((I mean, fuck, all this technology and they decide to make humanoid figures? And not ones that shoot lasers from their eyes? Good goddamn man. You could think they would at least make a mobile fortress, possibly one that floats))
You obviously haven't seen any of the Mobile Armors. Single pilot vehicles, all huge, some larger than even the largest space vessels.
((Okay, how many separate guns do they have? As in, capable of targeting independently?))
((Also, single-pilot is pretty dumb; they only have to bribe one dude for the mutiny, and if he dies during the operation of it, there's no one in it to continue the fight anyway. It's why co-pilots are used, at the least, in most military vehicles that fulfill a similar role.))
((@Culise, Only the Big Zam seems even remotely like what I was thinking of in terms of armaments. And how the hell can a particle gun be wire-guided))
((I'm basically asking where all the flying, possibly human-shaped, battleships, dreadnoughts, and carriers are.))
((It's been a long time, but at a guess, it could work like a UC precursor to the heat whip you see in the AC era/Gundam W. It fires conducting wires that impact the target, then ionize an arc for the particle gun's beam path to follow along the wire. That's something you'd expect out of an early particle gun prototype, though, not a culmination of the entire war's worth of research and development.
The thing is, if you get much bigger, you're talking just as you say - battleships, dreadnoughts, and the like, which are on an entirely-different scale from mobile suits and mobile armor. The White Base and other Pegasus class carriers, the older
Salamis and
Magellan (not to be confused with the Magella), and on Zeon's side, the
Gwazine and
Musai. Outside of UC, my favourite is still the big momma of Gundam battleships, the
Libra. It has the classic mega-cannon to overawe the nice stationary targets that are the colonies, "lots" of close-in defense guns, and is large enough to threaten a nuclear winter should even a quarter of its mass successfully impact.
The big issue is that Minovsky particles disrupt all EM radiation, including visible light spectrum; local densities typically aren't that high, but it's just enough to make targeting at long distances impossible, which means that you end up with issues very much akin to the horizon problem that led to, on Earth, the development of the aircraft carrier and missile carriers which come with "over-the-horizon" strike capabilities. Since Minovsky particles also disrupt electronics unless extensive and bulky shielding is used, ruling out unmanned drones and missiles, that means a carrier doctrine is adopted, focused on fleet carriers, defense ships, and mobile suits/armors taking up the gap of fighters for force projection. Losing a squad of GMs or Zakus is much easier to replace than the heavy ships, and one-pilot craft are less punishing on manpower requirements. From a meta standpoint, it's literally what Minovsky particles were put into the narrative for, like FTL in space opera.
Also, this kind of discussion is fun. Gundam does indeed pretend to be harder than most sci-fi, even though it probably rates much softer due to owing so much to its genre conventions - it's a mecha anime, so it must have mecha, which is the reason they use mobile suits instead of mobile armor or actual space-superiority fighters.))