There always was a big discussion about the whole topic of having a player character. However, for us it never was an issue because our main inspiration for the game was the original Xcom and in the xcom series the player has no name, no character, does not appear at all on screen but he gets directly addressed all the time. It seemed okay for everybody first so we did not expect this to come up for our game. This was a very early and basic game design decision that also can not be changed easily.
There are a couple of issues with having a player character in a world where permadeath is a big thing. So two options: Either, the player is unkillable. This was out of the question as all characters in the game are killable (most die quite quickly as well
) so having one character that can not die would completely break immersion. On top of that, players could exploit this by just sending him constantly into suicide charges without fear of losing him and we do not want that kind of gameplay in BB.
Second option: The player character can die like all others. Now we have a game of babysitting one character as it would be game over once he is killed. Players would keep the captain in the back line and have to keep him out of combat because it could be a very quick game over if he was actually fighting. With the leader in the back not fighting there would be a pretty similar situation to a non-present "meta" leader.
So having a player character would have been a good option as well, don't get me wrong, but it would have been a different kind of game in the end.