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Author Topic: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.  (Read 18021 times)

Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #120 on: April 05, 2014, 03:49:43 pm »

Okay.  Could you please check for entrances then?
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PewdsRocks

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #121 on: April 05, 2014, 04:02:10 pm »

(( Easy enough to keep my eyes open while I'm painting the walls. ))
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

darkpaladin109

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #122 on: April 05, 2014, 04:11:54 pm »

((Did I miss you last turn? :( Sorry if I did.))
((Nah, I just didn't post an action for the first turn.))
Try to find some cover and determine how many enemies there are nearest to me.
Take cover should I find it and wait up for the rest of my team to catch up, if they're not there already. Fire on my opponents with my regular bullets should they start shooting.
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Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #123 on: April 05, 2014, 05:51:29 pm »

((I am at the north wall...))
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Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #124 on: April 05, 2014, 06:05:25 pm »

((Well, crap.  Are you on a raised area with visibility to the south wall, even though you are closest to the north wall?  We may have to just wing this one or have you continue to be distracting...  If your range does extend to the south wall, we could be okay.  I feel that having an understanding of everyone's position on the map may help us make a more reasoned decision.))

((Doomblade: can I please request an updated map with our current positions if it isn't too much trouble?))
« Last Edit: April 05, 2014, 06:18:46 pm by Nunzillor »
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Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #125 on: April 05, 2014, 06:07:48 pm »

((hey, we could do a double bluff. Make it look like we are after the north wall while the south sneaks in))
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Doomblade187

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #126 on: April 05, 2014, 06:11:36 pm »

For ease of planning, I added location notes on your character sheets. I honestly though more people went south.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #127 on: April 05, 2014, 06:22:09 pm »

((hey, we could do a double bluff. Make it look like we are after the north wall while the south sneaks in))

What would that look like?  Half of sniper fire concentrated on north, and one breach north and one breach south?
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Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #128 on: April 05, 2014, 06:27:23 pm »

Well, do we have any rope?

Because I could always shell the north wall while the snipers pick off people and the rest of us climb the back.
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Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #129 on: April 05, 2014, 06:33:38 pm »

Well, do we have any rope?

Because I could always shell the north wall while the snipers pick off people and the rest of us climb the back.

Okay, that works for me.  Snipers are targeting southern machine gunners to be specific?
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Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #130 on: April 05, 2014, 06:34:18 pm »

Snipers targeting anyone that looks to be a target.
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Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #131 on: April 05, 2014, 06:39:38 pm »

I'm just a little worried about being gunned down while climbing, especially since the enemies don't seem to be moving much despite the sniping in the north.

Edit: you know what, I'm bored of just standing around.  I'm good to go with that if you guys are.  Who wants to dieclimb?  I volunteer.  Just need to know about those grappling hooks.
« Last Edit: April 05, 2014, 07:00:32 pm by Nunzillor »
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PewdsRocks

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #132 on: April 05, 2014, 07:03:36 pm »

(( I'm covering you with explosive rounds bud, trust me when the first round hits the rest of them are going to duck. Or if my wish comes to true. Fall off the wall when they get flying kicked in the back of the head by a bodyless leg. ))
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #133 on: April 05, 2014, 07:10:31 pm »

Hah, alright.
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DarkArtemisFowl

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 2: Not 'Go' Yet? Oops.
« Reply #134 on: April 06, 2014, 12:27:28 am »

Get along the wall and take out anyone who throws a funny look towards me. Report contacts and visuals along the way, and don't be stupid with my maneuvers. Prefer cover over firing.

((That's about as tactical as I'll get for now, I won't really throw out any radio comms unless someone addresses me so.))
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