Settling Down, Week 1
You begin juggling projects, trying to get the town together before anything big happens. The mason nods his head, takes his men, and heads off to repair the walls. He manages to solidly patch up the eastern-most breach in a week, and is already working on the second one. You get a few looks from the soldiers when they see the rusted weapons in the armory, and one even says that they couldn't even cut butter. They still pass them out, however.
Two of the best climbers among the scouts head up the mountain, looking for a suitable place to start mining. They do find a single shallow indent that looks a little promising, but it would take some work to get to any ore, and it's fairly high up the mountain. Meanwhile, the scout/soldier pairs comb the forest, looking for dangerous wildlife. It appears to be safe, but they aren't entirely certain.
The woodworkers, reassured by the scouts, head down the mountain to chop some wood, along with an overseer and about twenty peasants. They manage to clear-cut a decent patch of forest, and, with only some difficulties, haul the lumber back up the mountain. They get to building houses, and manage to build enough shacks for roughly half the population. Together with the barracks in the castle, you should be able to house everyone, although the people in the barracks won't be too happy about it. One of the woodworkers, meanwhile, steps forward, saying he has a tiny bit of experience making bows. He might be able to make hunting bows, or low-draw weight bows with actual tipped arrows, but he can't make anything very lethal.
Meanwhile, the rest of the peasants, together with an overseer, start working on making a simple communal farm. Soil is fairly rare on the mountain, but they manage to find a decent patch of fairly fertile land, along with a natural underground reservoir for a well. They begin cleaning up the field, removing rocks and weeds, and tilling the land. One of them even formally requests that you give them the manpower to build a well.
You walk around in between projects, handing a carpenter a hammer in one place, helping clear rocks from the field in another, and listening to their thoughts. You also hand the book to one of the peasants, asking them and their shack-mates to look at it in their time off. You suspect that it will take a month or two until you get any results. You remember during a work break that a caravan from a nearby village should arrive in a few months, sent by your supporters back home. They'll expect something in return for risking their necks sending you supplies, of course. You brought enough food to last at least until then.
StatusesCompetent Swordsman
Literate
Masterful Web-weaver
Criminal Connections
Traits: None
Basic, Well-Balanced Longsword.
3 Daggers (One in left boot, one in right sleeve, one in hidden holster, tucked under tunic, left shoulder.)
Heater Shield
Pot Helm
Mail Armor
Simple Horse
Tunic and Pants
300 Gold
Crumbling Castle
- Castle Wall : Ten meters tall, three meters thick, seventy-five meters wide, two breaches.
- Keep: Crumbling, but fairly structurally sound. Currently being used as a meeting hall.
- Barracks: Can hold fifty men.
- Armory: Few cheap, rusty iron weapons.
Town
- About 20 decently made shacks
- Small communal farm
Indent in the mountain
- A mountain in the Divorak mountains, with a pine forest nearby.
- 20 Soldiers
- 64 Peasants
- 5 Woodworkers
- 10 Masons
- 4 Overseers
- 10 Blacksmiths
- 5 Scouts
Fact of the Update: Overview of the KingdomThe Kingdom of Thomakath is a major player on the world stage, with a strong economy and military.
-Economy
The kingdom gets most of it's iron and gold from the mountains to the west, for minting coins and making tools and weapons for it's large army. The woods in the north provide large amounts of lumber and pelts, enough to build magnificent cities. The plains to the east provide large amounts of food, and also breeding stock for animals, such as cows, pigs, sheep, and one of the most important strategic resources in the area, horses. Taxes are low, but existent.
-Laws
Thieves have to return the item they stole, pay the full cost, and are flogged in public. If they can not pay the cost, then they are exiled to the criminal caste, and are considered even lower then the serfs, and not even real people. Murder, arson, and tax evasion are all punishable by Eging, a methodical type of torture so brutal, that not even the lowest of the low dare speak of it.
-Military
Every family of less then 5 is required to train and equip one of their own as a spearman, with an iron spear, iron dirk, and leather armor, or a bowman, with a bow, iron broadheads, iron dirk, and leather armor. Every family of more then 5 is required to equip one of their own as a swordsman, with an iron sword, shield, and chain armor. Almost all men in the kingdom are taught the very basics of combat at a young age, too. Along with this levy, young, healthy men can work as full-time soldiers for their liege, and are usually much better trained then the levy. The Kingdom has a proud bow tradition, and it's common to see young men, even those who's family can't afford a bow, sitting at the local archery range.