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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15472 times)

Remuthra

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #15 on: March 15, 2014, 07:23:51 am »

A test, then. Let us be off!

Joe picks up an elemental seed and also creates a spell for later use.

« Last Edit: March 15, 2014, 06:06:49 pm by Remuthra »
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Tack

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #16 on: March 15, 2014, 07:35:52 am »

((Heh. We should get an OOC/Spellslinging thread while we're at it.
So with the 'Only one spell of each type' rule, I'm having trouble figuring that one out.
If I wanted to make a golem (Earth, Earth, Life), could I then not make... I dunno, a Magma Golem (Earth, Fire Life) or an elemental steed (Earth, Air, Life)?

Also, is crafting spells a matter of us throwing together the three elements and seeing what it makes, or do you want us to specify- Re: Remuthra))
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Xantalos

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #17 on: March 15, 2014, 11:47:01 am »

((Shows what I get for signing up for this half asleep :P
Can I change the elements to Strong Chaos, weak Life? If I can't, I'm good - it'll be amusing.))

I'll take that cloak of shielding, if ya please.
Also, I'm gonna do all of those things, I reckon, not just one. Let's go to the east first.
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Avis-Mergulus

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #18 on: March 15, 2014, 11:49:04 am »

((I think I'll have a go at creating a spell, too, just in case it proves useful. And the answers to Tack's questions interest me greatly too.))

Spoiler: Spell creation (click to show/hide)
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GreatWyrmGold

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #19 on: March 15, 2014, 12:08:52 pm »

Dang, I missed this. Waitlist.

Name: Kvothe
Color: Guess
Strong Element: Air
Weak Element: Chaos

Edit
“In the distant east one of our mages has requested a team of six archmagi to help him investigate what he is sure is the tomb of MYRTA for the fifth time this century."
1. How long has this century been?
2. What is Myrta?

3. How hard is it to lose a spell?
« Last Edit: March 15, 2014, 12:24:33 pm by GreatWyrmGold »
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lemon10

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #20 on: March 15, 2014, 05:30:01 pm »

((Heh. We should get an OOC/Spellslinging thread while we're at it.
So with the 'Only one spell of each type' rule, I'm having trouble figuring that one out.
If I wanted to make a golem (Earth, Earth, Life), could I then not make... I dunno, a Magma Golem (Earth, Fire Life) or an elemental steed (Earth, Air, Life)?

Also, is crafting spells a matter of us throwing together the three elements and seeing what it makes, or do you want us to specify- Re: Remuthra))
I basically divide spells into levels of specificity. If you want to make a spell you can't have anything either under or over the spell you want to make. In your example, choosing golem would stop you from getting magma golems, but possibly allow you to create a elemental steed (depending on how you specify the spell, is it summoning a elemental creature, or are you creating it from existing materials like you would a golem).
You can specify, and make whatever spell you want within limits.
Hope that cleared it up.

((Shows what I get for signing up for this half asleep :P
Can I change the elements to Strong Chaos, weak Life? If I can't, I'm good - it'll be amusing.))

I'll take that cloak of shielding, if ya please.
Also, I'm gonna do all of those things, I reckon, not just one. Let's go to the east first.

Yeah, you get to change. Would be a bit mean spirited of me to make you play this way.

A test, then. Let us be off!

Joe picks up an elemental seed and also creates a spell for later use.

Spoiler: Spell Creation (click to show/hide)

You really should give your spells names when you attempt to create them, otherwise I end up naming them.
Also note that entropy is just a sphere of Chaos, and attempting to actually use entropy directly in a spell would fail.
((I think I'll have a go at creating a spell, too, just in case it proves useful. And the answers to Tack's questions interest me greatly too.))

Spoiler: Spell creation (click to show/hide)
Likewise this is good as well.

Dang, I missed this. Waitlist.

Name: Kvothe
Color: Guess
Strong Element: Air
Weak Element: Chaos

Edit
“In the distant east one of our mages has requested a team of six archmagi to help him investigate what he is sure is the tomb of MYRTA for the fifth time this century."
1. How long has this century been?
2. What is Myrta?

