Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 41

Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30246 times)

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile

...Can't we all post turns at the same time now? :-X
Oops.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile

I'll go with Loreweaver.

Cast Blast twice on the Zambie to the N of me.

Combat spells are not Cast spells - They each have their own slots, and is why you can bring both Healing and Blast into the battle. Loreweaver can specifically double-cast the second, non-combat type.
Logged

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile

I'll go with Loreweaver.

Cast Blast twice on the Zambie to the N of me.

Combat spells are not Cast spells - They each have their own slots, and is why you can bring both Healing and Blast into the battle. Loreweaver can specifically double-cast the second, non-combat type.
Oh, okay then. I thought that meant I could cast any spell twice. I'll still stick with Loreweaver.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #364 on: June 02, 2014, 01:46:40 pm »

Come on team Flame, post your turns!

Thanks to the one guy who did already, but still 3 more to go.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #365 on: June 02, 2014, 02:10:12 pm »

SW, NW

Capture thread

NE, NE, NE
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #366 on: June 02, 2014, 02:40:30 pm »

Disengage for 2mp-S-SE-shoot nearly dead zambie.
Logged

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #367 on: June 02, 2014, 07:29:08 pm »

N 1, NE 1, Shoot at the Bad Memory.
This...This is not going to end well. We can't outrun the Bad Memories, and the only one that can deal damage to them at any sane rate of speed is currently surrounded by zambies. On top of that, they might not start out strong, but it seems like they'd quickly ramp up in power. Still, here's hoping we can take one out in four turns without dying ourselves.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #368 on: June 02, 2014, 11:07:05 pm »

N 1, NE 1, Shoot at the Bad Memory.
This...This is not going to end well. We can't outrun the Bad Memories, and the only one that can deal damage to them at any sane rate of speed is currently surrounded by zambies. On top of that, they might not start out strong, but it seems like they'd quickly ramp up in power. Still, here's hoping we can take one out in four turns without dying ourselves.
Well, cheers to holding the mountains!
Everyone pull back there or to nearby threads .__.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #369 on: June 02, 2014, 11:08:35 pm »

You peeps do know you can flee off the map right?
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #370 on: June 02, 2014, 11:44:31 pm »

You peeps do know you can flee off the map right?
That's a last resort option.

Do note guys, focus.
We're worrying too much about an enemy only one of us can face--so let's gather our wits and face what we can do.
That worry can be justified only if that enemy can rip us a new one.

Quote
Bad Memory: HP: 8, Resistance (75% vs. Physical), Attacks: Magical Melee 1-1, 100%, MP: 6, 8xp to level
Special: Every successful attack by the Bad Memory increases it's damage by 1.
Special: Bad Memories heal 1 damage at the beginning of its turn.
...Eyeeah. It'll take time for it to do so. Think and maintain your composure people!


...That was all IC by the way.
« Last Edit: June 02, 2014, 11:47:12 pm by Tiruin »
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #371 on: June 03, 2014, 05:42:30 pm »

I'm gettin in this shit
Red - Clever Modder Acolyte - As Yet Undetermined
8hp - 0 gold
Blast
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #372 on: June 03, 2014, 05:44:04 pm »

That reminds me, Glyph could you roll for my secondary trait?
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #373 on: June 03, 2014, 10:02:06 pm »

Actions:
Worldmaster becomes a Loreweaver!
Darkpaladin becomes a Stalwart Peacekeeper!
Gerald becomes a Respected Strategist!


Arahael: SW 1, S 2, shoot the bad memory several times in the face.
Arehael's arrows pierce the memory, but it only does a single point of damage each time.(52, 38)
Cript: SW, NW, Capture thread, NE, NE, NE
Nirur Torir: Disengage for 2mp-S-SE-shoot nearly dead zambie.
You're arrows find their way into each of the Zambie's eyes, and it collapses, dead once more, this time for good.(58, 12)
Nirur gains 4 experience, plus the one for attacking.
Flame: N 1, NE 1, Shoot at the Bad Memory.
Your first shot goes wide, and the second barely seems to phase the creature, doing only a single point of damage.(89, 68)

Adwarf Gerald's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Survive

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 2 gold
Team Flame: Controls 1 Threads, 7 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

Spoiler (click to show/hide)
Zambie: HP: 14, Resistance: 0, Attacks: Melee 4-1, 50%, MP: 2, 8xp to level
1 HP: 14/14hp, 0/8xp
2 HP: 14/14hp, 1/8xp
3 HP: 14/14hp, 1/8xp
4 HP: 14/14hp, 0/8xp
5 HP: 2/14hp, 0/8xp
6 HP: 14/14hp, 0/8xp
9 HP: 1/14hp, 0/8xp
10 HP: 14/14hp, 0/8xp
11 HP: 6/14hp, 0/8xp
12 HP: 4/14hp 1/8xp
16 HP: 14/14hp 1/8xp
17 HP: 14/14hp, 0/8xp

Bad Memory: HP: 8, Resistance (75% vs. Physical), Attacks: Magical Melee 1-1, 100%, MP: 6, 8xp to level
Special: Every successful attack by the Bad Memory increases it's damage by 1.
Special: Bad Memories heal 1 damage at the beginning of its turn.

 
Bad Memory 2: 8/8hp, 1/8xp: Attacks: Magical Melee 2-1, 100%
Bad Memory 3: 5/8hp, 0/8xp
[/spoiler]

Please see following post for changes and clarifications to engagement.

As the battle rages on, the stormclouds above begin to gather over the temple.
Logged

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 8-2 - Memory dead. Flame on!
« Reply #374 on: June 03, 2014, 10:07:50 pm »

Well, that doesn't sound like a very good thing. Let's hope it's not another wave of zambies inbound.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.
Pages: 1 ... 23 24 [25] 26 27 ... 41