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Author Topic: Players to play AI war:Fleet Command!  (Read 21937 times)

Frumple

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Re: Players to play AI war:Fleet Command!
« Reply #180 on: May 04, 2014, 03:55:36 pm »

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lemon10

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Re: Players to play AI war:Fleet Command!
« Reply #181 on: May 04, 2014, 03:58:42 pm »

How exactly did you manage to do THAT?
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #182 on: May 04, 2014, 04:53:25 pm »

How exactly did you manage to do THAT?
Omega drives aren't nukeproof. Tarran nuked the universe. The AI attempted to lag us into not succeeding. But we made it to the end of the timer!
« Last Edit: May 04, 2014, 04:55:04 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #183 on: May 04, 2014, 09:19:25 pm »

Frumple, I have failed you! I lost a Tackle Drone Launcher fab to the AI! I'm so sorry!

But in my defense, I was distracted, watching my MK5 Shredders eat a bunch of fighters. I didn't notice the Spire Starships and their tiny sprite.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #184 on: May 05, 2014, 11:09:04 pm »

Hey errybody, turns out the new patch has changed the alt-champ settings. They're actually important. Here's a copy-pasta for all your pasta needs:

Quote
Champion Alt-Progress Revisions

    Just iterating on the new alternate mechanic based on feedback. Basically making this variable-intensity so you can get a simple relatively low-power champ for a "low cost" (in terms of AI response), but you can also choose to get all the champion bells and whistles in exchange for a much more potent response. But you can set the response separately if you're feeling cheesy or think that you've offset the advantages in other ways.
        Thanks to chemical_Art, Aklyon, Toranth, Faulty Logic, ZaneWolfe, and others for inspiring these changes.

    The Alt Champ Progress option has been moved from the Modifiers section to the Minor Factions section of the lobby, and made variable-intensity (0 to 10, 0 being off, 4 being default).

    An Alt Champ Nemesis option has been added to the Minor Factions section of the lobby, and has the same intensity range.

    The normal nemesis response logic for champions is now completely disabled when playing with alt-progress. So none of that business about caring about what hull size you've gotten at what AIP, etc.

    Loading a save with the old alt-progress Modifier will translate that to 1/10 alt-progress and 1/10 alt-nemesis.

    Alt-nemesis sends periodic champion-only exos that are somewhat similar mechanically to golem/spirecraft exos but also key off the number and size of champions, etc.

    At intensity 5 and higher, alt-nemesis also periodically generates threatfleet nemesis champions.

    XP gain in alt-progress is now multiplied by the setting's intensity.
        XP-needed-per-level has been increased from 2000 => 5000, such that on intensity 3 you're gaining levels faster than you did in the previous alt-progress setting, but on intensity 2 you're gaining them slower, etc.
            The current balance target is that by late/end-game on intensity 6 you'll have reached about level 60, by capturing 15 planets (45k K), 4 ARS's (2k K) and knowledge hacking one full planet's worth (3K k). 50k K * 6-intensity = 300k XP, 300k / 5k-per-level = level 60. Whether this balance target is in any way sane remains to be seen.

    Now alt-progress grants 1 random new modular fortress type at unlock-sets 3, 6, and 8 if the intensity is 3, 6, and 8, respectively.

    Now alt-progress spawns 1 random splinter faction large starbase near the first human home command station at unlock-sets 1, 2, 4, 5, and 7, and various intensities (9+ is required to get all five splinter factions).
        These large starbases will spawn their foldouts for each human player as they would in a successfully completed nebula, thus granting metal income, energy generation, and the ability to construct the ships of those factions.
            The ship cap for each of these splinter faction ship types is multiplied by (intensity/3), so if you have alt-progress set to 5, those caps will be multiplied by 1.67. This parallels how normal progress can give you multiple caps of each type by giving multiple reward-structures of the same faction.
                In fact, normally you can only get about 9 caps of splinter faction starships in normal-progress (unless you turn on allow-duplicates, then it goes up to around 13). Here you can get somewhat over 16. This compensates somewhat for not getting the extra energy/metal of the duplicate starbases.
            One advantage the alt-progress approach to splinter factions provides that normal-progress does not is the presence of those large starbases near your home command station. While they may not see much action (depending on your defensive setup), these starbases are formidable defensive structures in their own right.

    Each level gained now contributes 10 points towards the next unlock-set. For reference: Unlock sets are gained every 100 points, and an ARS grants 100 points.
        This way, even if mapgen puts all the major capturables several hops from your homeworld (which obviously didn't just happen in the developer's test game) you can still gain _some_ unlocks and eventually reach destroyer hulls if the progress intensity and/or knowledge coming in is high enough.



Also, there are a bunch of other changes. You might want to look around a bit for interesting things.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

GiglameshDespair

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Re: Players to play AI war:Fleet Command!
« Reply #185 on: May 07, 2014, 04:20:02 pm »

How about a game this sunday?
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #186 on: May 07, 2014, 04:27:51 pm »

Alright.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #187 on: May 08, 2014, 03:07:42 am »

If the same time as usual, then yes.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #188 on: May 10, 2014, 03:56:41 pm »

Heads up post:
Nominations for Most Important Pre-8.0 Polish
Go and suggest something if you think its important.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #189 on: May 15, 2014, 11:44:00 pm »

I assume we're going to team up again to gang-smash the AIs with Commando-Tarran and Team Giggling Frumpped Akkys again in ~3 days, same time?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

GiglameshDespair

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Re: Players to play AI war:Fleet Command!
« Reply #190 on: May 16, 2014, 07:12:58 am »

Probably not tghis week, no.

It's a turbulent time.
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #191 on: May 16, 2014, 09:20:55 am »

Probably. Sunday is the last of the giant clump of 'things that involve going somewhere with everyone' for me thats been going on the last week or two.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #192 on: May 23, 2014, 03:26:46 pm »

Next Sunday, next game yes?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frumple

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Re: Players to play AI war:Fleet Command!
« Reply #193 on: May 23, 2014, 03:33:30 pm »

... 5/25, yes. 6/1, probably not. I'll be away from home, but with laptop. Just probably won't be home on time or whatev'... attending a family member's graduation. If I'm not on steam that day at start time, assume no-show.
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Ask not!
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #194 on: May 23, 2014, 03:46:52 pm »

Should be good, yes.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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