Once again, yet another update for the 1.Salt Handbook, this time with light magic changes, among other things
FEF Handbook Changelog for 1.Salt to current edition
Trainee Class Changes:
-Priest Trainee noted to promote to Troubadour/Troubiritz instead of Monk/Nun
First Class Changes:
-Vision is now a general skill added
-Ballistican now allows for a Ballista to be deployed near archer's starting position
-Bandit Preferred Stats changed to (Strength, HP) from (HP, Strength)
-Knight Description section no longer mentions non-lance weapons
-Monks no longer listed as promoting from Priest Trainee
-Pegasus Knight Preferred Stats changed to (Speed, Resistance) from (Speed, Skill)
-Pirate Preferred Stats changed to (Speed, HP) from (HP, Speed)
-Scavenger now has Vision skill
-Spy now has Vision skill
-Thief now has Vision skill
Promoted Class Changes:
-Battle Mage now has Imbue Arrow
-Dancing Blade can no longer use Sword Dance the turn after using Sword Dance
-Druid Memory Magic HP values changed [Flux HP cost changed to 8 from 2, Fire to 4 from 2, Carrion to 9 from 5, Poison to 8 from 3, Elthunder to 9 from 5, Black Sword to 11 from 5, Mend to 25 from 12, Tomaharn to 12 from 10, Sleep to 15 from 5, Silence to 20 from 6, Gorgon's Eye to 17 from 8, Hellthunder to 13 from 8, Carreau to 15 from 8, Warp to 20 from 6, Luna to 19 from 10, Thoron to 17 from 15]
-Great Knight Preferred Stats changed to (Strength, HP) from (HP, Strength)
-Heroic Advance wording edited (effect unchanged)
-Lore Master Memory Magic HP values changed [Lightning HP cost changed to 5 from 2, Wind to 3 from 2, Flux to 8 from 2, Heal to 20 from 6, Torch to 6 from 2, Shine to 8 from 5, Mend to 25 from 12, Thani to 10 from 8, Barrier to 15 from 5, Soothe to 15 from 5, Kia to 15 from 5, God Hand to 12 from 5, Vortex to 10 from 8, Divine to 10 from 8, Warp to 20 from 6, Fimbulvetr to 12 from 15]
-Master Trapper allows for 5 traps to be placed, and for the unit with the skill to disable traps on adjacent tiles
-Primed Decoy trap now does 30 damage to the enemy that destroys it
-Magiconductive Water causes units standing on the tile to take effective damage from thunder magic
-Mountain Warrior Preferred Stats changed to (Strength, HP) from (HP, Strength)
-Detect Trap changed to Disable Trap
-Sage Memory Magic HP values changed [Fire HP cost changed to 4 from 2, Lightning to 5 from 2, Thunder to 6, Heal to 20 from 6, Poison to 8 from 3, Elfire to 6 from 5, Shine to 8 from 5, Mend to 25 from 12, Sharpness to 15 from 5, Slow to 15 from 4, Sleep to 15 from 6, Restore to 20 from 8, Carrion to 9 from 10, Warp to 20 from 6, Bolganone to 12 from 15]
-Samurai Preferred Stats changed to (Skill, HP) from (HP, Skill)
-Shield Wall now grants +5 bonus to critical for the owner for each adjacent ally instead of +1 DEF
-Summoner Preferred Stats changed to (Magic, HP) from (HP, Magic)
-Summon now summons a single Phantom that levels with the summoner with chosen progression rates
-Warrior no longer has Battle Regiment of Ultimate Soldier Heroism (BRUSH)
Weapons and Items Changes:
-Iron Blade might lowered to 7 from 9
-Wooden Sword hit lowered to 80 from 100
-Steel Greatlance renamed to Great Lance
-Silver Greatlance renamed to Greater Lance
-Spear might lowered to 11 from 12
-Silver Javelin might lowered to 12 from 14
-Silver Spear might lowered to 14 from 15
