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Author Topic: Banter Thread  (Read 380906 times)

Tiruin

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1125 on: January 23, 2015, 11:11:34 pm »

Operation mafia makes it sound like we're in a hospital.
Someone needs to do that.

All townies are doctors.
Mafia is that 50% save/kill doctor.
SK is [not a mental patient because that just reinforces the -_- regarding such ideas] would be the security guard. Because he keeps people out of the hospital
Kills are creative--people don't die. They get healed and get out of the hospital. :v

Much fun. Much silly.
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mastahcheese

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1127 on: January 23, 2015, 11:23:01 pm »

The only Mafia I play is Bay12 brew.

*Sips his wine*
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1128 on: January 23, 2015, 11:39:58 pm »

Out of those set-ups I like Mayo Clinic the best.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

mastahcheese

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1129 on: January 23, 2015, 11:41:37 pm »

*Sighs*

I had about 95% of a Mafia game idea on my old computer.

I wish I still had that. :I
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TolyK

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1130 on: January 24, 2015, 03:54:01 am »

I still need to try out Redirection Mafia, it's been brewing for a while but not strong enough yet. :p

I also need to work on my deadlines. <.<
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

4maskwolf

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1131 on: January 24, 2015, 12:47:52 pm »

Oh, and one more thing.

If anyone wants to try their hand at a bastard mod but can't think of any ideas, I've got a few half-planned games on the backburner if you want one.  None of them are finalized, and many of them are just rough sketches, so feel free to do what you want with them.  Just PM me and I'll pop back online and give you the options.  I'll probably keep a list of game names in the OP, but if you PM me I'll give you the actual tricks behind each of the games.

Scripten

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1132 on: January 24, 2015, 12:57:35 pm »

Oh, and one more thing.

If anyone wants to try their hand at a bastard mod but can't think of any ideas, I've got a few half-planned games on the backburner if you want one.  None of them are finalized, and many of them are just rough sketches, so feel free to do what you want with them.  Just PM me and I'll pop back online and give you the options.  I'll probably keep a list of game names in the OP, but if you PM me I'll give you the actual tricks behind each of the games.

Not a bastard game, but I'm still fiddling with Battletech mafia on occasion. I can open up the design document for perusal. Best part is, its current form is closed but non-bastard, so seeing setups doesn't preclude you from playing.
« Last Edit: January 24, 2015, 01:07:04 pm by Scripten »
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Toaster

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1133 on: January 24, 2015, 01:03:42 pm »

I don't have near enough time to run Roguelike anytime soon, but there's no reason someone else couldn't run it; everything required is in the Google doc.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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zombie urist

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Re: Banter and out of game questions: Code Word Blunderbuss
« Reply #1134 on: January 24, 2015, 02:48:54 pm »

Where's the manual for the lurketracker? ;_; It seems a bit broken at times (with how it found posts in 4maskwolf's Operation Mafia, it was...all over the place and at times, not in many places [some people have their correct posts found, and some...have only 2 or 3])
I promise I'll work lurkertracker some time in the future.
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The worst part of all of this is that Shakerag won.

zombie urist

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Re: Banter thread: Free Mafia Setups Now Available! Call or click today!
« Reply #1135 on: January 24, 2015, 02:50:02 pm »

My long term plan is to deploy to heroku and then I can give everyone permission to work on it and such.
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The worst part of all of this is that Shakerag won.

4maskwolf

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Re: Banter thread: Free Mafia Setups Now Available! Call or click today!
« Reply #1136 on: January 25, 2015, 01:51:42 pm »

Oh, and if any new mods want a semi-open setup to run, I'm currently constructing Terrors of the Night mafia, which thematically vaguely resembles Supernatural Mafia while being a significantly different game.  Just PM me and I'll give you the current version.

pisskop

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Re: Banter thread: Free Mafia Setups Now Available! Call or click today!
« Reply #1137 on: January 25, 2015, 01:52:36 pm »

Joe is a new mod, if by new you mean never done it.  I could be interested.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

4maskwolf

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Re: Banter thread: Free Mafia Setups Now Available! Call or click today!
« Reply #1138 on: January 25, 2015, 01:53:16 pm »

Joe is a new mod, if by new you mean never done it.  I could be interested.
Joe?

pisskop

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Re: Banter thread: Free Mafia Setups Now Available! Call or click today!
« Reply #1139 on: January 25, 2015, 01:53:31 pm »

joe pisskop

3rd person referencing is the best.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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