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Author Topic: UMcS's Space Station - On Slow Movement and Remodeling  (Read 17926 times)

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #60 on: March 22, 2014, 01:35:45 pm »

I forgot that BS12 put their telecomms on the satellite. Keep it or put it on the station?

Darvi

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #61 on: March 22, 2014, 01:40:37 pm »

Keeping them on the satellite prevents sabotage.

So put them on the station.

For balance reasons, security is usually placed a bit further away from the rest of the station in /tg/code.
Well, that, and to keep people away from the brig.
« Last Edit: March 22, 2014, 01:48:00 pm by Darvi »
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Aseaheru

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #62 on: March 22, 2014, 03:19:56 pm »

Put it like we have the AI core, slightly away reachable by tube.
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Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #63 on: March 24, 2014, 04:16:50 pm »

I've put together the arrivals section of the still unnamed station, which includes everything you'd expect: The ship, the lounge, the checkpoint, and a dock for the approx. 2000 ships Baystation has coded to dock with the station. Thoughts?
Spoiler (click to show/hide)

HissinhWalnuts

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #64 on: March 24, 2014, 05:06:41 pm »

Maybe another escape pod?
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Glloyd

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #65 on: March 24, 2014, 05:23:22 pm »

Leave room for a potential dock for the Naval Shuttle ;)

b_knight286

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #66 on: March 24, 2014, 06:00:12 pm »

I suggest FINALLY having an arrival shuttle with some kind of cockpit.  At the very least put in some advanced looking thing and rename it to Shuttle Autopilot or something.
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scrdest

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #67 on: March 25, 2014, 04:35:11 am »

How about you make the pod area longer and make it an access room to two escape pods perpendicular to the hallway on the left?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Jacob/Lee

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #68 on: March 26, 2014, 05:35:20 pm »

Spoiler: Glory to Cargotzka (click to show/hide)
It's missing some details, like the MULEbots, but is done for the most part.

Cheedows

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #69 on: March 26, 2014, 06:05:43 pm »

Looks nice, but it may just be me but the warehouse not being completely rectangular irks me.
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Nienhaus

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #70 on: March 26, 2014, 06:39:57 pm »

Not everything needs to be a box.
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Cheedows

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #71 on: March 26, 2014, 06:55:20 pm »

Like I said, might just be me. My mind likes things symmetrical, I was just suggesting.
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Aseaheru

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #72 on: March 26, 2014, 06:57:08 pm »

Why is the ship enclosed?
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Nienhaus

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #73 on: March 26, 2014, 07:10:35 pm »

Why is the ship enclosed?
Because ships can move up and down. the game may be 2D but the world isn't.
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Darvi

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Re: UMcS's Space Station - On Slow Movement and Remodeling
« Reply #74 on: March 27, 2014, 12:33:09 am »

You know what this station needs? More disposals. I spend minutes running around trying to find a place where I can dump my trash.
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