Day 57Still Veteran. Things have gotten quite tough. After quickly completing two easy ambitions (name a Sergeant and getting recognized by the noble houses), the following ones turned out quite hard. There's one which has you accrue 10,000 crowns in two weeks, which I couldn't complete as that involves doing 8+ hard contracts (assuming bounties of 1200-1400) with minimal expenses (little more than tools, medicine and food), which means pulling off all these difficult battles near-perfectly
and finding all those jobs in record time.
I picked another ambition after failing the aforementioned one, which entailed procuring three sets of heavy armour. What the blurb didn't tell me was that it meant suits and helmets with a minimum of 240 durability
each. Suits of armour like that cost over 5,000 crowns each, and the helmets aren't significantly cheaper. This entails coming up with about 30,000 crowns, which I don't see feasible in, again, two weeks with a mid-range company (very similar to my earlier description) without a frankly impossible amount of perfectly accomplished missions if you don't already have over half the ambition's requirement by the time you pick the objective.
I
can complete two-skull contracts which net me over 1,000 crowns, but they come with a real risk of losing someone experienced, and at the very least I end up with wounds to heal and a pile of broken armour to mend, both of which cost time and money.
There's something off here. On the one hand, I'm not sure
every ambition needs a time limit. On the other, these are clearly endgame objectives, and perhaps the player shouldn't have these (tenuously explained) options before a certain level of experience.
At this point I feel I'm breaking even. I had a brief period of time in which I was seemingly ahead of the curve, with money to spare and battles winnable without too much friendly blood spilled. But now I'm at Reputable (1575) renown and while contracts are generally lucrative, they're quite dangerous and not unlikely to set me back if I lose a skilled fighter. Losing someone, especially someone from the first line, often means losing their expensive armour, presumably unless they were decapitated, the financially merciful alternative, before their suit was destroyed.
And that brings me to the subject of recruits. They tend to be quite decent, but inevitably level 1. More experienced recruits are ludicrously more expensive (both to hire and maintain) compared to a brother raised in battle from his green beginnings. So I often have to get those level 1s and forge them myself in an increasingly brutal world.
And that leads me to the matter of renown, which seems to be the root of many things. The world inexorably gets harder as your company progresses, and that's fine, but perhaps there should be more variables at play controlling the strength of the enemies. There could be a company power level of sorts scaling enemy difficulty, for instance, which could take into account the quality of your gear and experience of your men.
Perhaps more sensibly, instead of rubber-banding enemy strength around the player company's, just don't get rid of low-level jobs as the game progresses. Renown would grant you access to tougher, more lucrative missions, but maybe as a player I should always have the option to take a few milk runs and play it safe for a while. You could make it so taking "underpowered" jobs for your company doesn't earn you nearly as much renown nor relations with the parent town/house, and perhaps eventually your renown would start to decay.
That may or may not be exploitable by the grind-minded, but I suppose what I'm worried about is having a significant loss in the context of an ever-rising renown and threat level. What'd happen then? Would the world rather jarringly rubber-band back to allow me to compete having lost, say, 3-4 experienced fighters? I had that almost happen when almost half my company broke in the middle of an exhausting battle with the Ancient Dead (14 auxiliaries). And what'd happen if I remain stuck in this break-even phase, raising brothers but eventually losing them, and the endgame crisis comes around?
I don't know, maybe I need more practice, or need to learn to do some things better, calculate my risks more carefully. But I'm throwing my experience out there so you guys can review it and determine whether to make changes in some of these areas.
Here's my current company, with the new Sergeant highlighted. Previous one was the big axe wielder, recently cut down by the last orc of a contingent, which was moments away from being slain itself. Murphy's Law strikes hard at times.
Are throwing weapons even worth the investment?
They EAAAAAT ammo and essentially cost many times more then bows end up doing... for an effect that isn't an improvement over bows or crossbows.
I've had quite a bit of success with them, and they "reload" once the battle's over, so I'd say they're well worth the investment. Javelins at least: throwing axes are technically better against armour, but I was otherwise unimpressed by their stats.