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Camp followers Cooks and Teamsters, Yes or No?

Yes!
- 9 (90%)
No!
- 0 (0%)
I really don't care!
- 1 (10%)

Total Members Voted: 10


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Author Topic: You Are a Mercenary Commander  (Read 27393 times)

TalonisWolf

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Re: You Are a Mercenary Commander
« Reply #450 on: July 14, 2014, 10:43:00 pm »

  That would work... perhaps too well. We might have ended up fighting more then one group of bandits and got stuck in a bandit free-for-all.

  Which could've been a bonus or hit us hard and weakened us badly. Badly enough the Employer might have considered simply wiping us out and declaring us outlaws to save coin.
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Baffler

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Re: You Are a Mercenary Commander
« Reply #451 on: July 14, 2014, 11:06:35 pm »

  That would work... perhaps too well. We might have ended up fighting more then one group of bandits and got stuck in a bandit free-for-all.

  Which could've been a bonus or hit us hard and weakened us badly. Badly enough the Employer might have considered simply wiping us out and declaring us outlaws to save coin.

Yeah, we don't want to give our employer such a good opportunity or excuse to not pay us. Not to mention the casualties something like that would likely inflict on us.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #452 on: July 14, 2014, 11:09:40 pm »

Well right now I'm considering it as a backup plan in case we run low on time and haven't managed to get the main bandit group, we want to take it out for sure before our time is up and hit as many of the smaller groups as we can, what we do on this mission will spread fast considering all the traders coming and going without being attacked will spread the word quickly so we want major results.

But as for your concerns, I was planning on picking a location thats fairly isolated then we conceal a few men around it to wait for the bandits to arrive and notify us before we move in to ambush them while sending a couple men to watch our backs in case more show up.
I'd bet on our stealth ability beating the bandits and we're certainly going to be better armed over all as well as at least equal on experience and around equal on numbers.

Our employer also can't kill us, he values trade above all else which means he values having a trustworthy public image and his word being honored. If he attacks us his reputation is shattered beyond repair and he's going to lose the vast majority of his trade when the merchants consider that he might do the same to them to make some easy money.
He has no choice but to honor his agreement with us considering he hired us to secure his trade route again, saving a bit of money and losing a vast amount of future trade is not the kind of move he'd make.
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Re: You Are a Mercenary Commander
« Reply #453 on: July 18, 2014, 02:04:43 am »

Okay, I've finally got some time, so here's the next update!

You look around in various areas for packhorses, as many of your men have said that they need something to carry supplies and equipment for longer missions. Unfortunately, you can only find three in suitable shape, and between the price-gouging of the merchant who sold two of them two you and the cost of the additional foodstuffs you buy, you end up spending 25 crowns. You also look around to see if any townspeople would be interested in working as teamsters or other auxiliaries, but have no luck. The ones you have already hired should do for the purpose of setting camp and driving the draft horses.

Back in camp, some stakes have been driven into the ground around the tents, and Tolver has started a shooting competition among the crossbowmen for the prize of a very nice pair of gloves he found in the camp of the first bandit group. He offers that you join as well. Your wounded seem to be recovering, as the severely wounded crossbowman's fever has broken and one of the spearmen has made enough of a recovery to fight again.

how will you spend the afternoon, and what are your orders for the next day, when the two days' rest ends?

Spoiler: Cedric Stoneye (click to show/hide)

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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

Aseaheru

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Re: You Are a Mercenary Commander
« Reply #454 on: July 18, 2014, 12:12:18 pm »

Lets join in just for fun, and tomorrow if the wounded are ready to travel we go north.
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PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #455 on: July 18, 2014, 03:06:17 pm »

Join in and add a small prize of 3 crowns for the winner 2 for second place and 1 for third.

Get the spearmen into a competition as well in 1v1 fights with blunted tips with the same prizes.


