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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131650 times)

AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #195 on: May 04, 2014, 04:28:43 am »

Hmm. Something tells me this guy might have a bigger reach than us.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #196 on: May 04, 2014, 06:55:36 am »

Well that's not good.
Try to hovering on the edge of his range, & after he uses an attack with a big windup run in and smack'm a few times?

Perhaps that chandelier is interactable, (or would be, if we had a crossbow).
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #197 on: May 04, 2014, 07:06:54 am »

If we still have an oar with us, try throwing it. Maybe we can stun the big guy, or even knock the chandelier off the ceiling.

...Wait, is that a hand or just a pommel that looks like it?
« Last Edit: May 04, 2014, 07:31:20 am by Monitor Lisard »
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #198 on: May 04, 2014, 07:18:11 am »

OI, DON'T CALL BOSS KNIGHT A GRUNT!
Related thread. Blame Logrin. (search his name in that thread and it'll bring up any posts where he is being quoted)
Ah ha! Found it.

I always assumed it was just the pommel of an 'awesome' sword, but you never know in crossovers.
« Last Edit: May 04, 2014, 07:32:35 am by GrizzlyAdamz »
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #199 on: May 04, 2014, 07:35:29 am »

OI, DON'T CALL BOSS KNIGHT A GRUNT!
Related thread. Blame Logrin. (search his name in that thread and it'll bring up any posts where he is being quoted)

I always assumed it was just the pommel of an 'awesome' sword, but you never know in crossovers.

Sorry, I didn't know about this one. Thought he was some kind of a "generic" boss.
« Last Edit: May 04, 2014, 09:20:20 am by Monitor Lisard »
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #200 on: May 04, 2014, 07:40:21 am »

:) Boss knight's from the 'Draw your adventures' DF thread, link above. Also linked: all the comics you could ever want to read about boss knight, (along with other DF things).
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NAV

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #201 on: May 04, 2014, 08:49:26 am »

Switch to an oar, because it probably has longer reach than boss knight.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #202 on: May 04, 2014, 01:55:37 pm »

Just a warning, you don't have any Misc. Object User skill. Not only that, but it's an inherently awkward weapon. You can still wield it, but not as well as your pick.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #203 on: May 04, 2014, 02:12:08 pm »

Look around to see if there's an anchor on the ground level for the chandelier. Meanwhile, shield up.

If there's an anchor we can get boss knight to stand underneath the chandelier and then pick the anchor, if not then we can just do the same thing except throw the oar in a desperate attempt to sever the chain attaching it to the ceiling.
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #204 on: May 04, 2014, 03:17:48 pm »

Actually, Gwuin has no throwing or archery skill at the moment, but she's pretty sturdy and posesses descent shield using/dodging abilities. Maybe it's a better option to roll away after searching for anchor and throwing the oar?
« Last Edit: May 04, 2014, 03:22:04 pm by Monitor Lisard »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #205 on: May 04, 2014, 03:28:54 pm »

Well I don't think we need to tell Gwuin to dodge if the big knight swings at her at any point while she's going about any of this. She should keep her shield up, but dodge if he tries to cleave her.
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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #206 on: May 04, 2014, 03:49:54 pm »

There's only one way out.
Attempt to form a covenant with the Boss Knight.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #207 on: May 04, 2014, 03:56:16 pm »

It's too late for that now!
THE GESTURES HAVE ALREADY BEEN DRAWN!

E:
Hey, he looks like a human. Anyone up for parrying him like a pro?
Otherwise, +1 to GUNIN's plan
« Last Edit: May 04, 2014, 03:59:34 pm by GrizzlyAdamz »
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #208 on: May 04, 2014, 04:58:48 pm »

Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #209 on: May 04, 2014, 05:02:56 pm »

I'm strongly reminded of the first boss fight in Demons Souls. The one you're intended to loose.
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