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Camp followers Cooks and Teamsters, Yes or No?

Yes!
- 9 (90%)
No!
- 0 (0%)
I really don't care!
- 1 (10%)

Total Members Voted: 10


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Author Topic: You Are a Mercenary Commander  (Read 27391 times)

Worldmaster27

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Re: You Are a Mercenary Commander
« Reply #420 on: July 05, 2014, 08:37:11 am »

((Where are our men currently? Are they inside or outside the town?))
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Beneviento

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Re: You Are a Mercenary Commander
« Reply #421 on: July 05, 2014, 01:23:04 pm »

Just outside of town.
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Worldmaster27

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Re: You Are a Mercenary Commander
« Reply #422 on: July 05, 2014, 02:01:09 pm »

((Okay))
Begin slowly moving towards the bandit encampment. While we are moving: send out all the spearmen, one crossbow vintener, and eight or ten of our best and most patient crossbowmen. We ourselves will also go. Have the crossbowmen train the spearmen in the art of ambushing and remaining unseen. They should be able to remain completely hidden as the main group passes them by the time we are within two hour's march of the bandits. While we are at it, the most promising of the spearmen should cross-train with a crossbow so that they can use it with some skill if need be.
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PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #423 on: July 05, 2014, 02:22:56 pm »

We have no idea where the bandits are beyond an extremely large stretch of forest. Narrower then the entire forest but not nearly enough for us to be splitting our forces up on terrain we don't know in the face of an unknown number of enemies.

Beneviento did our men have the rest day already to replenish morale and condition? Also how much is a single pack horse I don't think I ever got that answer.
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Before you start a war, you better know what your fighting for.
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3man75

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Re: You Are a Mercenary Commander
« Reply #424 on: July 06, 2014, 07:58:28 pm »

To dalhurst!

Where according to our bandit comrade the larger bandit group is.

Also, why do we care about the pack mules? So long as they carry our stuff we're good.
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Beneviento

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Re: You Are a Mercenary Commander
« Reply #425 on: July 06, 2014, 08:18:18 pm »

Dalhurst is the town we're currently in. A packhorse should cost about *checks price list* 5 crowns? We've rested for one day so far.
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #426 on: July 06, 2014, 08:21:24 pm »

We don't have horses yet which means we can only take the supplies we can carry on our packs because we can't take carts into a forest. Horses can cover the ground with us which vastly increases how long we can operate before returning to town.

Each horse can carry 2 days supplies for the company so buying 5 gives us a 10 days supply before we need to return to town then we'd still have just under 10 more days to do a second run if needs be.

Buy 5 horses and fully load them with supplies. Go to the forest and search for the bandits camp, keep the spearmen with the main party and use crossbow men as scouts.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

3man75

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Re: You Are a Mercenary Commander
« Reply #427 on: July 06, 2014, 08:55:34 pm »

We don't have horses yet which means we can only take the supplies we can carry on our packs because we can't take carts into a forest. Horses can cover the ground with us which vastly increases how long we can operate before returning to town.

Each horse can carry 2 days supplies for the company so buying 5 gives us a 10 days supply before we need to return to town then we'd still have just under 10 more days to do a second run if needs be.

Buy 5 horses and fully load them with supplies. Go to the forest and search for the bandits camp, keep the spearmen with the main party and use crossbow men as scouts.

Minus 1

We're Also ran forestors. Let's just carry the loot on our backs.
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Aseaheru

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Re: You Are a Mercenary Commander
« Reply #428 on: July 06, 2014, 09:00:57 pm »

packhorses +1, its silly to expect to always be able to carry everything on our backs. Heck, even guerrilla forces dont carry everything on their backs, atleast not most of the time, and then not for long.
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TalonisWolf

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Re: You Are a Mercenary Commander
« Reply #429 on: July 06, 2014, 09:55:46 pm »

packhorses +1, its silly to expect to always be able to carry everything on our backs. Heck, even guerrilla forces dont carry everything on their backs, atleast not most of the time, and then not for long.

Agreed, +1. Being able to sustain an operation for a prolonged period of time is to our advantage, and also increases our chances of becoming a target by these bandits.

...

Actually, let's see if we can make our own wagons while someone goes off to buy those horses. Even if we don't succeed, it'll encourage camaraderie between the men, and possibly increase morale. If we do, we can carry more supples and/or move men with greater speed (in the long term) while using them as bandit bait (in the short term).
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PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #430 on: July 06, 2014, 09:57:21 pm »

Wagons can't really travel through the forest off the path. And are noisy as hell.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

3man75

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Re: You Are a Mercenary Commander
« Reply #431 on: July 06, 2014, 10:00:08 pm »

From a hunting/scout band to a full fledged paramilitary.

Okay. Then but yeah no wagons, that'll just make it harder to be mobile.
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Aseaheru

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Re: You Are a Mercenary Commander
« Reply #432 on: July 06, 2014, 10:04:39 pm »

We arent paramilitary...
Its just that a scout group and paramilitary forces share many of the same logistical things.
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PewdsRocks

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Re: You Are a Mercenary Commander
« Reply #433 on: July 06, 2014, 10:06:27 pm »

Wagons will be useful in future but not for this task.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

TalonisWolf

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Re: You Are a Mercenary Commander
« Reply #434 on: July 06, 2014, 10:17:40 pm »

 We are seeing if we can make our own wagons. We can always sell them to some merchants for cheap on the terms that they be bait. Or just sell them.
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GENERATION 32:
The first time you see this, copy it i
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