---
It is the year U.C. 0079, at the start of the One Year War. Tensions were high after the escape of General Revil following the Battle of Loum....and the failure of Operation British, an effort to destroy Jaburo, the Headquarters of the Earth Federation Forces, located in the South American rainforest, by dropping Side 2's Colony 8 from standard orbit toward's the Earth's surface....which resulted in the loss of over 200 million lives as the colony broke up over Arabia while entering the atmosphere, it's front half landing on the eastern coast of continental Australia, the rear section turning to fragments that scattered over much of North America and the Pacific Ocean.
The mission to destroy Jaburo, was a failure.---
U.C. 0079.02.07The Principality of Zeon launches its Earth invasion operation.
U.C. 0079.02Using mass drivers on the lunar surface, the Principality of Zeon begins attacking target areas on Earth. The attacks continue until these facilities are destroyed by the remnants of the Federation fleet.
U.C. 0079.03.01The Principality's Earth Attack Force stages its first landing operation. The 1st Terrestrial Mobile Division is deployed to Central Asia, and proceeds onward into Europe and the Middle East.
Principality forces land at the Aral Sea and Lake Balkhash, and forces from both landing sites advance toward the
Baikonur spaceport.
U.C. 0079.03.02
Baikonur Spaceport
:
Most of the division have arrived, and the rest of our forces will be landing soon. The Federation must not know of our presence here on Earth..:
Commander Dellert, take your forces while maintaining radio silence and move at best speed to the Spaceport. Destroy their communications array before they can send a distress signal and wipe out their mobile forces.:
We will land at the time proscribed by Lord Zabi. The disruption of his plans will not be placed on me because of your incompetence. I trust that this is understood.:
General Rhoem, out.This message is intercepted and decrypted with no small difficulty by Federation operators at the Baikonur Spaceport, who if not for a base-wide drill that day, normally would not have been on a high enough alert to notice this well disguised message. The danger is confirmed as Zeon landings are detected in the area, and both a mobile suit team and a mobile artillery team have been activated and sent to intercept them before they make their projected advance through the tiny city of Kahzban, a few dozen kilometers north of the base proper.Task Force BaikonurYou've reached the city, the population of which is being evacuated to the Baikonur Spaceport as you arrive on the main highway. As the last transports leave, the city is draped in eerie silence. You have leave to prepare for the ambush in whatever ways you see fit.
[RGM Support Truck]:
Hey!! This is Yusuke! Can you hear me?! Are you idiots even awake in there?! Zeon's bearing down on us and you're sitting on your asses! [Guntank Support Truck]:
Calm down, this is Corporal Gott. Now pay attention: Refer to your maps and position yourselves carefully, everyone. The enemy will be approaching from the north. We can't let them break through to reach Baikonur. [RGM Support Truck]:
Just hurry up and pick somewhere! Less talking so we can get to the blasting! [Guntank Support Truck]:
*sigh*The map is at the bottom of the post. Decide where you'll be positioned, you have some time to get ready. The enemy is projected to come from the direct north on the highway, or northeast through the plains. Once you're finished planning you can draw where you're positioned. The distance from bank to bank at the widest part of the river is approximately one integer of range.
FederationEquipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NF*GMG-Type.37/100mm machine gun - Hit3 Dmg2 Amm20/20, RangeShort/Medium, Burst
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 100mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
System: 20mm Vulcan Hit2 Dmg1 Amm10/10, RangeShort
Cargo: 1 Pilot
4 Techs (9mm Submachine Guns)
2x 100mm Shell Magazines
4x 180mm Shell Magazines
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
System: 20mm Vulcan Hit2 Dmg1 Amm10/10, RangeShort
Gear: 1 Pilot
4 Techs (9mm Submachine Guns)
8x 40mm Missile Racks
30x 120mm Shells
Zeon? ? ?
Burst (-1 hit, +1 dmg, costs 5 ammo while acting as a regular attack)
Recoil (you must be stationary to use this weapon)
Linked (when this weapon is fired, also fire [-])
Point-Defense (can shoot down projectiles)
Tank (no hit penalties while moving, mov is reduced to [-] whilst turning)
Hover (no mov penalties across any terrain, deceleration is difficult so -1 in crowded areas where the vehicle must slow down to avoid crashing)
Stationary: no modifier
Moving: +1 mov, -1 hit
Flying: +2 mov, -1 hit
Hover: no modifier
Fallen: -1 mov, -1 hit
In cover: +1 def
Surpressed: -1 hit