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Author Topic: Rise in Revolution (6/6) (Send in some sheets. Total might be expanded.)  (Read 7415 times)

3man75

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #30 on: May 06, 2014, 11:38:06 pm »

Aw, I thought I counted four. Darn.

Might have been 4 when you last checked, but a couple more managed to get in.

Below is the current list of players, compiled for my own ease of navigation.  Tour coming up soon.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: Psycho Dragon (click to show/hide)
Spoiler: Character Sheet (click to show/hide)



When can we expect initial update?

I need to take a shower and work on some Calculus so I can hopefully get out of the D range with my final after everything is graded.  After that, I'll put up the update.  If I can't get it out tonight then I'll try and get it out in the morning (Central Standard Time for both of those).

Last thing you wanna hear but..Is calculas hard or does it depend on the professor?
I've been thinking about getting a economic bachelor but the calculas/statistics classes sound rubber hard. Thoughts on that stuff?
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Zanzetkuken The Great

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #31 on: May 07, 2014, 11:08:52 am »



Prometheus isn't so bad.  If you're on the upper levels that is.  The inhabitants of that level are taken care of by the government abusing their control over the lower sectors, allowing for those up there to live what I would call 'perpetually hedonistic' lifestyles.  Went up there once when I was working at Balek Assembly.  Place has some very...strange denizens and constructions.  I wouldn't recommend trying to go up there, though.  Even if you manage to make some proof you're working on a new building or something, if you aren't at that site, they'll kill you at the first opportunity and they can track you down very easily from having a view of the entire city.



Middle levels aren't the worst if you don't have any fear of heights.  Buildings are primarily offices, many are constructed around supports.  Higher you go up the cleaner it is, and the lower you go down the more like it is down here.  There's going to be quite a few missions going on at this level.  The research facilities and information on most of the levels is stored around this area.  Coverage starts to drop off fairly quickly after the first dozen levels.  The Collective doesn't tend to care so much about what goes on below their higher quality stuff.  Word of advice, though, if you get found, then stay away from the sides of the buildings, especially if they're near the ventilation scars.  Snipers can cover a huge area easily.  Also, if you're wanting to try your hand a smuggling, we have a few rings we have deals with that we can send you over to.



Finally there's the pits.  Broken down, scrap lying in the streets, and the primary industrial sector.  Also home to nearly every base we have.  Careful when you go through the streets, some of the people are desperate and will try anything and there are random patrols going through the area, mainly composed of peoples from the middle of the middle levels.  They don't do their job too well, though.  They'll let a firefight go without any punishment if it isn't around some of the factories or involves any of their soldiers.  You're currently in District 05, Sector 083, Level 017, if you didn't know.  Don't see how you could, many of the signs have been taken down for scrap.  Any Ops in this area are going to be dealing with either the shipyards or the weapons factories, maybe a medical or food supplies area on occasion.



All of you came in through the diner, right?  Old Lig runs it.  He's a former  member of the rebellion, having had to leave when one of his more important tendrils was shot off, but he's still loyal and provided us a place to .  He'll make some requests from time to time to help out some of the local population.  He'll pay whoever takes the job a little extra.  If you're in the mood, he's got a few stories of the early days you can listen to.



Here's the medical bay.  Ain't pretty and we can't tend to everything we would like, but it'll get you back on your feet if you aren't critically wounded.  Doc's pretty new, but the kid's learning.  The Kal'vish might make a request for supplies on the board from time to time, and it'll be a good idea to get it done if you ever think you're going to get wounded.



Down there's where the hackers work.  We don't have much equipment, but it'll do for now against the areas the Collective doesn't tend to cover so well.  The black hatted Valdoran is the leader.  Don't mess with him, he has a plasma-augmented knife and is accurate with it, not to mention what I saw him do to someone's reputation using his skills and a few sites.  If he makes a request, though, you'll get some good things heading your way.



