Hey to all the Dorfmasters out there, as awesome as both modes are, it's pretty clear that the Dwarf Fortress mode gets more improvements. I don't have any problem with that, but I'd like a few more things added to the Adventure mode. If you agree please reply with a thumbs up and more ideas you would think are cool. Many of these features are probably already in the works or available by mod, but I'd like to see them implemented sooner, so this post is basically a petition to ToadyOne to spend a month beefing up the potential for the Adventurers in the next major update.
Features I'd like to see implemented.
-A needle item and a sewing reaction to make clothes from cloth
-A patching reaction to reduce the wear on clothes by using a piece of cloth, some thread and a needle.
-Randomly generated Smithies in human towns, with anvils and forges.
-Randomly generated Tanneries in human towns, with the same premise as above.
-Options to interact with things such as the above to craft one's own gear.
-Shops in Dwarven and Elven societies so that we don't have to scavenge for armor.
-Adventure mode music ( This is nitpicking, but I'd still like it to happen. )
-Slightly improved conversations. ( This is not a priority so much, because I've programmed conversations in C++ and I know how extremely time-consuming that is, such that if he works on this feature, we might not get the others. )
- Option to play instruments, either via reaction or interaction. Just so that the Musicality isn't useless. ( Doesn't have to make sound, just show an announcement like so: "Urist McBard played a harp poorly. Animals flee Urist McBard and children cry." or "Urist McRockstar plays the lute beautifully. Women swoon and a warrior sheds a single tear."
- More advanced quests: Stuff like Fetch quests and Fiddle challenges with Demons.
- Option to write books. ( If Reader and Writer skills are high enough. )
- A compass item that points to the nearest entrance to a dungeon. ( This may be game-breaking/make it to easy/defeat the purpose of spelunking. But many people, including me, get frustrated getting lost underground. We need an easy button. )
- Final thing: The option to marry NPCs. Not just this, but also when one retires in the settlement where their spouse lives they can have children while the player plays other modes. This is because I am a big genealogy buff and I'd really like the option to play as the grandchild of my adventurer and because I like the idea of life moving on and your character becoming part of history like this. ( How this would be implemented... I don't know. It'd probably require improvements to the socialization system and the way the post world-gen simulation works. But if wars can still happen when you're playing a Dwarf Fortress, why not, right? )
(I also have a few ideas for Dwarf Fortress mode and a third new mode (Campaign mode), but I should only overload Toady One with one herculean task at a time. He probably already intends to do all these things, the point of this thread is to convince him that enough fans want these Adventure mode features to make it a priority. )
So! Let's get voting!
EDIT: I just found out that Toady is releasing something highly similar to my Campaign mode idea with the next release. Well, I'm looking forward to that!
( Still, if it's not in it's own mode, I don't think it will work well... )