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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30588 times)

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #195 on: May 15, 2014, 09:51:10 am »

Say, if I have Scrappy. Will it take 2 turns to fully recover my health or 3, if such happens?))
Since you won't heal on the turn you starve, it will take three. The healing happens at the beginning of your turn.
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #196 on: May 15, 2014, 03:26:23 pm »

I'll move 3 NW, and 1 N.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #197 on: May 15, 2014, 07:34:16 pm »

Flame: Six income, upkeep everyone, pay 1 to Nirur. Move 3nw and 1n.
Nirur Torir:  Move four tiles north, two tiles northwest.
Shadowhammer: 6 west
Wolfy: 1 South, rest

Waiting on Cript's action.
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #198 on: May 15, 2014, 09:06:42 pm »

Hum. Yeah, sorry. I will try to get turn in soon. Sorry for taking so long.
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #199 on: May 15, 2014, 09:52:34 pm »

Okay, nevermind on my previous action; we've noticed that no, our plan was pretty much suicide.
4 SW. Reserve AP for counterattacking on the off chance someone attacks. Nothing's changing with how gold's being spent.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #200 on: May 15, 2014, 10:13:00 pm »

Sorry for taking so long with my turn everyone.

I move S one and SW six times
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #201 on: May 15, 2014, 10:51:04 pm »

Actions:
Flame: Six income, upkeep everyone, pay 1 to Nirur.  4 SW. Reserve AP for counterattacking on the off chance someone attacks.
Nirur Torir:  Move four tiles north, two tiles northwest.
Arahael: 6 west
Cript: I move S one and SW six times
Wolfy: Move south one and rest
Wolfy, you head into the thread and stop to catch your breath. Settling in, you decide to recuperate, and spend some time studying the curse that seems to inflict you. By the end of the day, you're not only feeling better as the lingering effects of the spell fade, but you've learned something - as an acolyte, you're not the type to let opportunities to study interesting effects pass you by, and it's serve you well here. Studying the effects of the curse have granted you an additional spell! Since you don't have a Combat Spell equipped, you currently have a free slot, so you can begin using the new spell immediately.
Wolfy has gained a new spell!
Wolfy gains 2xp.

Adwarf's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Secure the Temple OR Eliminate All Opposition (thereby securing the temple)

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 6 gold
Team Flame: Controls 1 Threads, 3 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)
« Last Edit: May 16, 2014, 07:17:26 am by GlyphGryph »
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #202 on: May 15, 2014, 11:10:11 pm »

Move one tile S
« Last Edit: May 15, 2014, 11:37:18 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #203 on: May 15, 2014, 11:21:58 pm »

Move one tile SE
Where is Taricus?

Also, what is meant by 'secure the temple'?
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #204 on: May 15, 2014, 11:36:07 pm »

I'm in the mountains SW of Worldmaster. As for secure the temple, keeping the other team away from it generally. Now, I suggest running away from that thread, especially since Cript can one-shot you.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #205 on: May 15, 2014, 11:46:37 pm »

I'm in the mountains SW of Worldmaster. As for secure the temple, keeping the other team away from it generally. Now, I suggest running away from that thread, especially since Cript can one-shot you.
I know that. :v One shot. x_x
...Also if you're in that location, that means you're straight on that temple.
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #206 on: May 15, 2014, 11:54:13 pm »

Southwest, not Southeast Tir :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #207 on: May 16, 2014, 07:16:54 am »

Made some tweaks to the numbers I forgot to update.
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #208 on: May 16, 2014, 08:06:25 am »

Is wither naturally a 0-2 spell? Or does blessing not effect it? Are Spells not weapons I guess?
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #209 on: May 16, 2014, 08:08:51 am »

I'm in the mountains SW of Worldmaster. As for secure the temple, keeping the other team away from it generally. Now, I suggest running away from that thread, especially since Cript can one-shot you.
All this time, i thought Gerard was played by someone else given how most use their username as the player name.

Move 4 North; 2 NorthEast
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