Armory is through there.  We've got some assault weaponry from the fall of Earth that was smuggled in, as well as some Collective weaponry, but the primary stock is some stuff that was custom made by our own resident weaponsmith.  If you can get her adequate supplies, she can do wonders.  Hear she was one of the researchers for the Earth's elite forces when the Earth was still around.  If you want some weapons, ask her, the Distributer, the Travik in charge of the armory, or our smuggler contact, a Rilker who typically hangs around the meeting area.  Be prepared to spend a little cash for the last guy or pull a request for the first, though.



Over there's the back exit to the tunnels.  They run throughout the city and provide an area of fast transport.  Thankfully, the Collective forgot about them so we can use them unmolested, and if they do find out about them, the tunnels cover far too large of an area for them to be able to cover, so we can still get through without incident if we are careful.  I should warn you, a few areas are flooded, and there is the occasional beast hiding out in there.



Finally, here's the hangout.  You can grab a couple drinks down here, food's primarily served at Lig's, and chat with a few fellow rebels, but the main thing of interest is the board, where the missions are posted by our base's leader.  Anyway, that's the end of the tour, maybe I'll see you around sometime.

Spoiler: Posted Mission (click to show/hide)

Spoiler: Posted Mission (click to show/hide)

Spoiler: Posted Mission (click to show/hide)

Spoiler: Posted Mission (click to show/hide)

Spoiler: Posted Mission (click to show/hide)



I'll add in the sheets later.  Also, Loud and 3man, your characters need their age added, and WorldMaster, you may want to bump up your character's age, because the Earth was destroyed 23 years ago.
« Last Edit: May 07, 2014, 11:14:13 am by Zanzetkuken The Great »
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Worldmaster27

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #32 on: May 07, 2014, 11:20:09 am »

((Okay, bumped it to 48.))
Go for Doc's stealth mission. Review my current arms and armor.
« Last Edit: May 07, 2014, 11:27:59 am by Worldmaster27 »
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GiglameshDespair

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #33 on: May 07, 2014, 11:26:10 am »

See what stuff I have.

Request some kind of concealable handgun from the distributer
Request a SMG

Type: Assault
Objective: Collect as many weapon construction supplies and completed weapons as you can, burn the place down when finished
Target: Velkar Arms, District 05, Sector 080, Level 009
« Last Edit: May 07, 2014, 12:33:28 pm by GiglameshDespair »
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Patrick Hunt

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #34 on: May 07, 2014, 11:31:34 am »

I'll take the recruitment mission. Offer my services in administrative duties.
« Last Edit: May 07, 2014, 12:07:12 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Zanzetkuken The Great

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #35 on: May 07, 2014, 11:45:28 am »

Get a full personnel roster and inventory of weapons and armor. (( Find out how many soldiers we currently have and how many we can arm and armor with our current supplies. ))

(You at the equivalent of having just joined up.  You don't have access to that stuff yet.)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GiglameshDespair

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #36 on: May 07, 2014, 11:58:04 am »

(( "Hey there, new guy we don't know yet. Here's a list of our names, equipment, and social security numbers. I sure am glad none of us are potentially informers here." ))
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Patrick Hunt

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #37 on: May 07, 2014, 12:03:35 pm »

(( I know, but I figure he then knows what kind of work I'm interested in and can give me lower priority stuff in the same general field. You don't get anything without asking. ))
« Last Edit: May 07, 2014, 12:08:06 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Loud Whispers

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #38 on: May 07, 2014, 12:30:46 pm »

Target: Velkar Arms, District 05, Sector 080, Level 009
Assault.

Valk'ovish is in the interest of acquiring weapons information. But where should Valk'ovish go for help? Only one could help, and they are fond of living in the sewerworld: The rebellion.
Should also remember to bring fire starters, to remove evidence.

Spoiler (click to show/hide)

3man75

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #39 on: May 07, 2014, 12:54:54 pm »

See what stuff I have.

Request some kind of concealable handgun from the distributer
Request a SMG

Type: Assault
Objective: Collect as many weapon construction supplies and completed weapons as you can, burn the place down when finished
Target: Velkar Arms, District 05, Sector 080, Level 009


Same: Bash and Grab as much for maximum take of whatever i can get my hands on. If i can get explosives like C4 or primable grenades then that takes priority. Ask if i may have at least one hand gun and 12 rounds for this mission.

