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Author Topic: Battle Brothers - a turn based strategy RPG mix  (Read 211134 times)

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #765 on: January 27, 2017, 09:45:32 am »

Okay, the end draws closer! Internal beta testing of the last big patch will start about next week. Here is a bunch of final additions:

Quote

Dev Blog #96: Wrapping Things Up

We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The obituary is done, the veterans’ hall is now fully working, and we’ve added a whole bunch of smaller features. If all goes according to plan, you can expect the update to hit the beta branch of the game later in February. Let’s take a look at shiny new things!

Training Hall

Formerly known as the Veterans’ Hall, the Training Hall is now working fully in the game. Usually to be found at larger cities and castles, you can pay to have your men trained in various ways here to shape them into hardened mercenaries - especially useful for mercenary companies later in the game that take on new blood.



Obituary

Also known as the memorial wall or graveyard, the obituary is a new screen that lists all of the men that have fallen under your command so you can properly honor their sacrifice. Aside from being reminded of their achievements and time with you, you’ll also get an unnecessarily colorful description of how they died in a column of its own.



Veteran Levels


Old dogs can in fact learn new tricks, as your men are now able to attain levels beyond the 11th character level. Any such level is considered a ‘veteran level’ and, for balance reasons, comes without a perk point and with limited attribute gain, but it does allow anyone living long enough to truly reach their potential, for you to continue to experience the leveling progression also in the very very late game.



Making Enemies


Another new feature is the ability to attack anyone on the worldmap, no matter your relations, when turning your friendly glove mouse cursor into a threatening sword cursor by holding the Ctrl key and left-clicking them. This only works when you’re striking out on your own and are not currently employed, but it does allow you to go the route of banditry and make lots of enemies if you truly want to, without having to first annoy your employers enough to finally declare you hostile. Although there won’t be any new gameplay aspects to support banditry for now, there’s a new deterrent coming: competing mercenary companies that can also get hired by your enemies to hunt you down.



New Contracts & Events


The coming update will add around a dozen new contracts to the game, and several dozen new events. We’re still busy writing more of them - more interaction with your mercenaries, new encounters as one of the late game crises ravage the land, and some hidden stuff to discover. We’re also creating new illustrations to go with these. Have a look!





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ThtblovesDF

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #766 on: January 27, 2017, 09:51:04 am »


Veteran Levels! Ah finally : )
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Tack

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #767 on: January 27, 2017, 10:06:01 am »

Are we likely to see a price bump upon full release?
Got some friends I might want to recommend the alpha to in order to save them some pennies.
(... he says to the dev)
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #768 on: January 27, 2017, 11:03:03 am »

Yes, the price will go up on full release. However, the update will be rolled out before the full release making the game cheaper AND pretty much feature complete soon ;)
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Tack

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #769 on: January 27, 2017, 03:02:49 pm »

Thanks! Really good of you to let us know (Like anyone here wouldn't have bought it yet.)
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #770 on: February 03, 2017, 10:22:02 am »

Okay, so next week i will start a new LP series with the big update but until then we have a couple of smaller thing. I think especially the speed up option will make a lot of people happy ;)

Quote

Dev Blog #97: Getting There
With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time, we’re squeezing in a few more quality of life improvements that you’ve been asking for, and our artist is adding some more polish to the game – such as an overhauled appearance of your employers. Let’s discover what more is new with the upcoming update!

THE NOBILITY
Your employers now actually look like they have the money to hire a mercenary company, as they’ve received a bunch of new clothes and hats that make them look sufficiently spoiled and arrogant.



War between noble houses is one of the three upcoming late game crises. Because you’ll be fighting a lot more soldiers of those noble houses now, we’ve overhauled their units for more variety and challenge. They’ve become more specialized with dedicated users of polearms and greatswords, and they also got some new hats to have the individual units stand out more. Lootable, of course.



You may also recall that they got a second and new glorious music track playing when you fight them.

QUALITY OF LIFE IMPROVEMENTS
We managed to squeeze in a few more quality of life improvements this week. One of those is a feature many of you have been waiting for: the ability to speed up time on the worldmap.



Have you ever escorted a caravan, got attacked by overwhelming enemy hordes and decided that this really isn’t worth dying over? You’re now able to leave that caravan behind, quite possibly to die, directly from the worldmap. No need anymore to tediously move every one of your men to the edges of the combat map first.



Finally, the tooltip for any faction in the relations screen will now show you a log of all recent events, positive and negative, that influenced your relation. Makes it much easier to understand why someone’s hating your guts.



AND NEXT WEEK…
Our very own Jaysen will start a new Let’s Play series and guided tour through everything that’s new and yours to experience later this February!


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Anvilfolk

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #771 on: February 03, 2017, 11:00:00 am »

I'm just gonna squee. Can't wait for all the new stuff to give the game another whirl!

Urist McScoopbeard

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #772 on: February 03, 2017, 04:18:47 pm »

Any chance this is coming to mac?
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Tack

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #773 on: February 04, 2017, 10:20:58 am »

I am so insanely eager.
Battle Brothers is just sitting there waiting for me to dive back in, and it's all one patch away!
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #774 on: February 06, 2017, 03:47:19 am »

Any chance this is coming to mac?

Well, it turns out game development is really complicated and everything takes longer than expected. We originally planned the full release for Feb 2016, so now we are basically one year late already ;)
Adding Linux and Mac support would push this even further. We will evaluate that again post release. Sorry for the bad news :/
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Retropunch

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #775 on: February 06, 2017, 08:36:13 am »

Any chance this is coming to mac?

To be honest, in this day and age it really, really shouldn't be an issue. OSX wine works reasonably well for most stuff, and if you can't use that then using bootcamp to make a separate windows install to boot from is really simple.

Yeah, it's never going to be perfect - but it's not really like it's a surprise that OSX isn't great for gaming.

It's just such a lot of work for devs, and they're constantly pestered about it (not accusing you of pestering McScoopbeard - just that it happens a lot) when the number of users is so small.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Tack

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #776 on: February 06, 2017, 05:47:52 pm »

I feel like I need to put a moratorium on posts here until the DF2012 comes out.
Every single time it arrives in my 'unread posts' list it's like a whole new heartpunch.

When is this patch coming to open steembeta?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #777 on: February 07, 2017, 04:40:31 am »

Patch will come to the open beta servers later this month! Not too long a wait!
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Greenbane

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #778 on: February 15, 2017, 02:42:21 pm »

Just watched the first LP episode the other day. Can't wait to get my hands on the release version!
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Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #779 on: February 16, 2017, 03:14:25 am »

Won't be long until we push the new update to the open beta branch for everyone! I will of course let you know here as well!
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