Many years hence, the Blood God lies close to bleeding out: the coffers of The Great Toady One have ceased to fill and are draining slowly, and all too soon he will become unable to continue his great work. And when that happens, the world as known will come to an end: all things shall perish and be forgotten.
But you cannot let this pass. Long ago, there were many mighty heroes, enduring characters, daring feats of engineering, and legendary stories, awesome testament to the scope of the great work. The power of these tales and figures drew people, showed them the great truth and worth of the endeavor, and so it was continually supported and renewed, legend begetting legend and greatness begetting greatness. Were another great saga to arise from the crumbling splendor of the work, surely its spark would be renewed and the dormant heart would once more pump blood for the blood god. But it would have to be the greatest saga of all time.
And that is your plan. You shall create the greatest hero of all time, an adventure to outshine them all. The only way you can think to do this is to travel to all the places of legend, and conquer them all, so that their fame passes to you.
You first set about to begin your hero through the usual process -it is only fitting, after all- but soon realize: should you fail, should you die early on as so many do, all hope will be lost. No. You will try again, persevere past even the ultimate obstacle, so that your hero shall truly be the most enduring, steadfast one of all - for that is the basis of all other greatness.
So, you try a combined method:
Who is your hero? What path shall you pursue? Choose wisely
Attributes - These mainly affect stats and equipment usage. For those familiar with this system, there are 2 minor tweaks: resistance is no longer useless and power is a unified stat for making magic stronger. They can be increased, 1 at a time, on level-up, but are capped at 15 in character creation.
Vitality increases your HP
Attunement increases how many slots you have for interactions. You need 10 for the first one
Endurance affects how much you can carry, and how quickly you get tired
Strength affects how hard you can hit, and what equipment you can use
Dexterity does, too
1 Stat may be increased per level up.
Skills - These will mainly determine your starting equipment but will also affect how certain actions turn out. They can be increased with practice. In character creation, it's 1 point per level, with level 1 being novice and 16 and up legendary, but you can only start them up to professional (10). After character creation, skills can only be increased through practice.
More mechanics will be explained as they become relevant. You should probably focus on background, appearance, race, gender and all that first.