Spoiler (click to show/hide)
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Playergamer

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #40 on: May 07, 2014, 04:47:34 pm »

Type: Sabotage
Objective: Create a distraction for the assault upon Kalodan Munitions (District 05, Sector 085, Level 021)
Target: Run an idea past the leader (Shipyard, maybe? Sneak in with some explosives, detonate right before attack?)

Request a handgun, preferably silenced and concealable.
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Zanzetkuken The Great

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #41 on: May 07, 2014, 10:03:30 pm »

Mission: Velkar Arms, District 05, Sector 080, Level 009

You arrive at the mission briefing that the mission offering stated you needed to attend, some having gone and gotten weaponry.  The Second-in-Command of the base soon arrives, and details the path through the tunnels that will be the shortest for you to take to get near the objective, before detailing what is known.

"The factory is a larger complex, comprising of four individual factory floors and two warehouses stacked on top of each other so that each connects to two of the floors.  Before you reach that though, there is a wall surrounding the place, with what is supposed to be two killing fields approximately 30 meters wide.  However, the owner decided to expand the size of the factory complex interior, reducing the field there to a 10 meter section, as well as recently allowing the workers to be able to construct some slums that they have to pay rent on, though it is less than the primary quarters.  These slums cover the entire area, which will allow for an approach without detection.  In addition, there are several housing complexes that were originally for the workers, who, by moving down into the slums, have mostly left abandoned.  One of them to the east of the southeast corner has a series of vantage points on floor 14, rooms 1489 to 1496, that would allow a sniper to be able to cover near the entirety of the factory's exterior."

"Inside the factory, there are approximately 27 guards arrayed in nine towers, one at each corner, one equidistant from each of the corners, and one in the center that reaches to the bottom of the next city level.  In the towers along the walls are three automatic weapons space 60 degrees from each other, only one facing inside per tower, though.  In the center tower there are no automatic weapons, but there are three snipers.  After you get past the walls, there are 20 guards, four per factory floor and two in each warehouse, and three officers that oversee the whole thing.  Forces are primarily Forlikar.  To those of you who have not heard that term, think slightly stronger versions of the Rilker.  The overall commander is a Wolkash, think smarter Traviks.  Try and capture it if possible, there is likely some high level intelligence inside its mind.  Beyond that, grab as many weapons as possible, and burnout the inside, but don't get overexcited.  We don't want to burn down the slums.  You should note that there may be a few less guards, a recent raid was pulled off exceptionally well, and some of the guards may have been moved elsewhere.  Discuss your plan of attack, equip and head out when you are ready.  Good luck."

With that, the Second-in-Command begins to leave, but pauses to say, "While there are a lot of shiny weapons there, focus on getting components, so Julia can build something that we can make ammo for."  After that, he continues leaving to speak to the other people going out on missions, leaving your group be.



Mission: Recruitment, District 05, Sector 079

You go up and see Old Lig about where you are going.  He gives you directions to take you through the streets, and explains the political situation around there is a bit...volatile.  The area is primarily civilian and is one of the ones more controlled by criminal organizations.  It is so volatile that the guards sent to patrol the area are only seen holed up in the sector's factories or along walls that were built up to hold it in.  Though, they do let anyone through, it is difficult getting out, so he tells you about a small ring that can get you out.  He tells you that it would be a bad idea, since the organizations would pull up a lot of trouble in them, when you ask why you don't use the tunnels.  Lig does say one final thing, this area could prove to be a good resource if something gets set up properly over there, though it would have to contest with likely a few of the organizations over there in addition to the Collective forces.  After that, he bids you farewell as customers start to fill up the diner, which was previously empty except for you, Old Lig, and a few other resistance members getting some food.



