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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30784 times)

Tiruin

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Done.

Doesn't starvation follow (level of character) = upkeep required?
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4maskwolf

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Done.

Doesn't starvation follow (level of character) = upkeep required?
nope.  Read the OP.

GlyphGryph

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Nope, just 1 per unit, according to my doublecheck of the OP.
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Taricus

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Heheh.

Also while the abominations are scary, they only have 2 MP. And on the mountains, they only move one tile as well :3
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

darkpaladin109

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
SIR YES SIR
After Tiruin finishes Zambie 3, Move 1 tile southwest, then 1 tile south.
« Last Edit: June 14, 2014, 08:13:13 pm by darkpaladin109 »
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Worldmaster27

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Did you read the abomination's skills? They can move twice on the mountain tiles but not attack if they do.
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Tiruin

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Did you read the abomination's skills? They can move twice on the mountain tiles but not attack if they do.
Still. :3
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4maskwolf

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*you have exceeded the limit of pm's per hour*

Lolz I didn't think that could happen outside of a mafia game.

Tiruin

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*you have exceeded the limit of pm's per hour*

Lolz I didn't think that could happen outside of a mafia game.
20 PMs per hour. Mhmm!
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flame99

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Jumping in for a second to give Cript 3 gold.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

4maskwolf

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Looks like Team Gerald has given their actions, waiting on you, GG.

4maskwolf

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
SIR YES SIR
Move 1 tile south, then 1 tile southwest.
DP, you can't reach that tile, no matter where you move you will engage something.

Worldmaster27

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
SIR YES SIR
Move 1 tile south, then 1 tile southwest.
DP, you can't reach that tile, no matter where you move you will engage something.
Good point. DP, I recommend changing your action to: Move 1 SW then 1 S. That way you won't engage anything should GlyphGryph allow you to move last or second to last.
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4maskwolf

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
SIR YES SIR
Move 1 tile south, then 1 tile southwest.
DP, you can't reach that tile, no matter where you move you will engage something.
Good point. DP, I recommend changing your action to: Move 1 SW then 1 S. That way you won't engage anything should GlyphGryph allow you to move last or second to last.
He can just declare "after Tiruin acts" as part of his action.

Edit: I should really stop helping other teams, that's what got me in trouble in the first place.
« Last Edit: June 14, 2014, 10:48:54 am by 4maskwolf »
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Worldmaster27

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Alright. DP: After Tiruin finishes off zambie 3, move 1 SW then 1 S and attack Abomination 1. That's my recommended action for you, if you want to use that instead.
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