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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30249 times)

Taricus

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Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #375 on: June 03, 2014, 10:19:45 pm »

Boost Worldmaster's damage, attack the zambie to the south!

Worldmaseter, you hit the zombie to the north of you, and Tiruin, you attack the one I am.
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We sided with the holocaust for a fucking +1 roll

Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #376 on: June 03, 2014, 10:21:49 pm »

I was waiting for you to post the damage boost, so thanks.

Attack Zambie to the N. Heal Gerald.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #377 on: June 03, 2014, 10:23:28 pm »

Zambie's turn now.
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #378 on: June 03, 2014, 10:25:20 pm »

...It's always something.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #379 on: June 03, 2014, 10:41:38 pm »

Actions:
Wolfy: Rise.
Wolf's corpse, sitting in a pool of blood leaking from a their cracked skull, begins to dimly glow. The curse that rooted in their soul did not leave - it merely lay dormant, and now it has re-awakened. The blood drains from the corpse, and the energies within it dry and shrivel it's skin as it devours the lumps of flesh that were once organs. With a flare of light, nothing remains but a shriveled up pile of flesh wrapped around hollow bones.

The flesh begins to rise.

It stands, and let's out a low howl from it's loosely hanging jaws, it's eyes gone but somehow still seeming to search.

Wolfy has returned to life as a Husk.

Zambie 1 attacks Gerald
The zambie misses.
Zambie 2 attacks Gerald
The zambie batters against Gerald's armor for 2 damage.(26)
Zambie 3 attacks Gerald
The zambie batters against Gerald's armor for 2 damage.(30)
Zambie 4 moves SW 4
Zambie 6 attacks Gerald
The zambie batters against Gerald's armor for 2 damage.(38)
Zambie 11 moves NW, N, attacks Gerald
The zambie batters against Gerald's armor for 2 damage.(28)
Zambie 12 moves SW 2, attacks Flame.
The zambie misses.(81)
Bad Memory 3 moves N, NW 2, SW, S, attacks Flame.
The Bad Memory deals a point of damage to Flame. It's power is boosted.(23)
Zambie 16 moves SW 2, attacks Flame.
The zambie barely misses, but Flame twists the and the blow goes wide.(51)
Zambie 17 moves NW, attacks Arahael.
Arahael easily avoids the zambie.(85)
Bad Memory 2 moves SW 2, S 2, SE 1, N 1, attacks Nirur.
Bad Memory deals 1 damage. It's power is boosted.(-)
Zambie 4 moves S 3.

Adwarf Gerald's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Survive

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 2 gold
Team Flame: Controls 1 Threads, 7 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

Spoiler: Team Armok (click to show/hide)

The Temple to Armok begins to shake slightly, the lightning flashes in the growing clouds overhead. A sound begins to echo, deep in the temple, quiet at first, and slow, then louder and at a quickening pace. At first, it seems almost like drums in the deep, but it's too regular, too strange, and then it strikes you.

The sound of a heartbeat is coming from deep in the temple, so loud that everyone on the map can hear it.
« Last Edit: June 04, 2014, 02:57:36 pm by GlyphGryph »
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Taricus

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Alright, same plan as before. Tir and I attack the one south of me, while World blasts the one to the north. So long as one dies, I'll be fine.

Attack zombie to the south, and boost Worldmaster's attack.

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Quote from: evictedSaint
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Tiruin

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((This game is awesome, GlyphGryph))

What zambie # is the one south of Gerard? I think I hit it before...

Edit: Tari, I think world should spend all his 6 move to head south to aid Flame and co. we can easily handle the ~5 or so around you; move to world's place given that you've 4 free MOV points, and I'll shoot...whichever is the weaker one (given that you can do 13/14 damage anyway) alive.

EditII: Actually, World can blast the zambie south of you, all the while moving to the south of it and you can move to his place!
« Last Edit: June 04, 2014, 12:44:54 am by Tiruin »
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Taricus

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First off is that World would only move one or two tiles due to mountains. Second, I can't move due to being engaged. Third, I'd rather World be there so he can heal me afterwards. If he can heal me this turn in addition to attacking, that would be awesome.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

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First off is that World would only move one or two tiles due to mountains. Second, I can't move due to being engaged. Third, I'd rather World be there so he can heal me afterwards. If he can heal me this turn in addition to attacking, that would be awesome.
Awh, right. Forgot that little tidbit that you can't move much while adjacent to the enemy...well, adjacent in battle to an enemy anyway.
And yes, World can move to that plains tile south of the zambie...though it'd be futile now as I forgot you can't move :X
...Also world can heal? o_O
Grahh..he's also engaged so my plan can't work either on him. I keep on thinking the movement mechanics like Wesnoth...

Hit the zambie with the least health after Gerard attacks!
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Worldmaster27

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I'm so useful!

Same plan as before, Blast the Zambie to the N, then Heal Gerald.
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4maskwolf

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Ooooooooh.

When's my turn?

darkpaladin109

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Hmm, is there anything in particular I should do? I'd like to help the rest of you out, but that means the thread is left wide open for a zombie to destroy.
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GlyphGryph

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Hey guys, I fucked up! Zambie 12 should have a level-up from killing Wolfy. I'll apply it when I get home.
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Tiruin

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Hmm, is there anything in particular I should do? I'd like to help the rest of you out, but that means the thread is left wide open for a zombie to destroy.
"Get over here Paladin! Those things lurch forward like molasses!"


Hey guys, I fucked up! Zambie 12 should have a level-up from killing Wolfy. I'll apply it when I get home.
More fun ._.
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darkpaladin109

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Move 2 southwest and 3 northwest.
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