3. How hard is it to lose a spell?
Waitlisted (for what it's worth).
1) He meant century as in "over the most recent 100 years", not "the time period that started at the year X00".
2) You would have to ask the chancellor that question directly, and since you aren't really there...
3) Not particularly hard, but dangerous. You could even do it right now. But directly editing your memory and hacking your rewiring your brain is very dangerous. There are artifacts that do the same thing with much less risk (eg. no chance of lobotomizing yourself), but they are quite rare and valuable.
« Last Edit: March 15, 2014, 05:53:02 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #21 on: March 15, 2014, 05:45:33 pm »

Spell Creation fixed.

lemon10

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #22 on: March 15, 2014, 05:59:00 pm »

Just waiting on mastacheese for turn 1.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #23 on: March 15, 2014, 07:51:43 pm »

((So best way to play is to make all new spells crazy specific? It's like Christmas))
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

GreatWyrmGold

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #24 on: March 15, 2014, 08:26:14 pm »

Waitlisted (for what it's worth).
1) He meant century as in "over the most recent 100 years", not "the time period that started at the year X00".
2) You would have to ask the chancellor that question directly, and since you aren't really there...
3) Not particularly hard, but dangerous. You could even do it right now. But directly editing your memory and hacking your rewiring your brain is very dangerous. There are artifacts that do the same thing with much less risk (eg. no chance of lobotomizing yourself), but they are quite rare and valuable.
0. Aw. It sounded like there would be a moderately high death rate.
1. Ah.
2. So, it's not common knowledge like (for instance) how King Arthur or Jimmy Hoffa would be for us?
3. Noted. That's...inconvenient. What are the approximate chance of severe drawbacks?
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Xantalos

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #25 on: March 15, 2014, 08:48:22 pm »

((The hell is Jimmy Hoffa?))
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mastahcheese

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #26 on: March 15, 2014, 09:17:46 pm »

((Everyone took either a seed or a cloak.))

I shall take a Magestone.

Spoiler: Sword of Glass (click to show/hide)
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The Derail Thread

GreatWyrmGold

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #27 on: March 15, 2014, 09:49:56 pm »

((The hell is Jimmy Hoffa?))
((Someone famous for supposedly being buried...under some football field.
Look, just Google it.))
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lemon10

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #28 on: March 15, 2014, 10:33:11 pm »

((So best way to play is to make all new spells crazy specific? It's like Christmas))
Probably. You will run out of spells slots at some point obscenely far in the future though, and the specific spells you have won't be very useful.

Waitlisted (for what it's worth).
1) He meant century as in "over the most recent 100 years", not "the time period that started at the year X00".
2) You would have to ask the chancellor that question directly, and since you aren't really there...
3) Not particularly hard, but dangerous. You could even do it right now. But directly editing your memory and hacking your rewiring your brain is very dangerous. There are artifacts that do the same thing with much less risk (eg. no chance of lobotomizing yourself), but they are quite rare and valuable.
0. Aw. It sounded like there would be a moderately high death rate.
1. Ah.
2. So, it's not common knowledge like (for instance) how King Arthur or Jimmy Hoffa would be for us?
3. Noted. That's...inconvenient. What are the approximate chance of severe drawbacks?
0) There is a single problem for replacements: How would they get to everyone else. After a bit of thought, I have decided that the chancellor will just warp them in after the end of every mission (it has some story/consistancy problems, but its worth it so that there can be replacments). So assuming that people don't manage to wipe themselves out in a single mission, you should get added after all.
2) It is common knowledge. As a wizard you should already know it, and quite frankly its quite shameful that you don't.  :P
3) Unknown. It turns out that research into frying mages brains with carefully crafted spells (that also functionally require consent) is quite low for some reason.

The turn will be up in a few hours.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

The Froggy Ninja

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Re: Elementry: Turn 0: Some words with the Chancellor
« Reply #29 on: March 15, 2014, 10:49:48 pm »

Waitlist:
Name: Daivid Locks
Color: silver
Strong Element: Chaos
Weak Element: Water
« Last Edit: March 15, 2014, 10:51:25 pm by The Froggy Ninja »
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