Any thought on multiplayer then? I can understand the singleplayer campaign being the main focus of the game but it looks like multiplayer battles would be fun to play like UFO2000.
Multiplayer won't make it into this game, I'm afraid. I have no doubt it could be fun, but it would mean a
massive distraction from our core features and is a road we could easily get lost on if we travelled it.
With the undead, I think that a character who stands on the tile of a fallen zombie or skeleton, should have the option of caving the skull in, with whatever weapon they have, so they can keep them from re spawning.
Yes, that has been requested by a few people now. We'll probably end up with some items that are especially effective against undead and may even have an effect like you describe, whether magical in nature or a product of our crafting system (think holy water or somesuch). As for allowing this is a normal action for all characters, I'm rather reluctant; I don't want to devalue the necromancer as the unique element he is now. I like that he forces the player to go on the offensive or be swarmed with undead in time.
By the way, without a necromancer present, only zombies have the ability to respawn at a 50% chance one single time at half health. Skeletons don't respawn by themselves and vampires can't respawn or be respawned at all.
That has always been weird to me in the sense that Archers aim suddenly gets REALLY bad because the enemy they are facing is very hard to hit. Then those stray arrows are somehow especially accurate to people around it in spite of the fact that they aren't really aimed at anything.
Our stray arrows do not somehow become especially accurate just because they miss their intended target; they still have to beat the defense of the character they're now accidently flying towards, i.e. having a shield or an otherwise high ranged defense does also protects against accidental hits. The whole mechanic can also be used to the player's advantage: Using "Quick Shot" to fire into tight formations of enemies works best as the arrows then have a good chance of hitting
someone.