You pull on the hood, grabbing the spellbook. You flip through it to find nothing except one spell, which you'll have to learn later. The scroll is difficult for you to decipher, but it is clearly a spell of acid and a powerful one at that.The hood has an clarifying aura, and the spell on the scroll becomes cleare. It is acid wave. you stick the three potions you decide to take in your waistband, and check the others.
The dragonborn has taken one of the shields and the greatsowrd. The dwarf takes the other, similar shield, and the smaller battleaxe, to suit his size. The eladrin takes the remaining potion. The orc takes the huge axe. Then you spy the orb. It rolled away from the pile, semming ly of it's own accord. You try to pick it up and it hovers slightly of its own accord.
You picking up the orb alerted the guards. There is one with silver eyes and hair and unnatural grace. She is most likely a faeunicorn, a variant of the unicorn that is both rarer and more powerful. They also have the ability to shapeshift into an elf or eladrin. You never see an elf or eladrin with both hair and eyes silver or white.
While your mind processes this, you notice the other five guards, all humans, except for one, who is an elf. The next thing you notice is the unicron slipping on some slime and nicking himself with his own sword. The next thing he says is "Noooooo
oooo!", then she silences. The first thing to change is her eyes. They change from a pure color like molten sliver to a dark, anger filled color more like a stormy sea. His hair grows longer and wilder, also shifting to that dark color.(( You guys are almost unfairly lucky.))
The lowercase are enemies. The capital letters are your allies. The water is the turgpool. the chest contains the key.
Male shardmind
24
Warlock
10/10 HP
14/20 Mana
20/20 Force
Unhurt
Ac 10
For 10
Will 11
Ref 10
1Str
1Dex
2Int
2Cha
+2 to adminsitration
+2 to intriuge
+2 to horseriding
+2 to theivery
Shadow blast-Launches an eldritch beam of energy 4 mana/force
Blade of night-Creates a magical longsword-5 force
Hellfire- launches a blast of purple hellfire 4 mana
Dark gate- creates a temporay pair of portals. Must be within 5 miles of each other 8 mana, can be extended for 2
Raise skeleton- Guess, 6 mana, lasts for one day, extened by 4 mana, made permanent by 8
Dark luck- 3 force, causes +3 or -3 to one roll
Unholy sheild-4 force, creates a magical sheild
Blessing of night- 6 mana, amkes you invisilbe temporarily while in shadow.
Mysterious key
shirt with writing
cloth plants
Spellbook
Scroll of acid wave
Orb of deflection
Novice mage hood
Allies
1 Fallen faeunicorn
12/12 Hp
unhurt
20/20 Agility
15/15 Force
1 str
2 Dex
1 Int
1.5 Cha
Ac 14
Fort 10
Ref 11
Will 10
Inventory
Leather armor
Second horn- +2 to attack, can move two additional squares per turn, one additional attack
1 Dwarf cleric
12/12 Hp
unhurt
20/20 Belief
15/15 mana
1 str
1 Dex
1.5 Int
2 Cha
Ac 13
Fort 10
Ref 10
Will 12
Inventory
Battleaxe 1d10
Force shield +2 t0 Ac magic, +1 regular
1 Dragonborn fighter
15/15Hp
unhurt
20/20 Endurance
15/15 Belief
2 str
1 Dex
1Int
1.5 Cha
Ac 13
Fort 12
Ref 10
Will 10
Inventory
Greatsword 1d12
Force shield +2 to Ac magic, +1 regular
1 Dwarf cleric
12/12 Hp
unhurt
20/20 Belief
15/15 mana
2.5 str
1 Dex
1 Int
1 Cha
Ac 10
Fort 13
Ref 10
Will 10
Inventory
Greataxe 1d12
1 Dwarf cleric
12/12 Hp
unhurt
20/20 Belief
15/15 mana
1 str
1 Dex
2.5 Int
1 Cha
Ac 10
Fort 1
Ref 1
Will 13
anyone know a better way to do followers or maps?