[Felix, Guntank Support Truck]:
Good work. Everyone get ready, they'll be here any second now..Not moments after the words leave his mouth do Neil Varris' infrared sensors ping a heat source on the road, miles directly behind him.
[Lutz, Magella Attack Tank]:
You're mine now, Fed!{hit -
1d6=6 : 2d6=1, 5=success; dmg (flanked, no shield bonus) -
4d6=1, 4, 2, 2 : 2d6=3, 3=3} Neil turns instead of moving, and just as he realizes his mistake the shell slams into his mobile suit, striking it directly in the back. He blacks out momentarily and when he wakes up the cockpit is dark. He can taste blood in his mouth from when he smacked his chin on the console. He reboots his systems and as the exterior cameras come back online he realizes his suit is lying on it's belly. He tests the controls and finds them slightly unresponsive. [fallen] [arm servo damage: -1 hit]
[Lutz, Magella Attack Tank]:
I got him! I think he's down! [Mao, Magella Attack Tank]:
Nice work Lutz! Keep an eye out, there's bound to be more.Kyle and Francis turn at the sound of the explosion. Kyle sees Neil goes down but Francis only sees the smoke.
[Norris, RGM Support Truck]:
Something just blew up! [Felix, Guntank Support Truck]:
I can see a tank coming up the road behind me!Turn 1 End!Each turn is two phases. First Federation, then Zeon. This was a whole turn but normally each post is going to be a single phase.
FederationEquipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NF*GMG-Type.37/100mm machine gun - Hit3 Dmg2 Amm20/20, RangeShort/Medium, Burst
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 100mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
System: 20mm Vulcan Hit2 Dmg1 Amm10/10, RangeShort
Cargo: 1 Pilot
4 Techs (9mm Submachine Guns)
2x 100mm Shell Magazines
4x 180mm Shell Magazines
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
System: 20mm Vulcan Hit2 Dmg1 Amm10/10, RangeShort
Gear: 1 Pilot
4 Techs (9mm Submachine Guns)
8x 40mm Missile Racks
30x 120mm Shells
ZeonSystem: 175mm Cannon - Hit1 Dmg4 Amm0/1 RangeMedium-Long
Gear: 9x 175mm shells
System: 175mm Cannon - Hit1 Dmg4 Amm1/1 RangeMedium-Long
Gear: 9x 175mm shells
Burst (-1 hit, +1 dmg, costs 5 ammo while acting as a regular attack)
Recoil (you must be stationary to use this weapon)
Linked (when this weapon is fired, also fire [-])
Point-Defense (can shoot down projectiles)
Tank (no hit penalties while moving, -1 mov if turning)
Hover (no mov penalties across any terrain, deceleration is difficult so -1 in crowded areas where the vehicle must slow down to avoid crashing)
Stationary: no modifier
Moving: +1 mov, -1 ranged hit
Flying: +2 mov, -1 ranged hit
Hover: no modifier
Fallen: -1 mov, -1 hit
In cover: +1 def
Surpressed: -1 hit
Surprised: is rendered "stationary" for this attack