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Author Topic: Pathfinder - Rise of the Runelords - OOC Thread  (Read 16665 times)

GiglameshDespair

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #45 on: April 04, 2014, 06:27:22 pm »

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Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #46 on: April 04, 2014, 06:28:39 pm »

Quote from: Character Sheet
Race: Elf

http://invisiblecastle.com/stats/view/35557/
« Last Edit: April 04, 2014, 06:30:11 pm by Remuthra »
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Bluerobin

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #47 on: April 04, 2014, 06:30:52 pm »

We don't have a 37 point buy, though. We have a 25 point buy.

Edit: Also, that's a 3.5e calculator.

Edit2: Oh I think I just understood something. Pathfinder and 3.5e point buys START at different places. Pathfinder starts at all 10s while 3.5e starts at all 8s. You have to use Pathfinder rules or it's not going to work.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #48 on: April 04, 2014, 06:31:30 pm »

We don't have a 37 point buy, though. We have a 25 point buy.
The extra 12 is there to up the base stats to 10, to conform with the modified point buy we're using.

GiglameshDespair

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #49 on: April 04, 2014, 06:40:01 pm »

We don't have a 37 point buy, though. We have a 25 point buy.
The extra 12 is there to up the base stats to 10, to conform with the modified point buy we're using.

There must be a difference in the scaling then, because it simply isn't right.

Without adding the age effects on, you're still 5 points ahead.

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Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #50 on: April 04, 2014, 06:41:54 pm »

I guess so.

Bluerobin

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #51 on: April 04, 2014, 06:54:13 pm »

This is probably not really useful, but it's an explanation of why our numbers and yours don't match up.
Spoiler (click to show/hide)
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #52 on: April 04, 2014, 06:56:01 pm »

Thanks :P.

I should have removed five points' worth of stats.

GiglameshDespair

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #53 on: April 04, 2014, 06:57:35 pm »

Shouldn't you have 4 hp, or am i missing something?
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Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #54 on: April 04, 2014, 06:59:22 pm »

+1 hp for favored class.

Neyvn

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #55 on: April 04, 2014, 09:44:59 pm »

Slings are free and can use just rocks as bullets, so purchasing ammunition is unnecessary.

I've got spare money, so I'll get a crossbow anyway.
Other then needing to slower the sling down to a 1d3 for rockammo I did notice that you put a 3 misc mod for your class skills. Um. Unless this is 3.5e rules again, thats not spos to be there. If its cause you believed that you needed to make that boost for the first rank in class skills, Mythweavers already does that calculation for you and its only when you put the rank into that skill...
Also I think you might want to look into what your spos to do for your familiar. Something important I think as he is the Witches "Spellbook" when you commune to reslot your spells...


Sheet in progress.
Thanks for those who helped clear up the statbuy problem thing but I just want to say.
1: You forgot to assigning your class skills and put ranks into them, click the box next to them to mark them as class skills then put a rank into any skill you want but remember that the first point you put into a class skill automatically becomes a +4 instead of the usual +1
http://www.d20pfsrd.com/classes/core-classes/cleric

2: Um, your oldman is crumpling under the weight of everything he is carrying. Max load is 40 everything he is carrying is 50... He ain't going nowhere...

3: Where did you get the walking stick information??? Oh and your attack bonus for the Mace isn't +1, can't physically be can it...

4: We are in the Pathfinder universe, Vecna is a DnD god...

5: Elven Scalemail source materiel please. Haven't seen this before...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

ALSO this is for all, don't forget about the Traits, you can choose one found from that of the first post and one found from here http://www.d20pfsrd.com/traits
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #56 on: April 04, 2014, 09:52:47 pm »

Sheet in progress.
Thanks for those who helped clear up the statbuy problem thing but I just want to say.
1: You forgot to assigning your class skills and put ranks into them, click the box next to them to mark them as class skills then put a rank into any skill you want but remember that the first point you put into a class skill automatically becomes a +4 instead of the usual +1
http://www.d20pfsrd.com/classes/core-classes/cleric

2: Um, your oldman is crumpling under the weight of everything he is carrying. Max load is 40 everything he is carrying is 50... He ain't going nowhere...

3: Where did you get the walking stick information??? Oh and your attack bonus for the Mace isn't +1, can't physically be can it...

4: We are in the Pathfinder universe, Vecna is a DnD god...

5: Elven Scalemail source materiel please. Haven't seen this before...
1. First, you can just get myth-weavers to do that automatically for you. Second, I haven't set my skills yet, because it's an in-progress sheet :P.