Mission: Gareth Medical offices, District 05, Sector 082, Level 040

You enter the medical facility and ask around for 'the Doc'.  You hear a voice call down from above you, and notice a Kal'vish that looks somewhat akin to a young adult glide over from what appears to be a makeshift office, landing on a nearby table somewhat clumsily.  You notice what appears to be glasses on his nose.  The Kal'vish responds, somewhat nervously, "Lig made a joke about all doctors needing to have spectacles.  And I...I thought he was stating a fact.  By the time I learned it was a joke...it was a little too late.  Anyway, why have you come here?  You don't look wounded.  Or are you?  Am I missing something?  I am aren't I?"  You calm down the panicking Kal'vish by saying that no, you are not wounded, you're here to take up the mission he had requested.  "Oh. Oh!  That's good.  I've been looking for someone to take that up for awhile."  You ask about what you are going to need to do there.  "I heard there was a...a.  Oh what was it?  Great someone finally comes along and you forget what you wanted them to get."  You patiently wait as he stammers on until he slowly remembers.  "Oh right!  There's a new chemical they had developed and its gotten to be released in the upper levels.  It speeds up the regeneration of limbs, causing bullet wounds to seal over, but in the reverse of how the wound was made, causing it to push whatever was inside out.  I don't know what they are using it for up top, but if I could get a few bottles of that then I could heal more of our soldiers.  They don't sell any down here, and trying to get some from the smuggling rings has it cost far too much, so the only option is to get some from the company itself.  I don't know how to get up there, but I think Old Lig knows."  You thank him for the information, and then talk to Old Lig, who provides you with the best route up to where you need to go, and also tells you to speak with either Julia or the Distributer to get a recommendation on what you should equip.



Mission: Sabotage to Distract

You go up to the leader and ask if an attack on a Shipyard would prove a good distraction.  After some mulling over the subject, he tells you that it may work, and tells you to go ahead and try it.  A Rilker overhears your idea and causes you to stumble by giving you a 'Sticky' Pistol.  She laughs a bit at your stumbling then says, "You'll be wanting that.  I overheard you were going to raid a shipyard.  Mind if I come along?  I know how to pilot those skiffs they have flying around there, and the way to one nearby."



Spoiler: Patrick Hunt (click to show/hide)

Spoiler: Loud Whispers (click to show/hide)

Spoiler: 3man75 (click to show/hide)

Spoiler: Playergamer (click to show/hide)

Spoiler: Giglamesh Despair (click to show/hide)

Spoiler: Worldmaster (click to show/hide)



Inventories and Skills have been updated.  As said before, you still have clothing if your race wears that, I'm just not listing it or any IDs, but do know you still have them.

Just so you know, Julia is the name of the resident weaponsmith.

Also, the Distributer is the Travik in charge of the weapon supplies.  They are not two separate people.  I just noticed the ambiguity of that list, and my attempt at describing the Distributer made it look as if they were two different beings.
« Last Edit: May 07, 2014, 10:16:57 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GiglameshDespair

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #42 on: May 07, 2014, 10:09:48 pm »

((Was I the only one not to get bonus skills from my backstory? Ah, damn.

So does my shock harness use the homing shots? The batteries? Both? Does it use the batteries in melee and the homing shots at range?))
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Zanzetkuken The Great

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #43 on: May 07, 2014, 10:15:30 pm »

((Was I the only one not to get bonus skills from my backstory? Ah, damn.

So does my shock harness use the homing shots? The batteries? Both? Does it use the batteries in melee and the homing shots at range?))

(Sorry, missed your sheet by accident.  Skill edited in.)

(The harness fires out a homing shot from the barrel to the left of your neck, which directs the bolts of what could be referred to as lightning from a barrel on the right side.  So that it doesn't kill you, you have to send out a homing shot before it can fire upon a target.  But if you land a homing shot, the lightning will never miss, always dealing 5d3 per round.  The batteries are used to keep the lightning barrel powered.)
« Last Edit: May 07, 2014, 10:17:20 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

kj1225

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Re: Rise in Revolution (6/6) <Waitlist open>
« Reply #44 on: May 07, 2014, 10:19:21 pm »

((Am I allowed to point out that the rebel hangout is the rebel base in Fable three?))
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