Sadly, this game will not involve anyone being eaten by dinosaurs. Largely, this is a game about stopping people from getting eaten by dinosaurs.
As we all know, or at least those of us who have read/watched
Jurassic Park, the titular park failed largely because they failed to have solutions of any kind to some major problems. Naturally, fans have been thinking of ways to run the park "better" than Hammond. This is a game of finding such ways.
At the beginning, we have what passes for a park, with a few basic problems having solutions. There are, however, still some unsolved problems. It's your job to solve them!
Each poster posts a realistic, "practical" solution to a problem present, and another problem that comes up, either due to the solution or due to something else. They also copy-paste the list of problems and solutions from the previous post, for convenience.
A few rules.
1. Yes, scrapping the project and instead working on some other application of biotechnology would solve pretty much every problem they had. But what fun is that solution? Try to stick relatively within Hammond's design goals.
2. Stick to semi-plausible solutions. You don't have to stick to the tech Crichton could have written into the novel, but including automated laser turrets or AI systems is a big no-no. Magic is even more so.
3. Have fun, or else
this game will not be fun.Tautological punishments are the best.
Park not ready for opening.Park needs land SOLVED: Bought an island near Costa Rica.
Park needs animals SOLVED: Cloned Hypsilophodont (sic?)
Park needs food SOLVED: Dock installed, supply ships to come weekly.
Employees need housing SOLVED: Built compound.
No power SOLVED: Geothermal generator built in compound.
Current dinosaurs "boring," unlikely to attract audience
No way to track dinosaurs
Dinosaur corpses are difficult to dispose of and slow to rot
No food is available for humans
Customers will have nowhere to sleep