You wake up in a dark room; the damp stone below you smells of old plant humus with the occasional puddle littering the hard stone. You look around and notice the cracked stone bricks of the dungeon room, as well as the destroyed staircase in which you entered from. As your eyes adjust you notice several items--a blood-covered note by one of the two doors carved into the wall and a viscous red potion. You now realize what you must do--you must crawl.Dungeon Crawlers is a turn-based (and freeform rp) multiplayer co-op game where you delve through a dungeon.
Talking is a free action.
You can move anywhere inside the room, but doing things like picking up an item, opening a door, attacking an enemy, reading a scroll etc. will use up your one action.
-=Players-=Lvl. 1
A very large, muscular man. His body shape can best be described as 'triangular', not unlike an isosceles triangle, point down. His fists are the size of fat turkeys, covered in scars from previous fights. The expression on his face is blank, and his eyes dart around, looking for something to punch.
Class: Puncher
STR-12
END-8
MAG-0
MND-1
DEX-4
Inventory
2 Potions of Berserk
Lvl. 1
A 35 year veteran of his trade. He has short blond hair and a small trimmed beard he is extremely slim almost whip-like. He is always planning on how to get out of bad situations but will not abandon those he considers friends.
Class: Rogue
STR-5
END-5
MAG-0
MND-5
DEX-10
Inventory
Silver Dagger (1d6+2/DEX)
3 Lockpicks
Lvl. 1
A small, wiry man. He has a grey beard and wears a green cloak.
Class: Ranger
STR-5
END-6
MAG-1
MND-5
DEX-8
Inventory
Oaken Longbow (1d5+2/DEX)
20 Arrows
Lvl. 1
A tall, thin man wearing what appears to be a bussiness suit and glasses. His hair is clean shaven and slicked back and he wears a trilby hat. He appears to be quire cowardly. His small green eyes constantly dart around the room in confusion.
Class: Mafia Magician
STR-2
END-3
MAG-8
MND-7
DEX-5
Magic
Summon Mafia Enforcer (2 SP/2 Max)
Summon BM Mafia Merchant (1 SP/1 Max)
Summon Loaded Tommy Guns (1 SP)(1d8)
Inventory
Trilby Hat(Useless)
Lvl. 1
Tall and thin young man with short brown hair. Human. He seems rather weak at a glance, but is quite fit. Although he wears armor, he is quite an adept spell caster.
Class: Spell Fighter
STR-5
END-4
MAG-8
MND-4
DEX-4
Magic
Stone Wall (X SP)(+2*X AP)
Increased defence temporarily.
Feathered (X SP)(+2*X DEX)
Decreases weight of armor to increase speed and evasion.
Flash (2 SP)
A bright flash of light to disorient and blind foes in an area. May hit unwary allies.
Inventory
Copper Dagger (1d3+2/DEX)
Lvl. 1
Gallus is a grubby and grumpy looking man, with a peg-leg, a eye-patch and a sour disposition. He only a few tuffs of grey-white hair left, and copious amounts of scars, burns and similar wounds all across his body. He wears a loose-fitting white robe, now a grey-ish red from years of use.
Class: Professional Martyr
STR-1
END-8
MAG-6
MND-4
DEX-6
Magic
Divine Intervention (1 SP)(+10 HP)
Sacrificial Lamb (1 SP)(-5 HP)(+10 HP to allies)
Prayer (1 SP)(-5 HP)(+5 DMG to allies)
Inventory
Copper Dagger (1d3+2/DEX)
2 Potions of Heal Minor Wounds (+8 HP)
Name:
Description:
Class:
3 Starting spells (if magic class):
Allocate 25 points to the following:
STR-
END-
MAG-
MND-
DEX-
Upon leveling up, you obtain 3 more points to spend. Endurance allows you extra HP and MAG allows you to cast more spells. The more MAG you have the more SP (spell points) you have. Basic spells will use 1 SP while more advanced spells taking more. You regen 1 SP every two turns. DEX affects your dodge and lockpicking, as well as other things like hit chance. STR is your melee damage modifier. MND affects your ability to sense the supernatural and your ability to solve puzzles. Sometimes it will affect your resistance to certain spells that affect your mind.
HP=50+2*END
+10 per Lvl
SP=MAG
Inventory Space=10+2/STR excluding worn items
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DUNGEON CRAWLERS-════════════════════════╡
((Expect the next turn to take a while as I have to sprite everyone's character))
-=Players=-None!
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