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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30200 times)

Tiruin

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
SIR YES SIR
Move 1 tile south, then 1 tile southwest.
DP, you can't reach that tile, no matter where you move you will engage something.
Good point. DP, I recommend changing your action to: Move 1 SW then 1 S. That way you won't engage anything should GlyphGryph allow you to move last or second to last.
He can just declare "after Tiruin acts" as part of his action.

Edit: I should really stop helping other teams, that's what got me in trouble in the first place.
Pff, naah. You're ok helping here.
We can't discern you or adwarf's motive despite that big secret out :3
It's quite nice to help, all said.
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Taricus

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Alright. DP: After Tiruin finishes off zambie 3, move 1 SW then 1 S and attack Abomination 1. That's my recommended action for you, if you want to use that instead.
No attacking. I'm not risking him dying because he attacked. Besides, he'll be able to counterattack if he does not. I just need him there to prevent Abomination 1 from moving.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

4maskwolf

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*pokes thread with a stick*

Worldmaster27

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*abominations poke 4maskwolf back*

* 4maskwolf has been struck down!
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ShadowHammer

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*is about to poke thread*
*sees wolf's corpse*
*backs away slowly*
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flame99

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*Considers poking thread, but then runs away and orders his team to perform a full retreat.*

By the way, I'm back from Origins, so I should be able to post more often.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

GlyphGryph

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Okay, bleh, update tonight. Finally thinking somewhat clearly again. Been super sick for the last several days.
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GlyphGryph

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Apologies for the delayed update! I spent the weekend very, very ill, and was only fully recovered yesterday.

Actions:
Tiruin: Move 2 NW, shoot zambie NE of Taricus. Rely on team income for upkeep.
You don't miss. The first arrow finishes off the zambie, and the second seals the deal.(--)
Zambie 3 is killed, Tiruin gains experience!
Worldmaster: Once Tiruin kills the Zambie to the N of me, move 1 tile N and cast blast on Zambie 2. Then cast heal on Gerald.
You blast the zambie for 6 damage.
DarkPaladin: After Tiruin finishes Zambie 3, Move 1 tile southwest, then 1 tile south.
Gerald: Attack zambie 2
You stab the zambie for 13 damage! (55)

Adwarf Gerald's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Survive

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 6 gold
Team Flame: Controls 2 Threads, 9 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

Spoiler: Scattered Units (click to show/hide)

The hearbeat is quiet now, but the temple seems to hum with anticipation as well. Lightning flashes in the clouds gathered above it.
« Last Edit: June 21, 2014, 04:08:03 pm by GlyphGryph »
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4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #518 on: June 19, 2014, 07:56:21 pm »

Why am I still listed on team Armok?

Nirur Torir

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #519 on: June 19, 2014, 08:14:57 pm »

Shoot the zambie, then retreat off the map.
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4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #520 on: June 19, 2014, 08:19:12 pm »

RTFQT, Torir.

Also, can we have an updated map posted to the OP?

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #521 on: June 19, 2014, 08:27:18 pm »

Why am I still listed on team Armok?
You're on his team until the end of the turn.
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4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #522 on: June 19, 2014, 08:28:26 pm »

Why am I still listed on team Armok?
You're on his team until the end of the turn.
But you told me my unit was considered leaderless this round...

*sighs*

*is confused*

flame99

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #523 on: June 19, 2014, 09:34:22 pm »

Disengage to the south, pray to whatever god is the head of the religion here./
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 10 - Team Flame, time to burn!
« Reply #524 on: June 20, 2014, 12:20:42 am »

Quote from: 4maskwolf link=topic=138459.msg5391472#msg5391472
But you told me my unit was considered leaderless this round...
fine. I'll change it now. Makes more sense to do it at the beginning of the round than the end I suppose anyway.
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