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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15504 times)

lemon10

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Re: Elementry: Turn 1: Questions and Answers
« Reply #45 on: March 17, 2014, 01:21:50 am »

Oh my god, so many spells and we haven't even gotten to the second turn yet.

In the interests of me not having to balance 40 spells a turn every turn for 30 turns, I am restricting spell creation to one a person per turn. All already created spells are grandfathered in (and that doesn't mean make as many more as you can before turn two is written up). And lets be honest, you really don't need to make all these a dozen turns before you are going to use them.
((May waitlisters begin compiling spells for when we get in?))
No, sorry. I will let you make a ton on the turn you join to make up for it though.

((Technically, I have pressed the seed matrix against my flesh. I am sure the human digestive tract can apply enough pressure to the seed to inject it. I hope so, because I'd hate to roll for "dig through remains of breakfast to find magic trinket")).
Yes, you technically have. But I assume that you don't want the fully grown elemental seed to come bursting out through your stomach, and because I am nice you still have the option of that not happening. I mean, if you want you can do it that way but it seems very risky to me.
« Last Edit: March 17, 2014, 01:27:43 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 1: Questions and Answers
« Reply #46 on: March 17, 2014, 01:27:41 am »

((Technically, I have pressed the seed matrix against my flesh. I am sure the human digestive tract can apply enough pressure to the seed to inject it. I hope so, because I'd hate to roll for "dig through remains of breakfast to find magic trinket")).
Yes, you technically have. But I assume that you don't want the fully grown elemental seed to come bursting out through your stomach, and because I am nice you still have the option of that not happening. I mean, if you want you can do it that way but it seems very risky to me.
(("BEHOLD, MY MAGICAL MIGHT!"
*Shoves fingers down throat*))
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Avis-Mergulus

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Re: Elementry: Turn 1: Questions and Answers
« Reply #47 on: March 17, 2014, 01:41:33 am »

((Technically, I have pressed the seed matrix against my flesh. I am sure the human digestive tract can apply enough pressure to the seed to inject it. I hope so, because I'd hate to roll for "dig through remains of breakfast to find magic trinket")).
Yes, you technically have. But I assume that you don't want the fully grown elemental seed to come bursting out through your stomach, and because I am nice you still have the option of that not happening. I mean, if you want you can do it that way but it seems very risky to me.
(("BEHOLD, MY MAGICAL MIGHT!"
*Shoves fingers down throat*))
((That would be traumatic and hilarious. Can it come bursting out of my mouth or something? Really, really wouldn't like to dig around in crap. I totally will of I have to, though.))
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

lemon10

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Re: Elementry: Turn 1: Questions and Answers
« Reply #48 on: March 17, 2014, 02:13:27 am »

((Technically, I have pressed the seed matrix against my flesh. I am sure the human digestive tract can apply enough pressure to the seed to inject it. I hope so, because I'd hate to roll for "dig through remains of breakfast to find magic trinket")).
Yes, you technically have. But I assume that you don't want the fully grown elemental seed to come bursting out through your stomach, and because I am nice you still have the option of that not happening. I mean, if you want you can do it that way but it seems very risky to me.
(("BEHOLD, MY MAGICAL MIGHT!"
*Shoves fingers down throat*))
((That would be traumatic and hilarious. Can it come bursting out of my mouth or something? Really, really wouldn't like to dig around in crap. I totally will of I have to, though.))
Yeah, you could vomit it up before its digested.
But if you mean use it through your stomach: possibly, it really depends what you get. You could probably shield your insides and have (non earth) elementals come through fine. But if you got something like a pheonix, a electric node or even a small element infused rat, it will probably tear you apart coming out (despite not actively trying to).

Turn might be up tonight, but will probably be up tomorrow.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 1: Questions and Answers
« Reply #49 on: March 17, 2014, 02:25:25 am »

((It could just come out of his tongue, pop out of his mouth?))
Oh god, so many spells and we haven't even gotten to the second turn yet.
((I, uh... I apologize for that one.
... I get excited.))
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 1: Questions and Answers
« Reply #50 on: March 17, 2014, 03:42:18 am »

