I'm looking for feedback on what should be incorporated in the pack (I realize some of these things don't work or cause conflicts right now):
-Rendermax: lighting and occlusion
-Mifki's Text Will Be Text including:
- separate icons for objects
- the ability to display large map tiles with small interface tiles
-Meph's objects for TWBT
My suggestion:
- ignore Rendermax for now. Lighting is cool, but it works regardless of graphics packs and drops my FPS from ~70 to ~15 with TwbT
- ignore varied tile sizes for now. All 16x16 works
now, and looks amazing if the tiles are available.
- Create three versions of the basic tileset.
* One vanilla, which you have now (for when TwbT is broken or unavailable)
* One "pure text" for menus, just the ASCII in your preferred font.
* And one TwbT-reliant, which takes advantage of the separate text tileset to maximise the tiles used for the map
- Make a Mayday-style item overrides tileset; there's not that many vanilla items (using Meph's overrides.txt simplifies both creation and installation)
This would lead to an amazing pack, pretty much fulfilling your old graphics suggestions. If you want a look, I just updated the 34.11 Starter Pack with a similar setup earlier today and it looks amazing.
In future, you can tweak eg the size of tiles or make special narrow text tiles - but that functionality isn't out yet anyway.