Turn 1: Questions and Answers
A query, sir; you stated that each of the options is time sensitive. However, you also stated that the rift will likely not do anything for centuries. Should we infer from this that if we do not select that location, you will assign the task for someone else, and if so, could we request additional time before such an assignment is made, allowing us to perform one of the other tasks first and then head to that location?
Also, I request a Cloak.Yes yes just grab a cloak. On the topic of the rift: It will probably be open for decades but in the desert things are never certain, and its quite possible that anything the rift reveals will be taken by treasure hunters by the time you finish any other business you have. So yes, you can go there after, but it probably won’t be the same as it is now.Russ walks over to the table and grabs a magestone, and stuffs it in a pocket in his robe. He tries to remember what Myrta is, but for some reason finds the memory is simply unavailable. How odd, its as if he must make the decision of where he wants to go without knowing who (or what) Mytra was. After this he makes a gesture towards a direction that seems eastwards to him. Somehow the chancellor seems to interpret his gesture at the wall of the room correctly.
Ven picks up an
elemental seed, and after playing with it a few moments simply plops it in his mouth.
Orcs! Excellent!Good gods boy, you seem to have… Misinterpreted your lessons about Elemental Seeds. If you simply press the crystal it is in against your flesh, it is injected into your body. Now you must first… pass it before you can properly use it.A test, then. Let us be off! saying this, Joe walks over and grabs a elemental seed, putting it in his pocket.
I'll take that cloak of shielding, if ya please.
Also, I'm gonna do all of those things, I reckon, not just one. Let's go to the east first. Yes, as I told the other one, just go grab one already.Cromwell simply goes over and grabs a magestone, ignoring the question about where he wants to go.
Well, it seems that out of the six of you, only three care about where you are going. Unless the rest of you speak up, I am sending you east even without your vote.------
Created spells
Creates a golem from nearby mud that will explode upon command or death.
Slows both the physical and mental speed of nearby targeted creatures greatly. When most powerfully effective it also lowers the targets metabolism hugely.
This berserker spell greatly increases the physical attributes of the caster. His strength, speed, and the strength of his skin all greatly increase. It also has the unforchanate side effect of increasing the recklessness of the caster greatly. While under its effect and in combat running is impossible.
The caster creates a vortex of sand in front of him, and by manipulating lightning and heat in intricate ways, forms a razor-sharp sword of glass, strengthened by magic. When the caster drops or otherwise unhands the sword it disintegrates.
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Color:
PinkStatus: None
Items: Clothes, Staff,
Elemental SeedTraits:
Strength:Fire,
Weakness:OrderColor:
OrangeStatus: None
Items: Clothes, Staff,
MagestoneTraits:
Strength:Air,
Weakness:EarthColor:
GreyStatus: None
Items: Clothes, Staff,
Cloaks of Shielding Traits:
Strength:Order,
Weakness:WaterColor:
BlueStatus: None
Items: Clothes, Staff,
Elemental Seed (ingested)Traits:
Strength:Water,
Weakness:Fire Color:
NavyStatus: None
Items: Clothes, Staff,
Cloaks of Shielding Traits:
Strength:Chaos,
Weakness:LifeColor:
BlackStatus: None
Items: Clothes, Staff,
MagestoneTraits:
Strength:Earth,
Weakness:Air-----
Note that descriptions of most items and all status effects use the abbr tag. That means if you hover over them, a little tag pops up telling you their effect. If you use firefox text with the abbr tag is underlined.