The morale boost is worth the money when we're going to be pushing them hard for 10 days without a break.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

Baffler

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Re: You Are a Mercenary Commander
« Reply #456 on: July 20, 2014, 07:15:57 pm »

Yeah, they've got a tough time comin' up. may as well enjoy the break while we've got it.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Beneviento

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Re: You Are a Mercenary Commander
« Reply #457 on: August 01, 2014, 10:28:58 pm »

You take charge of the competitions, something Tolver seems to both appreciate and be just a little put out by. He was having trouble dealing with all of the newer men, but it still was originally his idea. You add the small prizes you think up, and start a competition between the spearmen along the same lines, using their spears with the spearheads unlashed and removed. You are unlucky and do not win the day, coming in about midway through the competitors. This is not entirely your fault however, as your crossbow's trigger slipped on your final shot. Tolver does excellently, as, surprisingly, does Dellman, but the winner of the day is one of your other vinteners, who gladly takes the gloves and three crowns. One of the new spearmen takes home the prize in his competition, but his victory was more due to luck than anything else, as his opponent tripped at the end of their fight. However, getting to the final round shows quite a good deal of skill and you congratulate both of them. The competitions have been a success, and your men's morale soars, and the spearmen and crossbowmen seem to be getting more used to each other.

The next morning, you notice a slight chill in the air, and note that it seems to be getting toward the end of the summer, and also of the campaigning season. You will have to find stationary work, as the winters in this part of the world are long and harsh, though not as severe as those further north. You rouse your men and get them into decent order, with a few crossbowmen going ahead as scouts and staying behind as rearguards. The miles pass by quickly and soon you are a few leagues away from the town. looking back every so often, you notice that you seem to see a strange silhouette on the horizon from time to time, although what it is is indistinguishable. Your gut tells you that whatever it is, it came from the town, and therefore is either not affiliated with the bandits, or will have to go through you to get to them. However, you have other things to worry about, as you have yet to see any sign of the rabble you set out to find.

How will you look for the bandits?

Spoiler: Cedric Stoneye (click to show/hide)
Sorry this took so long, I really have no excuse other than I didn't know what to write next and didn't really want to write it, so I put it off way too long.
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

Aseaheru

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Re: You Are a Mercenary Commander
« Reply #458 on: August 02, 2014, 12:18:36 am »

Well, lets find some taverns, shove people in them to listen about shipments and shove more at crossroads/fords/other choke points in the roads?
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Patrick Hunt

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Re: You Are a Mercenary Commander
« Reply #459 on: August 02, 2014, 04:02:22 am »

Taverns, in the middle of the forest?
« Last Edit: August 02, 2014, 04:12:11 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Aseaheru

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Re: You Are a Mercenary Commander
« Reply #460 on: August 02, 2014, 05:00:42 am »

You havent heard of road inns, have you?
Or the fact that most roads had official stopping spots, in the form of taverns?
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Patrick Hunt

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Re: You Are a Mercenary Commander
« Reply #461 on: August 02, 2014, 06:15:45 am »

But we're not on the road. We're going into deepest part of the forest where the rumours told us to go. Besides which do we want to leave men in situations that are likely death sentences?

Leave 1-2 men someplace a.d they're dead the moment they get spotted. It's day 1 it's to early to be taking reckless risks.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

TalonisWolf

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Re: You Are a Mercenary Commander
« Reply #462 on: August 02, 2014, 01:23:05 pm »

  I'm curious about this 'long winter', sounds like we might be in a world similar to Game of Thrones... or I may be reading too much out of it.
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Aseaheru

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Re: You Are a Mercenary Commander
« Reply #463 on: August 02, 2014, 01:26:31 pm »

Who said one or two? I was talking squads.
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Patrick Hunt

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Re: You Are a Mercenary Commander
« Reply #464 on: August 02, 2014, 02:37:05 pm »

That's even worse. A squad would still be cut to pieces and would be even easier to spot then 1-2.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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