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Author Topic: Let's Multiplay Civilization 5 (G&K and BNW)  (Read 13575 times)

bulborbish

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Let's Multiplay Civilization 5 (G&K and BNW)
« on: March 28, 2014, 10:05:22 am »

Hello gents, due to requests and statements inside the Civ5 thread, I decided that I should organize a Civilization 5 Multiplayer Game.

As stated in the topic title, for now we will be using both Expansions to the Game (and no additional DLC) for deciding nations. This can, of course, can change if we have enough requests for it in the thread.

We will be using the Giant Multiplayer Robot client to play the game. You can Download the Client Here. The GMR client facilitates playing hotseat multiplayer games across multiple computers, and the Admin, which is me, will create the game.

Finally, before we begin, a few house rules just so the game is played fairly...

1. Honor Diplomatic Deals - If you make a deal, keep it until it expires. This Mean NO Resource Destruction to cancel trade deals. If other parties (that are not barbarians) cause the deal to be cancelled then you are exempt.
2. NO RESEARCH OVERFLOW ABUSE - Aka, don't put off a tech and horde great scientists until midgame, then use overflow multipliers to stored beakers to end up with Modern tech when everyone is in the Renaissance

All other actions are allowed unless banned by the forum.

All players will be playing at Prince Difficulty. If you don't feel confident in your ability to play at that difficulty, then we can bump you down a difficulty or two.

So, Signups...

Spoiler (click to show/hide)

So, in example
1. Venice
2. Continents
3. Policy Saving, Promotion Saving
4. 9:00-12:00 PM GMT
5. 24 Hour Turns
(yes, this is my sign up)[/s]


Please do not join this if you cannot commit the time to play one turn within the time limit consistantly.
If you miss 10 turns unannounced, then I will kick you from the game and turn your Nation AI.

The Game is Afoot! Now you can watch the hilarity of two venices arguing who the real venice, and what ruins are coolest (hint, it's tech).
« Last Edit: April 17, 2014, 05:16:23 am by bulborbish »
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scrdest

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #1 on: March 28, 2014, 11:06:14 am »

Applying:

1. Sweden
2. Pangaea
3. Raging Barbarians
4. 20-21 (8-9 PM)
5. 48 hours.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Shadowlord

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #2 on: March 28, 2014, 11:10:11 am »

1. Iroquois
2. Continents
3. Policy Saving, Promotion Saving
4. 1-4 AM GMT/UCT
5. 48 hours. This is per player, I assume?
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ExKirby

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #3 on: March 28, 2014, 01:41:18 pm »

1. Venice. We can have two Venices, right?
2. Continents
3. Disable Time Victory
4. 1700 - 2200
5. 48 hours.
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bulborbish

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #4 on: March 28, 2014, 02:35:09 pm »

1. Venice. We can have two Venices, right?

Yes. If we wanted to we could have 22 venices (but then we reach the civ cap).

5. 48 hours. This is per player, I assume?
Yes. The timer starts at the end of the last players turn and goes to the end of yours. It doesn't apply overall.

scrdest

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #5 on: March 28, 2014, 02:49:09 pm »

Actually, why DON'T we go play with ALL THE VENICES? Given their gimmick, this might end up as Ancient Greece: The Game.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

bulborbish

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #6 on: March 28, 2014, 02:54:46 pm »

Actually, why DON'T we go play with ALL THE VENICES? Given their gimmick, this might end up as Ancient Greece: The Game.
...So we all end up trading with each other while at the same time building up an army since we can't win diplomatic with all the venices around, leading to the entire map being carpeted with units that won't be used as we are planning against each other?

And don't get me started on multifaceted wars of venice. You can't even tell which venice is which.

scrdest

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #7 on: March 28, 2014, 02:55:38 pm »

Actually, why DON'T we go play with ALL THE VENICES? Given their gimmick, this might end up as Ancient Greece: The Game.
...So we all end up trading with each other while at the same time building up an army since we can't win diplomatic with all the venices around, leading to the entire map being carpeted with units that won't be used as we are planning against each other?

And don't get me started on multifaceted wars of venice. You can't even tell which venice is which.

Exactly. I think you can rename cities, though.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Myroc

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #8 on: March 28, 2014, 02:58:47 pm »

Sure, I'm game.

1. Morocco
2. Pangaea
3. Nothing in particular
4. 14:00-22:00 GMT
5. 48 Hours
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ExKirby

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #9 on: March 28, 2014, 03:32:09 pm »

Actually, why DON'T we go play with ALL THE VENICES? Given their gimmick, this might end up as Ancient Greece: The Game.
...So we all end up trading with each other while at the same time building up an army since we can't win diplomatic with all the venices around, leading to the entire map being carpeted with units that won't be used as we are planning against each other?

And don't get me started on multifaceted wars of venice. You can't even tell which venice is which.

Exactly. I think you can rename cities, though.
That and identical players get different colours.
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Luke_Prowler

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #10 on: March 28, 2014, 05:55:22 pm »

1. Carthage
2.Mountains Continents
3.Raging Barbarians
4.10:00 PM GMT - 5:00 AM GMT
5.48 hours
« Last Edit: March 28, 2014, 05:59:24 pm by Luke_Prowler »
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thobal

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #11 on: March 28, 2014, 06:07:57 pm »

Is it required that we are all running BNW?
« Last Edit: March 28, 2014, 06:21:51 pm by thobal »
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bulborbish

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #12 on: March 28, 2014, 06:56:18 pm »

Well, we could downgrade, but if we want to use Brave New World, Everyone has to use Brave New World.

HopFlash

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #13 on: March 29, 2014, 07:00:48 am »

1. Random (it doesn't matter too much...I will apply my gamestyle ;) )
2. Continents
3. Standard
4. ~7 PM GMT - 1 AM GMT
5. 48 hours
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

bulborbish

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Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #14 on: March 29, 2014, 10:52:37 am »

Ok, so I think we can get started, so I sent invite messages for GMR out (if you haven't installed the client yet, now would be a good time to do so).

Game Settings
Map Size: Standard
Players: 7
Type: Continents
Policy Saving, Promotion Saving, and Raging Barbarians are Enabled
Time Victory Disabled
48 Hour Turn Timer.
All Terrain will be set to average.
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