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Author Topic: UMcS's Space Station - On Slow Movement and Remodeling  (Read 18237 times)

Glloyd

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #75 on: March 27, 2014, 12:47:32 am »

You know what this station needs? More disposals. I spend minutes running around trying to find a place where I can dump my trash.

That's why I put disposals beside every vending machine on my map, I got so fed up with doing exactly what you're saying. Also, seeing garbage dumped on the floor beside vending machines struck me as counter-intuitive. Sadly, people still drop garbage literally one tile away from the can, but whatever, people are gonna people.

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #76 on: March 27, 2014, 06:14:04 pm »

Spoiler (click to show/hide)

werty892

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #77 on: March 27, 2014, 06:15:55 pm »

Spoiler (click to show/hide)
What am I looking at in the center there?

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #78 on: March 27, 2014, 06:17:43 pm »

Spoiler (click to show/hide)
What am I looking at in the center there?
A public trading post.

Aseaheru

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #79 on: March 27, 2014, 07:34:43 pm »

Need the card machines I think.

And the enclosed ship still looks silly with nothing around it.
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Glloyd

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #80 on: March 27, 2014, 09:32:17 pm »

Yeah, if you're not making a path around it, remove the windows. The less local airgroups, the better.

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #81 on: March 27, 2014, 09:59:20 pm »

I'm going to add maintenance and other things around it, which is why there's maintenance doors that open to hard vacuum. :P

Glloyd

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #82 on: March 27, 2014, 10:29:14 pm »

I'm going to add maintenance and other things around it, which is why there's maintenance doors that open to hard vacuum. :P

Did not see that, carry on good sir :P

scrdest

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #83 on: March 28, 2014, 02:47:16 pm »

A great idea I picked up at BS12 mapping subforum: two Operation Theatres. Hell, just look...

Spoiler: ...at this. (click to show/hide)
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Glloyd

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #84 on: March 28, 2014, 04:19:21 pm »

I'm planning on adding another for Glloydstation, and removing the rarely used viewing room.

Aseaheru

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #85 on: March 28, 2014, 04:27:15 pm »

Redmed vs Blue med?

I probably an going to have a shit medbay in every outpost for stroidstation....
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Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #86 on: March 28, 2014, 08:56:02 pm »

Spoiler (click to show/hide)
Slowly but surely bringing the bridge together. The heads have a lot of fancy buttons that control fancy things and annoy me with id changes and pixel_x and pixel_y tweaks.

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #87 on: March 29, 2014, 01:09:03 pm »

Doublepost. Bridge is done, unless I've missed some details. Any suggestions?
Spoiler (click to show/hide)
« Last Edit: March 29, 2014, 01:57:29 pm by Jacob/Lee »
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scrdest

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #88 on: March 29, 2014, 01:53:56 pm »

Doublepost. Bridge is done, unless I've missed some details. Any suggestions?
Spoiler (click to show/hide)

Yeah. Fix the link xD

I had an idea: how about differentiating the main hallway from the other ones by making it wider?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #89 on: March 29, 2014, 02:01:00 pm »

Doublepost. Bridge is done, unless I've missed some details. Any suggestions?
Spoiler (click to show/hide)

Yeah. Fix the link xD

I had an idea: how about differentiating the main hallway from the other ones by making it wider?
Hurp. This is why you preview, everyone.

Anyway, all halls so far are three tiles wide. Any larger would be overkill and any smaller would be a pain. Those platings outside the bridge windows are the marker for where the open space outside the windows will end.
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