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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 305474 times)

Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #735 on: April 22, 2014, 09:18:34 pm »

I'd rather have a rule book where all the rules are correct. I suppose I can accept one or two rulings I don't care for. We're making a new PDF once everything is covered, right?

So are we going to adjust the Bandit-Pirate-Fighter tree now?

Also, I'm writing up some fluff for the first classes that have none. Already did the Trainees, but there isn't a lot to say about them, obviously.

Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #736 on: April 22, 2014, 09:38:01 pm »

We're making a new PDF once everything is covered, right?

Wha? You guys are? Dang, best of luck with that then, sounds like a big undertaking.

Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #737 on: April 22, 2014, 09:46:32 pm »

Well, we have been jabbering about rule changes for, what, a month now? Once we have everything locked down it'll primarily be an issue of copy/pasting and type setting, I'd think.  :P

Note: This is not the first time I've done something like this. This is not a good thing or a bad thing.

EDIT: Just noticed Troubadours have wonky weapon proficiencies, considering they have two sets. Shouldn't they not have C subcategories?

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #738 on: April 23, 2014, 03:31:34 am »

Also, I'm writing up some fluff for the first classes that have none. Already did the Trainees, but there isn't a lot to say about them, obviously.
Magnificent.

Poll has been changed. If anyone wants to revisit the Fighter special issue then there better be a lot of anyones.

On unrelated news, some guy above me has a problem that apparently can only be solved by repeatedly hitting stuff with a hammer very loudly.
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #739 on: April 23, 2014, 08:08:28 am »

Well... When all you have is a hammer...
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #740 on: April 23, 2014, 08:13:53 am »

And by the sound of it, he brought down a whole wall. It sounded like the whole building was falling over.

Anyways, FEF1's crit shenanigans made me think of Sniper/Gamble combo. Kinda OP
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #741 on: April 23, 2014, 08:18:53 am »

And by the sound of it, he brought down a whole wall. It sounded like the whole building was falling over.

Anyways, FEF1's crit shenanigans made me think of Sniper/Gamble combo. Kinda OP

Well, first of all, vanilla 1.20 Sniper doesn't have class based hit rate. That was something Hasp changed for FEF2 and onwards when he decided 4+ range was bullshit, presumably. I don't know that Sure Shot applies after Gamble or before, either. I don't really think it should, either.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #742 on: April 23, 2014, 08:22:13 am »

Somehow I thought Sure Shot was vanilla for them :v
Well that's something we'll have to decide.

Also now that I look at it, the archer doesn't have a special that doesn't require the GM to cater for them, like Spies. Except FoW is worse than ballistas.

Does any GM here use ballistas?
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #744 on: April 23, 2014, 08:25:24 am »

I think that Snipers should keep their insane range... But at a cost. If they want to fight at obscene distances, they should need the accuracy to back it up. Attacking beyond their normal range should cost them their accuracy, which would make Gamble more of a Gamble when being used at that range, because you have to hit the enemy to crit them.

That's my thoughts on the matter.
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #745 on: April 23, 2014, 08:27:19 am »

Does any GM here use ballistas?

FEF2 will have plenty of ballistae. FEF1 had one map with these. One of NEFs gonna have them, too.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #746 on: April 23, 2014, 08:34:24 am »

Ok so archers aren't useless after all.

One question, how are ballista ranks/profs supposed to work?
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #747 on: April 23, 2014, 08:36:12 am »

Normally?

Just like 'Side' in Sword family, Ballistae are simply a 4th subcategory.
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SigFlags!
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Truly, we have the most uniquely talented spy network in all existence.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #748 on: April 23, 2014, 08:43:35 am »

Yeah, ballistae proficiency works like any other weapon proficiency.

I think that Snipers should keep their insane range... But at a cost. If they want to fight at obscene distances, they should need the accuracy to back it up. Attacking beyond their normal range should cost them their accuracy, which would make Gamble more of a Gamble when being used at that range, because you have to hit the enemy to crit them.

That's my thoughts on the matter.

I actually really like this. Change a Sniper's special to arced shot, and they can increase their range infinitely- at the cost of 15 hit per extra tile. Maybe give them that first extra tile for free though.

Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #749 on: April 23, 2014, 08:46:53 am »

I actually really like this. Change a Sniper's special to arced shot, and they can increase their range infinitely- at the cost of 15 hit per extra tile. Maybe give them that first extra tile for free though.

Change a Sniper's special to arced shot, and they can increase their range infinitely

infinitely

wot m8, u cray
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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