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Poll

What do you want for next game?

Team Deathmatch
- 8 (21.1%)
Deathmatch
- 1 (2.6%)
Capture the Flag
- 8 (21.1%)
King of the Hill (has to hold a point for some time)
- 9 (23.7%)
Other (comment in thread)
- 4 (10.5%)
Reverse Capture the Flag (You have to deliver a bomb to the enemy camp)
- 8 (21.1%)

Total Members Voted: 17


Pages: 1 ... 12 13 [14] 15 16 17

Author Topic: The Battle for Statisgrad  (Read 14983 times)

Sheb

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Re: The Battle for Statisgrad
« Reply #195 on: May 08, 2014, 05:40:19 pm »

I,d like to see a capture the flag with a twist. The flags are actually valuable combat assets capable of being used to activate features on the map.
How about fighting to gain control of a fortress/bunker? We'd be struggling over control of strategic machine gun positions etc.

Does anyone know of a good hex map editor? I've just grabbed this one off Google, but I could probably do something nice if I had design stuff.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

kj1225

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Re: The Battle for Statisgrad
« Reply #196 on: May 08, 2014, 08:05:28 pm »

For a new gamemode, how about Reverse Capture the Flag? Both teams have a bomb they must deliver into the enemy base or other target before the other team.
So... like that one mode in CoD?

Also...
MY KILL BONER KNOWS NO END! CHARGE THE INSURGENTS!

Spoiler (click to show/hide)
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Lyeos

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Re: The Battle for Statisgrad
« Reply #197 on: May 08, 2014, 08:07:10 pm »

Surrender. I have sandwiches to eat.
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Take a closer look at this text!

Rolepgeek

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Re: The Battle for Statisgrad
« Reply #198 on: May 08, 2014, 08:30:11 pm »

HIT TARICUS IN THE FACE

OVER AND OVER AGAIN

ROLL TO DODGE, BITCH
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kadzar

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Re: The Battle for Statisgrad
« Reply #199 on: May 08, 2014, 10:03:40 pm »

Does anyone know of a good hex map editor? I've just grabbed this one off Google, but I could probably do something nice if I had design stuff.
Haven't tried them out yet myself, but this online generator can output numbered hex grids in Scalable Vector Graphics format (which Wikipedia tells me is a format that can edited with any vector graphics editor or used as paths in GIMP) and this one allows you to use GIMP to make old-school D&D wilderness hex maps. Oh, and I suppose there's always Hexographer.
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Glory to Arstotzka!

IcyTea31

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Re: The Battle for Statisgrad
« Reply #200 on: May 08, 2014, 10:41:49 pm »

For a new gamemode, how about Reverse Capture the Flag? Both teams have a bomb they must deliver into the enemy base or other target before the other team.
So... like that one mode in CoD?
I don't know, I don't play those. I was more thinking of Payload Race from TF2, without the rails.
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There is a world yet only seen by physicists and magicians.

kj1225

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Re: The Battle for Statisgrad
« Reply #201 on: May 08, 2014, 10:46:38 pm »

Yeah, pretty much the thing I'm thinking of then.
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Sheb

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Re: The Battle for Statisgrad
« Reply #202 on: May 09, 2014, 04:03:43 am »

Turn 6


Taricus and RPgeek start fighting. Taricus [5] punch Rolepgeek to the ground. Rolepgeek, groggy with the punch only inflict [2] damages. Taricus [4] then smash his head on a rock with a boot. Taricus gain a level! He can choose between two abilities:
Corpse Mutilator:You gain an extra 6 XP when killing someone.
Fast hitter:You can get two attacks in before the enemy can react.

IcyTea finds enough gasoline for [3] molotovs cocktails.
Kadzar drinks some booze! He feels like hitting someone, but no one is there.
kj1225 pummel the defenceless a1s! [2][2][4][3] And kill him! You can choose between two abilities:
Charge: You get a +2 to the damage roll when attacking someone that isn't fighting back.
Regeneration: You gain 2 HP/turn.
 


Spoiler: Graveyard (click to show/hide)

Spoiler: Players (click to show/hide)

Spoiler: Map (click to show/hide)




« Last Edit: May 09, 2014, 04:08:09 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

IcyTea31

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Re: The Battle for Statisgrad
« Reply #203 on: May 09, 2014, 04:22:57 am »

Move to B1505, throw a cocktail onto B1406. TACTICAL, even though we're going to win the game this round, barring a Diabolus Ex Machina.
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There is a world yet only seen by physicists and magicians.

Sheb

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Re: The Battle for Statisgrad
« Reply #204 on: May 09, 2014, 04:25:34 am »

I'm thinking of letting you guys re-use your character for the next battle, so scoring XP now is a good idea.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: The Battle for Statisgrad
« Reply #205 on: May 09, 2014, 04:56:31 am »

I'll take corpse mutilator please Sheb.

Move into Artillery park, fire the cannon at Lyeos
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Sheb

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Re: The Battle for Statisgrad
« Reply #206 on: May 09, 2014, 04:59:41 am »

The cannon needs 6AP to use. Also, I'm starting to think IcyTea hacked my computer to know when I'll update.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

MarcAFK

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Re: The Battle for Statisgrad
« Reply #207 on: May 09, 2014, 05:01:29 am »

Who's that scan near kj?
Move to b1310 then attack kj1225 with remaining AP
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sheb

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Re: The Battle for Statisgrad
« Reply #208 on: May 09, 2014, 05:04:56 am »

a1s, I forgot to remove him from the map.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

kj1225

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Re: The Battle for Statisgrad
« Reply #209 on: May 09, 2014, 06:09:57 am »

Regeneration.

CHARGE MARCAFK!
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