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Author Topic: ☼Dorfday: The Aftermatch☼ - Welcome to Dreadsevered! (looking for dorfs)!  (Read 2356 times)

Monitor Lisard

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Dorfday: The Aftermatch

The story

"How did it happen, dwarvenkind? Was it the ultimate struggle for power, or a performance of a close-knit group? It doesn't really matter. This world has no history now.

At the end of the Age of Legends, every single bit of metal was dug out, smelted, and turned into a weapon, just to be lost in one of innumerous battles that raged on the face of the earth. Magma poured everywhere, and those evil-minded culprits, who took control over the Mountainhome, let the goblin hordes inside, leaving the desperate population to die.

Many left their houses in search of safety, but only few survived. Only heavily-armed paramilitary groups with harsh discipline were able to reach the lands that were, at least, suitable for farming.

Welcome to the new world."


Welcome to my new community/succession game, Dorfday: The Aftermatch. Basically, I wanted to create a deserted world with a very rare mineral occurence. I guess mods will make it more interesting, but the only one I ever used was the Underhive mod. Fresh ideas are encouraged.

The rules:

1. The citisens of the fortress are divided into three estates, which have different rights: the nobles, the military and the commoners.

2. The nobles should have the most luxurious apartments, including bedrooms, dining rooms, offices and bathrooms. They can only do some jobs, which do not include farming, hauling or other dirty jobs. They can't be military dwarves, only civil administration or skilled workers.

3. The military dwarves are middle-class dwarves that spend most of theur time training in barracks. Military nobility has the same rights as the usual nobles, excluding their actual profession.

4. The commoners are usual working-class dwarves that doing most of the hard jobs. They can only have modest quarters. They can join the militia in case of emergency, but in time of peace they can't bear weapons.

5. Dorfing rules: Choose a name for your dwarf, and the estate he/she belongs to. Profession preferences are also taken into account.

6. This fort is intanded to be a community fort, but if somebody is willing to run it, I will grant a permission to rule the fortress for one year.

Mods used:

☼MASTERWORK-DF☼ - V.4i

Map:

The Eternal Land of Wind



Local environment:

The Dune of Barbs



Pending Overseers:

4maskwolf

Dorfing list:

Monitor Lizard (Monitor Lisard)(noble)
Wolf (4maskwolf)(commoner)
Wasara (wasara)(commoner)
Grim (Grim Portent)(noble)
Crazyduck (than402)(military dwarf)
Lyeros (Lyeros)(commoner)

NOBLES: No dwarves available
MILITARY: No dwarf available
COMMONERS: 1 dwarf available

Dorfings are now available!

Dorf files:

[UNDER CONSTRUCTION]
« Last Edit: April 10, 2014, 09:16:52 am by Monitor Lisard »
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danmanthedog

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Hmm do you want new megabeasts or new races/creatures?
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Monitor Lisard

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Well, I would prefer to play as vanilla dwarves, but some new invaders, like Spawn, will make it more interesting.
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Grimmash

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Good luck!  Posting to watch.  Not interested in playing right now, but I am curious to see how your next game goes.

wasara

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You could try masterwork df, that mod expands on vanilla dwarfs greatly and adds new invaders.
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Poor Wasara. This fort really doesn't seem to like you too much. All the more reason to continue to help beat it into submission.

Monitor Lisard

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I checked the Masterwork. The current set is good enough to make the intended fortress - the thing is, I want to make it really difficult without using a terryfying biome embark. What are the hardest enemies in Masterwork actually? Are automatons powerful?

EDIT: I generated a large island, maxing out mineral scarcity and also adjusted the civs. Will post the map soon. The world is called "The Eternal Land of Wind"
« Last Edit: March 16, 2014, 06:14:19 am by Monitor Lisard »
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danmanthedog

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Frost giants are the most powerful group in MD, but here its hmonster I made in the random monster generator.
Spoiler (click to show/hide)
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Grimmash

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If you turn on more than a few invaders in MW, it will be plenty hard.  Especially if you use Jotun, Frostgiants, and the biggest spiders.

However, if you turn a bunch of the low level ones, it is harder to get started, in my opinion.  Enable blendecs and dark stranglers and warlocks, and you will get lots of early small sieges, with the added bonus that warlocks are stealth units with nasty spells.  You won't see them until they are at your gate or you stumble across them.

MW is a great mod, I highly recommend it.  Adds a lot to the game, without making things seem un-dwarfy. 

Monitor Lisard

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Let's get started, shall we?

"1st Granite 176, early spring

Arrival to the Dune of Barbs

Let me introduce myself first. My name is Monitor Lizard, I am a good knight and a noble servant of our Great Chieftain, let his name be known forever. I came to the wild lands of Zilirnil Num to extend the rule of our Chieftain and search for great wealth. Currently I work along with Sir Kumit Zevut, in whose nobility I have no doubts, and with Commander Vakun, whose strength and shrewdness are totally unparelled. We and four commoners arrived here to estabilish a new town, and together we will rise to glory and prosperity.

After a short discussion. we decided to bestow a name of "Dreadsevered" on our settlement.



The surroundings look rather plain, but soon we'll turn this desert into a beautiful city.



Local wildlike certainly looks disgusting.



Here are the profiles of our group. First of all, our noble citisens.





Here's the valiant commander of our fortress militia.



Here're the peasants:









There are almost no trees around here, mostly highwoods and saguaro. Patches of dry grass can be seen everywhere, so the cattle should be able to feed on it. Well, it's time to start digging.


« Last Edit: March 30, 2014, 09:46:34 am by Monitor Lisard »
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4maskwolf

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Shiny.

I'll take a commoner and an overseer slot.  The commoner's name will be Wolf, and I'll take one of the females again, I suppose.

Monitor Lisard

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I'll take a commoner and an overseer slot.  The commoner's name will be Wolf, and I'll take one of the females again, I suppose.

Do you want someone in particular, or just any female commoner? We've got 3 of those.
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4maskwolf

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I'll take a commoner and an overseer slot.  The commoner's name will be Wolf, and I'll take one of the females again, I suppose.

Do you want someone in particular, or just any female commoner? We've got 3 of those.
I'll take any.

wasara

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I'll take a peasant dwarf please, the one named Mosus in particular. Rename him Wasara and if possible give him food related jobs. (If you haven't noticed it yet, his description says he is fat twice. I find that entertaining)
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Poor Wasara. This fort really doesn't seem to like you too much. All the more reason to continue to help beat it into submission.

Grim Portent

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Though I haven't the time to take a turn sadly, I will take a dwarf. I'm rather ambivalent as to what they do, but Grim shall be their name, Grim shall be their demeanor, Grim shall be their heart and Grim shall be their looks.

In other words, dorf please. Anything will do.  :)
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Monitor Lisard

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Alright, I updated the OP with new dorfs.
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