Turn 2: Teleportation!
Ren nods, briefly eying Ven, before stepping forward and picking up a cloak.
Don't look at me like that, it seemed like a clever thing to do. Yeah.
To the East,then.
I vote for the east
As I said, let's go east.
Well then, that’s six votes. The fact that two of those votes came from the same person is entirely irrelevant, it seems that you are going to the east. You will arrive right outside the tower of the mage Narno, perhaps the greatest living expert on MYRTA. Do note that he is rather unfond of that name and that if any of you call him by it he will probably kill you all. Just walk over to his door, and knock on it. He should tell you the rest of what you need to know. Now then, you lot probably have no clue how long range teleportation can possibly work given what you have learnt on the subject. One of the early chancellors of the collage managed to half-construct half-salvage a working teleportation machine, quite safe really although the walk to it is quite long. It gives off some kind of temporal/dimensional stabilization that makes moving it impossible. One of the most noticeable side effects of it is that when used it somehow eats the fifty minutes of your memory right before using it.
Saying this he takes out an hour glass and flips it over, stabilizing it floating in the air before him with a spell. Doing this, he motions for you to follow him out of the room.
You are standing (with rather sore legs) in the middle of a field. The first thing that you notice is that it’s now quite a bit closer to sunrise; late afternoon instead of early morning. You suspect you still have quite a few more hours till the rising sun puts an end to the day, but you have no way to be sure without knowing exactly where you are. Almost a mile away slumps a very large and rather foreboding tower made out of dark stone, squinting you can make out (with some difficulty) a very large door on the side of the tower facing you. There are some mountains far off in the background behind the tower, but all you can see in every other direction is grass. Oh, and your fellow mages of course.
-----
Gah, so many spells.
((There are no elemental planes))
Stone Squeeze is vetoed. Teleportation is quite difficult. While it is possible to do short distances with dedicated spells, long distance teleportation is A) Very hard without artifacts and B) Randomly dangerous for everything nearby.
Bloom is situationally acceptable. If it just temporarily increases the fertility of the ground (to massive levels), then there is no problem (eg. Grass grows 100 times faster for a day). But if its more permanent then it would need to be toned down (eg. It fertilizes the ground equivalent to modern industrial fertilization).
Tack: If at all possible, have your spell descriptions be more… consise and less poetic. Knowing exactly what you want will probably benefit you in the long run (and be significantly less work writing them up for me). Also, nicely done on the golems, I can tell you are already really excited about this. That said, I’ll do the golem spells once you say exactly what you want them to do. (Also you have both your faithful and strong golems as Life/Order/Earth).
Note that having the golems formed by the spell (instead of golemizing already made things) makes the resulting golems quite a bit weaker than they otherwise would be otherwise.
((You cannot mix your weak element with its opposite, which after checking, also retroactively prohibits sword of glass))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
A warning everybody, spells have both somatic and verbal components. You only need one hand for the motions, but fighting physically with even a single hand while casting can potentially cause problems. You are also exceedingly deadly with spells, while probably being equal to a small goblin without equipment/enchantments/buffing spells. You can turn yourself into a magic engine of unholy punching death, but it does require quite a lot of work.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 2: Teleportation!
« Reply #51 on: March 17, 2014, 04:01:53 am »

((Right. Should be a little less cryptic. I did change some of the ones you'd already passed though, to make them a bit more specific, let me know if they're alright.
So... I won't be making any new spells, so if you'd like you could just pass a few each turn?
Also, it'd be a pretty dick move for me to put 'sentience' rules on your plate simply because I got carried away with lore, so if you'd like I can keep track of that and send you a PM if shit goes down?))
Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)

Russ shakes himself off, turns in the direction of the relatively ominous tower and then begins walking, albeit slightly slower so that the others can catch up.
« Last Edit: March 18, 2014, 05:33:40 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Avis-Mergulus

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Re: Elementry: Turn 1: Questions and Answers
« Reply #52 on: March 17, 2014, 05:36:07 am »

((It could just come out of his tongue, pop out of his mouth?))
((That's what I meant.))

Spoiler: Icemark (click to show/hide)


Ven smiles cheerily, then sets off for the tower at a leisurely pace.
- Glad we got that over with.
« Last Edit: March 17, 2014, 02:38:48 pm by Avis-Mergulus »
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Tack

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Re: Elementry: Turn 2: Teleportation!
« Reply #53 on: March 17, 2014, 05:44:22 am »

((So does he make an effort not to tell us any vital information for an hour, then? What'd we do? Eat?))
« Last Edit: March 17, 2014, 09:22:43 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Avis-Mergulus

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Re: Elementry: Turn 2: Teleportation!
« Reply #54 on: March 17, 2014, 05:49:25 am »

I am restricting spell creation to one a person per turn.
Says the dude who has a whole almanac of them. Okay, editing.
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

mastahcheese

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Re: Elementry: Turn 2: Teleportation!
« Reply #55 on: March 17, 2014, 02:12:33 pm »

((God dang it, that prohibits me from literally all glass based spells! That was the whole theme I was going for.
Although I find your rewriting of my spells to be awesome, and exactly what I was hoping for. Magma hammer for the win!))

Start heading towards the tower.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Elementry: Turn 2: Teleportation!
« Reply #56 on: March 17, 2014, 02:28:48 pm »

Spoiler: Spell Creation (click to show/hide)

Reconnoiter.

lemon10

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Re: Elementry: Turn 1: Questions and Answers
« Reply #57 on: March 17, 2014, 03:49:26 pm »

((It could just come out of his tongue, pop out of his mouth?))
((That's what I meant.))
The seed returns to euclidean geometry at the exact point it left it. That point is where you insert it into your body (which is most notably not your mouth in this case since you swallowed it first). So no. Well, he could vomit it up and then insert it into the inside of his mouth, but that seems rather silly to me.

You should also note in your decision of where to put it that A) Dead flesh is orientable (meaning that it cannot contain it) and B) it can't go through things you wear (unless it's ethereal of course) without breaking them/you (so releasing it while its under plate armor might end badly).

EDIT: The moral of the story here is not to swallow magical items unless you are sure thats the correct way to go about using them.
« Last Edit: March 17, 2014, 10:08:34 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 2: Teleportation!
« Reply #58 on: March 17, 2014, 09:22:00 pm »

Says the dude who has a whole almanac of them.
All already created spells are grandfathered in.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Xantalos

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Re: Elementry: Turn 2: Teleportation!
« Reply #59 on: March 17, 2014, 09:43:48 pm »

Oh right, the turn.

Before anyone wonders what that was, Bertram wanders through the portal.

Along with the party!

Spoiler: Deathly Rage (click to show/hide)
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))
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