-Killer Shuriken might lowered to 7 from 9Ch
-Taksh might increased to 32 from 30
-Repeating Bow might increased to 26 from 24
-Silver Crossbow might increased to 35 from 30
-Killer Crossbow might increased to 32 from 30
-Chu-ko-nu might increased to 34 from 32
-Lightning weight lowered to 5 from 6
-Lightning might lowered to 3 from 4
-Photon weight lowered to 6 from 7
-Shine crit lowered to 6 from 8
-Starshot weight lowered to 9 from 10
-Starshot crit lowered to 7 from 9
-Divine weight lowered to 10 from 12
-Ellight crit lowered to 8 from 12
-Biofrost crit increased to 9 from 7
-Flash might lowered to 2 from 3
-Flash crit lowered to 2 from 5
-Prelude might lowered to 3 from 4
-Prelude crit lowered to 2 from 5
-Thani might lowered to 6 from 8
-Thani crit lowered to 3 from 8
-Ray might lowered to 5 from 7
-Ray crit lowered to 2 from 6
-Leviathan might lowered to 7 from 9
-Leviathan crit lowered to 2 from 8
-Sleppnir crit lowered to 4 from 10
-Inquisition might lowered to 8 from 10
-Inquisition crit lowered to 2 from 10
-God Hand crit lowered to 3 from 15
-Avalon might lowered to 9 from 11
-Valaura might lowered to 10 from 12
-Valaura crit lowered to 5 from 10
-White Lightning might lowered to 11 from 16
-Creiddylad might lowered to 10 from 15
-Warding tomes now provide a shield equal to half the damage done, and lasts until the start of the user's phase
-Blessed Iron might lowered to 2 from 5
-Blessed Iron crit lowered to 0 from 5
-Blessed iron now provides +2 Damage Reduction in range 1 with the shield
-Light Screen might lowered to 2 from 4
-Light Screen crit lowered to 0 from 10
-Light Screen now provides +2 Damage reduction in range 2+ with the shield
-Sacred Fire weight lowered to 7 from 9
-Sacred Fire might lowered to 3 from 6
-Sacred Fire crit lowered to 0 from 6
-Sacred Fire now provides +3 RES with the shield
-Celestial Armor weight increased to 9 from 7
-Celestial Armor might lowered to 4 from 5
-Celestial Armor crit lowered to 0 from 8
-Celestial Armor now provides +3 DEF with the shield
-Sacred Steel might lowered to 6 from 8
-Sacred Steel crit lowered to 0 from 10
-Sacred Steel now provides +4 Damage Reduction in range 1 with the shield
-Magic Seal might lowered to 7 from 9
-Magic Seal crit lowered to 0 from 7
-Magic Seal now provides +4 Damage Reduction in range 2+ with the shield
-Divine Thunder might lowered to 7 from 8
-Divine Thunder crit increased to 10 from 9
-Divine Thunder now provides +10 Dodge with the shield
-Communion might lowered to 8 from 10
-Communion crit lowered to 0 from 9
-Communion now provides +1 Damage Reduction per each ally within 2 spaces with the shield
-Light Barrier might lowered to 9 from 13
-Light Barrier crit lowered to 0 from 10
-Light Barrier now provides +5 RES with the shield
-Light Barrier no longer doubles attacks made
-Divine Silver might lowered to 10 from 14
-Divine Silver crit lowered to 0 from 10
-Divine Silver now provides +5 DEF with the shield
-Divine Silver no longer doubles attacks made
-Great Barrier might lowered to 11 from 16
-Great Barrier crit lowered to 5 from 10
-Great Barrier noe provides +5 Damage Reduction with the shield
-Divine Magic might lowered to 10 from 14
-Divine Magic now provides a shield equal to the full damage dealt
-Divine Magic no longer doubles attacks made
-Worm weight lowered to 6 from 7