Alex made a quick check that he was alone in the store, then locked the door. He removed his coat and draped a twenty-foot span of rope over his shoulder, moving his arm a few times to test the weight. That done, he takes a rucksack from a nearby shelf. It was a worn, and he his repair of the single strap was barely adequate, but it was serviceable.
He slowly walked to the other side of the store. 'Biscuits.' Hardtack. He grimaced and tentatively filled the rucksack. It was vile, and had triggered dormant memories of play-dough when he'd tried a piece, but it was marginally better than going hungry when foraging wasn't an option. Taking the much more expensive dried meat would alert the owner that he wasn't planning a harmless journey.
He put the rucksack on, then the coat. He looked himself over as best he could, frowned, took them back off, and put coat on first. He couldn't afford to look suspicious on his normal trip to the city.
He returned to the counter and paused before pulling out the basket of coins. He sifted through it, taking a pair of copper coins and a small handful of iron, moving the coins to his pockets before pouring the rest into a small bag. He added a small pair of empty canvas sacks to his pockets, which would become saddlebags if everything went well.
Alex double-checked that his coat covered the rope, then left and locked the door, bag of money in hand. The store's owner, Mr. Hershal, lived a mere three minute's walk away from his store, on the northern outskirts of town. A quick bought of last minute thinking re-affirmed his plan to act as though he was heading for a festival in the city.
The aging shop-owner stood from his garden as Alex approached. "Ah, Alex. Planning a trip?"
"I thought I'd take Tams and Lyssa to this year's archery festival in Hawk's Feather. You'll be fine while I'm gone?" He grinned and handed over the bag of money.
Mr. Hershal frowned and jingled the bag slightly while looking into it. "Save some girls for the rest of the town. Go, then, leave me to wither while you're off enjoying your age."
"I'll down a bird for you." He turned to head home. Not so much a home as a tiny shack, barely within the town, but it was his.
Once there, he stuck his recently purchased knife into his belt, and what little remained of his savings with the stolen money. His old knife had needed replacing even before the deer. Trying to ineptly butcher it with a worn, badly chipped blade finally convinced him to buy a new one. He drew it and stabbed the air a few times, pretending to fight an invisible foe, before replacing the knife. 'Hopefully it won't come down to that,' he mused while removing his belt.
Alex sorted briefly through his two boxes of clothes, before changing into feminine traveler's clothing. It wasn't much different from what male travelers wore, but it had a shawl and a strange skirt-like piece over the pants. He completed the outfit by separating one ponytail into two.
He usually wore masculine clothes, but his body type made it quite easy to amuse himself by passing as a girl to visitors. (He really missed modern entertainment.) From what he could tell, female wizards were rare and looked down on. Playing the part would help him be underestimated.
He looked outside. It was late afternoon, and his friends would be meeting him in the woods soon.
Health: 6/6
Mana: 8/8 [+1/night] [0 upkeep/day]
Minions: 0/2
Temporary Modifiers: None
Traits:Feminine
Rainbow eyes and long rainbow hair Soon.
Magic Skills:Necromancy Bone 1: Initiate
- Command-- May reliably control 3 undead
Projection Awareness of minions is limited to mundane senses- Speed---
Blood 0: Unknown
Shadow 0: Unknown
General
- Speed 0
- Capacity 8
- Recharge 1
- Mage Sight 0
Mundane Skills:Architecture 0[1]
Military Logistics 0[1]
Farming 2
Clerk 2
StatsStrength 6
Dexterity 4
Constitution 6
Intelligence 8
Wisdom 7
Charisma 8
Karma 5
Bone
Animate Skeleton 1 - Animate an already prepared skeleton, under your command. They will obey commands literally, to the best of their ability. They are roughly as powerful as a typical farmer.Loosely limited to human-sized skeletons.
Costs 1 mana.
Casting time of 30 minutes.
Upkeep of 1 mana/skeleton/day.
Call Spirit 1 - Summon a deceased person's soul. Targeting requires a person, place, or object of great sentimental value. This will fail if the soul has been claimed by a deity, and alert said deity. The spirit can only interact with the mundane world through dreams. Summoned spirit is not bound.Casting time of 30 minutes.
Costs 1 mana.
Tammy and Lyssa each get one extra minor item, or a slightly better existing one.
If there's any way in particular you feel they should be introduced to the idea that their bestest friend is about to become a necromancer, or if you want to spend the rest of Alex's money before he gets rather unique hair, now is the time to say something.