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Author Topic: Warzone - Mission 2, Capture Mezark Fortress  (Read 19115 times)

PewdsRocks

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Re: Warzone - Mission 1, Convoy Raid
« Reply #105 on: April 20, 2014, 02:12:53 pm »

Will we be able to control larger numbers as our forces expand?
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Before you start a war, you better know what your fighting for.
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adwarf

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Re: Warzone - Mission 1, Convoy Raid
« Reply #106 on: April 20, 2014, 02:13:53 pm »

Will we be able to control larger numbers as our forces expand?
Possibly, it all depends on the number of people who want to play, and such.
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TopHat

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Re: Warzone - Mission 1, Convoy Raid
« Reply #107 on: April 20, 2014, 02:21:41 pm »

I'd be interested in controlling a unit next mission.
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Re: Warzone - Mission 1, Convoy Raid
« Reply #108 on: April 20, 2014, 02:30:35 pm »

Could I have the Green Elves?
Yes you may though its only one unit so :P


PS: Remember you won't be controlling them until the next mission ... so a few of your units might not exist anymore.

Well we do get replacements.
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Mr. Strange

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Re: Warzone - Mission 1, Convoy Raid
« Reply #109 on: April 20, 2014, 05:27:07 pm »

I'll wait until next update before reserving any troops. Other than that it seems we are ready for some war.
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adwarf

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Warzone - Mission 1, Convoy Raid
« Reply #110 on: April 20, 2014, 08:41:42 pm »


Spoiler: Combat Rolls & Such (click to show/hide)

It doesn't take long for your men to get into position, by the time they do the sounds of the convoy drawing close fill the air and they can already see the first of the militia stomping their way across the bridge in rank. You order your men to hold fire, and for a moment it looks like your ambush might go undetected until suddenly the tank grounds to a halt and the militia men stagger out, you're not sure how but they found out you were there. Of course they barely have even half a second to gather their bearings before your trap springs, the riflemen in the roadside buildings tear into the militia with their MLARs and cause so much havoc that one group outright surrenders and two more turn on their allies and begin to fire into the panicking militiamen.

The support soldiers let loose a barrage of RPGs as the trucks round the curve and come out to block the convoys path, most of the rockets are fired at the Justicar and all but ones misses it entirely. Shortly after you men open fire the artillery opens up and shells begin to fall on and around the Justicar tank and Kraken LAVs, a few mortar shells score direct hits and end up disabling one of the LAVs while the combined effort of the rest and the heavier Howitzer shells deal some serious damage to the enemy.

Its not long before the enemy begins to respond and the heavy cannons on the two working LAVs and the Justicar take their toll on your trucks reducing them to glowing hulks while their mounted Makarovs make short work of the Infantrymen in the nearby building. The firefight rages on for at most two more minutes as the infantrymen, artillery, and the Tiger Assault truck make short work of the three working war machines left to the convoy. When the dust finally settles you find your outfit has successfully taken control of all the supply trucks without losing a single one, has gained two squads of turncoat militia, and with minimal losses though some of your men report seeing Krimov soldiers across the river pulling out as the Justicar finally fell silent.

Your mission is done, your reward will soon be given as promised, and soon enough you'll need to be heading out on your next mission if you all want to make a living of course there is another matter that comes to mind but you might deal with it shortly enough ...

------

And there we go Mission 1 ends in success, your total losses were two Talons and a Light Infantrymen squad which will all be replaced, I will go about adding the two militia squads and two supply trucks you guys earned here in a bit but I have a bit of revamping to do for ammo and a couple of rules before we do the next mission. Of course now would be the time for players to begin signing up and for you guys to start splitting up the units for you all to control, keep in mind that for Mission 2 you won't be able to choose what mission you're doing since I have a special mission planned that should be a bit of fun and let me get adapted to the changed rules/letting you guys do the actions.
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Worldmaster27

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #111 on: April 20, 2014, 08:53:38 pm »

That was awesome, the combat looks good. So we get two free units of infantry? That's great, it's always good to have more men.
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~Neri

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #112 on: April 20, 2014, 08:55:35 pm »

Total spoils? Also were there any vehicles we are able to fix and use?
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Cheesecake

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #113 on: April 20, 2014, 08:58:32 pm »

Put the heads of the bad guys on spikes. Let them know we mean business.
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Worldmaster27

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #114 on: April 20, 2014, 09:00:14 pm »

Put the heads of the bad guys on spikes. Let them know we mean business.
+1 This is what happens when you mess with the rebels...

Total spoils? Also were there any vehicles we are able to fix and use?
And this
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adwarf

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #115 on: April 20, 2014, 09:00:35 pm »

Spoils/Rewards:
2x Krimov Militia (Turned to your side from severely bad(or good from your guys point of view) morale rolls)
2x L28 Cargo Trucks
Mk. II Kraken LAV (Was Disabled and you managed to capture it)

Infamy/Fame Gains:
+5 Infamy with Krimov
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Worldmaster27

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #116 on: April 20, 2014, 09:03:22 pm »

Are the Krimov Militia the same as our light infantry, but a bit weaker? Or are they totally different equipment and skills and stuff?
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3man75

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #117 on: April 20, 2014, 09:06:48 pm »

Ptw
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adwarf

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #118 on: April 20, 2014, 09:07:17 pm »

Are the Krimov Militia the same as our light infantry, but a bit weaker? Or are they totally different equipment and skills and stuff?
They're a lot weaker then your infantry, they only have 50 hp total (5 per soldier), only have rifles that have a lower damage and firerate, and have the Militia Experience Rank which can only be improved if the unit can survive two missions and get atleast two unit kills in those missions. While they're Militia they suffer penalties to morale rolls, and accuracy, have the 5 instead of standard 10 HP per soldier and will remain a much weaker unit.
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~Neri

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #119 on: April 20, 2014, 09:08:19 pm »

Can we see if the surrendered militia want to join us?
If not then we can off them without telling them we will.
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