Dorfday: The Aftermatch
The story
"How did it happen, dwarvenkind? Was it the ultimate struggle for power, or a performance of a close-knit group? It doesn't really matter. This world has no history now.
At the end of the Age of Legends, every single bit of metal was dug out, smelted, and turned into a weapon, just to be lost in one of innumerous battles that raged on the face of the earth. Magma poured everywhere, and those evil-minded culprits, who took control over the Mountainhome, let the goblin hordes inside, leaving the desperate population to die.
Many left their houses in search of safety, but only few survived. Only heavily-armed paramilitary groups with harsh discipline were able to reach the lands that were, at least, suitable for farming.
Welcome to the new world."Welcome to my new community/succession game, Dorfday: The Aftermatch. Basically, I wanted to create a deserted world with a very rare mineral occurence. I guess mods will make it more interesting, but the only one I ever used was the Underhive mod. Fresh ideas are encouraged.
The rules:1. The citisens of the fortress are divided into three estates, which have different rights: the nobles, the military and the commoners.
2. The nobles should have the most luxurious apartments, including bedrooms, dining rooms, offices and bathrooms. They can only do some jobs, which do not include farming, hauling or other dirty jobs. They can't be military dwarves, only civil administration or skilled workers.
3. The military dwarves are middle-class dwarves that spend most of theur time training in barracks. Military nobility has the same rights as the usual nobles, excluding their actual profession.
4. The commoners are usual working-class dwarves that doing most of the hard jobs. They can only have modest quarters. They can join the militia in case of emergency, but in time of peace they can't bear weapons.
5. Dorfing rules: Choose a name for your dwarf, and the estate he/she belongs to. Profession preferences are also taken into account.
6. This fort is intanded to be a community fort, but if somebody is willing to run it, I will grant a permission to rule the fortress for one year.
Mods used:☼MASTERWORK-DF☼ - V.4i
Map:The Eternal Land of Wind
Local environment:The Dune of Barbs
Pending Overseers:4maskwolf
Dorfing list:Monitor Lizard (Monitor Lisard)(noble)
Wolf (4maskwolf)(commoner)
Wasara (wasara)(commoner)
Grim (Grim Portent)(noble)
Crazyduck (than402)(military dwarf)
Lyeros (Lyeros)(commoner)
NOBLES: No dwarves availableMILITARY: No dwarf availableCOMMONERS: 1 dwarf availableDorfings are now available!
Dorf files:[UNDER CONSTRUCTION]