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Author Topic: The Despairing Pits  (Read 11959 times)

BlitzDungeoneer

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Re: The Despairing Pits
« Reply #120 on: May 06, 2014, 04:51:12 pm »

Why not.
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #121 on: May 07, 2014, 04:59:18 pm »

Any thing you guys want to know about the world? I have this huge thing I set up and I was hoping you guys would be a littile more curiuos. Also, do you guys want me to run a similar game where you'd be opposing this world if you are sucessful in this game. Like Yo are a Kai Queen and the The First Punitive Mars Expedition. 

Lyeos

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Re: The Despairing Pits
« Reply #122 on: May 07, 2014, 05:02:15 pm »

Ask about the surrounding countries.
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~Neri

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Re: The Despairing Pits
« Reply #123 on: May 07, 2014, 05:05:54 pm »

Could always do a zombie apocalypse game that we are the zombies in it. Maybe hivemindstyle?
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #124 on: May 08, 2014, 02:50:40 pm »

((Sorry, should have been clearer. What I meant was, do you want a game in which you control a force opposing yourselves?))

The countries surrounding the Darkened Lands are many. The three largest are Silvershadow, Nordig, and The Isles of Rog. Silvershadow is the largest. It is mostly agricultural in nature, with severla large towns and two cities providing trade and crafts. Their millitary consits primarily of human levees, elvish archers, and an elite core of wizards, sorcerors, knights, and dwarves.
Nordig is a corrupt nation of six cities that survives on trade and taxes. They have the largest and most powerful millitary around, and they sell theses to purchase food. There are several dwarves in a nearby mountainhome who trade weapons and armor for raw materials they can't find.

The Isles of Rog are Nordigs main trading partner. Rouglhy half of these islands are overrun with orcs, goblins, and ettins. They survive primarily off trade. Because of their location, nations from multiple continents buy and sell goods. The largest isle, is home to a Turgpool.

Lord_lemonpie

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Re: The Despairing Pits
« Reply #125 on: May 09, 2014, 05:29:24 pm »

Find out what a "Turgpool" is
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BlitzDungeoneer

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Re: The Despairing Pits
« Reply #126 on: May 10, 2014, 12:13:10 am »

Find out what a "Turgpool" is
+1 but also find out what an ettin is.
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #127 on: May 10, 2014, 02:49:20 pm »

An ettin is a two headed giant. Each head can control the body independently. The heads sometimes fight amongst themselves. They are quite savage creatures, and they are said to be formed from blood of a demon lord.


A turgpool is a kind of highly acidic pool-like insta kill acidic that have a second interesting property. If someone holds a turg key- which can be found nearby, the tugpool forms a strange kind of stone construct. They are usually humanoid, communicate through telepathy, and obey the commands of the person who the key is linked too and whover that person designates. they tend to be somewhat clever and quite strong, but cannot use magic. The amount of consructs is determined by the size of the pool. New constructsd are created at a rate of one normal one a day. People linked to the key with large amounts of willpower can have the turgpool create different types od consturct(turg)

Unless you guys want to know anything else, I'll timeskip you guys to arriving at the Pits next post.

BlitzDungeoneer

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Re: The Despairing Pits
« Reply #128 on: May 10, 2014, 03:14:30 pm »

I'd like to know all about the dwarves of this world, actually. They probably aren't the alcoholic cranky midgets we're used to dealing with. almost definitely still midgets, though.
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #129 on: May 11, 2014, 07:55:29 am »

Dwarves are about 4-5 feet tall, and are basically your standard fantasy dwarves. Not df style, very dnd like. Also, some have gunpowder weapons- like cannons, or similarly advanced tech.

Anything else, if I don't get anything, I'll timeskip too right after you get to the Pits
« Last Edit: May 13, 2014, 02:55:54 pm by Urist Mc Dwarf »
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #130 on: May 13, 2014, 02:54:24 pm »

Whoops, ignore

Lyeos

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Re: The Despairing Pits
« Reply #131 on: May 13, 2014, 02:55:10 pm »

Wait.
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Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #132 on: May 14, 2014, 02:57:08 pm »

As you awaken from your stupor, you see the vast bulk of the Pits rising above you, so high they reach beyond the clouds. 4 strong towers surround a circular keep. Vast gates facde you, carved with images of warriors. You know stretching deep beneath this fort is a vast array of cells and catacombs. Your caravan enters, and you are subject to a vast array of physical and magical security checks, but, perhaps deliberately they fail to find your key. You are given a standard issue uniform, but you notice ink on the inside of your shirt.


Spoiler: Nahrid (click to show/hide)


Spoiler: Spells and inventory (click to show/hide)

Urist Mc Dwarf

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Re: The Despairing Pits
« Reply #133 on: May 16, 2014, 02:39:36 pm »

whoops
As you awaken from your stupor, you see the vast bulk of the Pits rising above you, so high they reach beyond the clouds. 4 strong towers surround a circular keep. Vast gates face you, carved with images of warriors. A high wall stretches around, dozens of people standing atop it watching you.  You know stretching deep beneath this fort is a vast array of cells and catacombs. Your caravan enters, and you are subject to a vast array of physical and magical security checks, but, perhaps deliberately they fail to find your key. You are given a standard issue uniform, but you notice ink on the inside of your shirt.


Spoiler: Nahrid (click to show/hide)


Spoiler: Spells and inventory (click to show/hide)

Lyeos

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Re: The Despairing Pits
« Reply #134 on: May 16, 2014, 02:48:27 pm »

Go wherever you're supposed to go, we can read the shirt later, otherwise it would be suspicious!
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