Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 19

Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 229571 times)

soaringdragon42

  • Bay Watcher
  • Pillow Hoarding Dragon
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #60 on: July 17, 2014, 12:17:20 pm »

Oh, I like the new ones! They have a charm of their own. The expression on the 32 made me laugh, very dorfy.

Good for you for trying to make amends!
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #61 on: July 17, 2014, 01:08:51 pm »

32 is looking at his fellow, who just fell of a tree he climbed for no reason, splitting his skull and bruising the brain.
Logged
<3

PK1312

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #62 on: July 17, 2014, 01:48:16 pm »

To be perfectly honest, I think I actually prefer Tocky's dwarves.
Logged

The_Fool76

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #63 on: July 17, 2014, 02:52:50 pm »

There isn't a dwarf there that I don't like.  I think though for the sake of your own conscience you should go with yours as the default for your bundled package.
Logged
Tis far better to be a witty fool than a foolish wit.

Doren

  • Bay Watcher
  • On closer inspection, that dog is a dwarf
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #64 on: July 21, 2014, 01:33:52 am »

Hey Mike that's me again.

I've noticed that some of creature tiles (like serpentmen or such) are still missing. Considering you are working on nextgen mod of yours, and have no time for current 16x16, i want to contribute again. Here are my tiles made years ago for phoebus, and i think you can include them as well.

http://dffd.wimbli.com/file.php?id=6399

Spoiler (click to show/hide)

smjjames

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #65 on: July 21, 2014, 10:05:46 am »

Also, demons are still shown as dead/leafless trees. Might want to also change the tile used for flowers (which are trees) since the old tree icons aren't valid anymore.

When is the 40.04 version going to be up?
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #66 on: July 21, 2014, 11:24:16 am »

Wait, what? Why do demons show as dead trees?? They're supposed to use tile 38. Also, the wiki states their tile number can be edited, but I thought that's not the case?

I'll try to change the flower icons, since that's really annoying. The less important icons will need to wait until dfhack.
Logged
<3

smjjames

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #67 on: July 21, 2014, 12:50:01 pm »

I haven't checked about the escaped demons or the underworld demons (which were fine in the previous version), but the angels/demons in the vaults use the dead/leafless tree icon.
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Mayday's tileset compilation - preliminary 40.03 - USE TRUETYPE!
« Reply #68 on: July 21, 2014, 12:52:21 pm »

Well, if there's no raw item for those, I'll wait until TbwT, otherwise I'd have to change all the tree raws, and that's a HUGE pain in the backside.

Anyway, update's up!
Logged
<3

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #69 on: July 23, 2014, 04:13:11 pm »

BTW, Doren: many thanks for those tiles, I'll be sure to use them when I make the graphics update (I'm holding off until DFhack).
Logged
<3

Kumil

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #70 on: July 26, 2014, 12:14:22 pm »

I prefer Tocky's. I learned to play Dwarf Fortress on this tileset years ago and it has been my favorite ever since (I'm glad you are back, btw). But your intent of drawing your very own set is honorable.
Logged

BatCountry

  • Bay Watcher
  • We can't stop here...
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #71 on: July 26, 2014, 07:43:35 pm »

I absolutely love your new dwarves, particularly the 32x32 fellow. I want a couple hundred of that guy wandering around.

I always imagine some dustbowl-era Nebraska farmer with a sort of permanent stoic scowl most of the time when I see my dwarves anyway:

Spoiler (click to show/hide)

Quote from: Urist McFarmhand
"Ayuh. Rainin' goo again."
Logged

Codyo

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #72 on: July 27, 2014, 12:47:15 pm »

Thank goodness you fixed the engraved floors and walls. They looked horrible before with the random images.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #73 on: July 28, 2014, 09:10:07 am »

Hey mike, new update please?
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 19