2. Changing it. I originally had him set at strength 5, so his max load was 50 instead of 40.

3. Walking Stick Light Mace is a light weapon, so it can be Weapon Finesse'd.

4. "You can't tell me who I can and can't worship, ya damned kids! I have my rights!"

5. Elven Scale Mail

Neyvn

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #57 on: April 04, 2014, 10:07:02 pm »

1. First, you can just get myth-weavers to do that automatically for you. Second, I haven't set my skills yet, because it's an in-progress sheet :P.

2. Changing it. I originally had him set at strength 5, so his max load was 50 instead of 40.

3. Walking Stick Light Mace is a light weapon, so it can be Weapon Finesse'd.

4. "You can't tell me who I can and can't worship, ya damned kids! I have my rights!"

5. Elven Scale Mail
1: Forgot that it was in a "In Progress" Sheet.

2: NP

3: And the Holy Silver Inlay cost? Just wondering cause this sounds like a good idea, have it also attached to the God's Symbol inscribed onto the sticks exterior and you have your Holy Symbol for channeling energy and such... I guess if its a Silver Holy Symbol being used as the base substitute it would be maybe 30gp with a 5gp rework fee included...
Edit: Also missed the weapon finesse feat. Sorry...

4: Yes, yes I can... :P Seriously though, look into the other gods, because their Domains is what you choose from...

5: So its just flavour text with the Elven? Does that subtype do anything, I must be blind if it does... I mean I found Elven Chainmail but that shit is like a fuck ton of gp cause its magical...
« Last Edit: April 04, 2014, 10:11:22 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Remuthra

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #58 on: April 04, 2014, 10:11:35 pm »

1. First, you can just get myth-weavers to do that automatically for you. Second, I haven't set my skills yet, because it's an in-progress sheet :P.

2. Changing it. I originally had him set at strength 5, so his max load was 50 instead of 40.

3. Walking Stick Light Mace is a light weapon, so it can be Weapon Finesse'd.

4. "You can't tell me who I can and can't worship, ya damned kids! I have my rights!"

5. Elven Scale Mail
1: Forgot that it was in a "In Progress" Sheet.

2: NP

3: And the Holy Silver Inlay cost? Just wondering cause this sounds like a good idea, have it also attached to the God's Symbol inscribed onto the sticks exterior and you have your Holy Symbol for channeling energy and such... I guess if its a Silver Holy Symbol being used as the base substitute it would be maybe 30gp with a 5gp rework fee included...

4: Yes, yes I can... :P Seriously though, look into the other gods, because their Domains is what you choose from...

5: So its just flavour text with the Elven? Does that subtype do anything, I must be blind if it does... I mean I found Elven Chainmail but that shit is like a fuck ton of gp cause its magical...
3. Holy Silver Inlay is flavortext code for a silver holy symbol attached to the stick, because combining things is cool.
4. Can I choose Vecna anyway, or do I need to bring out the Alternate Rule?
5. The subtype makes it look more elveny. This is a highly important part of playing an elf.

Neyvn

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Re: Pathfinder - Rise of the Runelords - 5/6 slots - OOC Thread/Interested?
« Reply #59 on: April 04, 2014, 10:44:06 pm »

1. First, you can just get myth-weavers to do that automatically for you. Second, I haven't set my skills yet, because it's an in-progress sheet :P.

2. Changing it. I originally had him set at strength 5, so his max load was 50 instead of 40.

3. Walking Stick Light Mace is a light weapon, so it can be Weapon Finesse'd.

4. "You can't tell me who I can and can't worship, ya damned kids! I have my rights!"

5. Elven Scale Mail
1: Forgot that it was in a "In Progress" Sheet.

2: NP

3: And the Holy Silver Inlay cost? Just wondering cause this sounds like a good idea, have it also attached to the God's Symbol inscribed onto the sticks exterior and you have your Holy Symbol for channeling energy and such... I guess if its a Silver Holy Symbol being used as the base substitute it would be maybe 30gp with a 5gp rework fee included...

4: Yes, yes I can... :P Seriously though, look into the other gods, because their Domains is what you choose from...

5: So its just flavour text with the Elven? Does that subtype do anything, I must be blind if it does... I mean I found Elven Chainmail but that shit is like a fuck ton of gp cause its magical...
3. Holy Silver Inlay is flavortext code for a silver holy symbol attached to the stick, because combining things is cool.
4. Can I choose Vecna anyway, or do I need to bring out the Alternate Rule?
5. The subtype makes it look more elveny. This is a highly important part of playing an elf.
Just no for Vecna, no no no no no... Please choose from the actual gods found in Golarion...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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