Turn 6: A quest is assigned!
Joe casts fatesight, and his vision subtly shifts, the colors slowly draining out of the world. He searches for about half an hour, before the spell ends and color begins to shift into the world. During the whole duration of the spell he only saw two things that retained any color. The tower itself remained black, while the doors of the tower shifted colors slowly.
Giving
Cromwell a little frown,
Russ walks into the building, followed by
Bertram.
Well, good luck with that bleeding."You guys are the best friends ever, not even any help?""Well, I can freeze you in time. I'll let you out when we find a healer, if you want.""Thanks, but I'd rather be there when you guys inevitably wind up impaled."Cromwell tries to patch his wounds, only to find that tearing apart cloth to bind wounds is nearly impossible with only one free hand. Regretfully he lets go of his charging magma hammer, and it dissipates into dust. As it turns out, tearing a wizard robe is hard even with two hands, especially for skinny wizards. In the end his attempts at first aid appear to have been entirely fruitless.
Luckily,
Ven’s healing is quite a bit more effective, and the gaping wounds rapidly reduce in size, and assuming that
Cromwell doesn’t catch any explosions in the next turn should be gone for good very rapidly.
((
Cromwell’s Heavy Bleedingx2->
Light BleedingX2))
The inside of the tower is circular, and the first floor at least is completely empty with the exception of a man sitting on a chair on far side of the tower. His right arm appears to be some kind of blue crystal, and around him float seven tiny gems of some kind. From his appearance you can only assume that he is
Narno, the mage you were sent here to meet.
When
Russ and
Bertram finally walk all the way over to them, he begins to speak.
Greetings, I am Zamtek, greatest mage of the east. The chancellor said that he was sending six of you, but I only see two. No matter, onto your assignment. About twenty years ago I learned why all my searching for MYRTA’s tomb failed so badly, it was covered with a masking effect. 187 beacons formed a network that made it impossible to determine the location of the tomb. I have deactivated 184 of them and only 3 remain. If there had been six of you, I would have send you each in groups of two to destroy a beacon, as it is you two will have to manage all three on your own.
From within his cloak he grabs three small orbs, and tosses one to
Russ and two to
Bertram.
These should direct you to the locations of the masking beacons. If you clear them, they will allow me to communicate to you through them, and with the tomb unmasked, you can meet me there. Imagine, being part of the most important discovery in millennia. Being able to see MYRTA’s crown, lost for eons with your own eyes. Being able to help me is a once in a lifetime opportunity.
…
…
Well then what are you waiting for? Get going already! Are you confused? Do you have a question? Why are you still here?
((
Russ gains
Direction Stone))
((
Bertram gains
Direction Stone,
Direction Stone)
-----
Causes a rampant increase in the fertility and growth of an area specified by the caster.
Plants, seeds and grass will grow at a ridiculously increased rate over the next turn. The smaller the area, the more potent the growth. This has a minimal impact on magical plants, due to their non-standard biology and nutrition requirements.
((Deathbane is veoted. Being able to burn life energy is one thing, being able to unburn it by killing it is another. You could increase their life energy using life instead of death though)).
Heals all of the casters current wounds over the next four turns as well as tripling blood regeneration rate. Includes broken bones, bleeding, fractures and non-magical diseases. Does not include magical wounds/diseases, missing limbs, neverhealing wounds, or any non-physical effects. Is not dispelled by combat.
((Note that you only get one healing spell (unless you purposefully make multiple very specific healing spells), so if you don’t like this one, change it before its too late))
-----
Color:
PinkStatus: None
Items: Clothes, Staff,
Elemental SeedTraits:
Strength:Fire,
Weakness:OrderColor:
OrangeStatus:
Light BleedingX2, bloodloss: trivial
Items: Clothes, Staff,
MagestoneTraits:
Strength:Air,
Weakness:FireColor:
GreyStatus: None
Items: Clothes, Staff,
Cloak of Shielding Traits:
Strength:Order,
Weakness:WaterColor:
BlueStatus: None
Items: Clothes, Staff,
Elemental Seed (ingested)Traits:
Strength:Water,
Weakness:FireColor:
MaroonStatus: None
Items: Clothes, Staff,
Cloak of Shielding ,
Direction Stone,
Direction StoneTraits:
Strength:Chaos,
Weakness:LifeColor:
BlackStatus: None
Items: Clothes, Staff,
Magestone,
Direction StoneTraits:
Strength:Earth,
Weakness:Air-----
Note that those of you with elemental sees must properly use them before they can begin absorbing elemental energy.