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Author Topic: Players to play AI war:Fleet Command!  (Read 21958 times)

wer6

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Re: Players to play AI war:Fleet Command!
« Reply #60 on: March 12, 2014, 05:05:15 pm »

Tarran, lemon and me, I wanna play a game, with us sometime soon.
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GiglameshDespair

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Re: Players to play AI war:Fleet Command!
« Reply #61 on: March 12, 2014, 06:12:30 pm »

I'm not here this weekend, though possibly tomorrow night? 7/8+GMT
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tryrar

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Re: Players to play AI war:Fleet Command!
« Reply #62 on: March 12, 2014, 07:56:24 pm »

so, what AI levels have you guys been playing with? I might be interested in joining...
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #63 on: March 12, 2014, 07:59:26 pm »

so, what AI levels have you guys been playing with? I might be interested in joining...
The 'average' level. 7/7 Moderate/Easier Moderate/Easier was what the last game started with.
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tryrar

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Re: Players to play AI war:Fleet Command!
« Reply #64 on: March 12, 2014, 08:25:45 pm »

well, I only have the basic game, is that a problem?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GiglameshDespair

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Re: Players to play AI war:Fleet Command!
« Reply #65 on: March 12, 2014, 09:00:59 pm »

The last game we didn't seem to get attacked much - I think I was invaded once by the AI.

Maybe next game we could have a higher difficulty? Is there a modifier that makes the AI attack more?
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #66 on: March 12, 2014, 09:06:49 pm »

The last game we didn't seem to get attacked much - I think I was invaded once by the AI.

Maybe next game we could have a higher difficulty? Is there a modifier that makes the AI attack more?
The last game had odd AI types. Theres certainly easy ways to up the attack frequency. Not all of them will end in success, and I'm sure theres some I haven't tried. (Activating the second half of Fallen Spire is doable. The showdown can be doable. Playing against an AI with a positive handicap varies between 'harder' and 'ohgodwhythiswasahorribleidea*explodes*')

For higher difficulties, you have decimals between 7-8, higher than 8, and the higher you go the harder higher AIP gets.
« Last Edit: March 12, 2014, 09:09:45 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #67 on: March 12, 2014, 10:59:09 pm »

Tarran, lemon and me, I wanna play a game, with us sometime soon.
I might be up for one.

well, I only have the basic game, is that a problem?
Technically, it's not a problem, the game can be played without the expansions. In reality? Yes, it's a major problem. There are a massive amount of features that have been added through the patches and expansions, and the game might feel very empty for those used to the new expansions.
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Frumple

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Re: Players to play AI war:Fleet Command!
« Reply #68 on: March 13, 2014, 09:43:50 am »

No spirecraft ;_;

... anyway, yeah, I'd probably be up for something if another body was needed, despite the whole monkey powered cpu thing. Got a little bit to do, but nothing pressing and next week is spring break, soooo...
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Aklyon

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Re: Players to play AI war:Fleet Command!
« Reply #69 on: March 13, 2014, 10:29:34 am »

An incomplete list of what is not in the base game:
Nearly everything Spire-related (I think you still get the Spire Starship), Golems and most other Zenith craft, Basically all the Neinzul, 2 alternate win conditions, Champions, Core Turret Controllers, Dual AI types.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

lemon10

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Re: Players to play AI war:Fleet Command!
« Reply #70 on: March 13, 2014, 06:05:17 pm »

Tarran, lemon and me, I wanna play a game, with us sometime soon.
I might be up for one.
Yeah, I'm up for playing on the weekend. I have a pretty flexible schedule as long as we decide the day before at least.
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Mono124

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Re: Players to play AI war:Fleet Command!
« Reply #71 on: March 13, 2014, 06:55:30 pm »

I can actually be on this time if you guys wouldn't mind me joining.
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Tarran

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Re: Players to play AI war:Fleet Command!
« Reply #72 on: March 13, 2014, 07:02:01 pm »

Yeah, we don't mind. Are you "reglar" on Steam?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Mono124

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Re: Players to play AI war:Fleet Command!
« Reply #73 on: March 14, 2014, 12:51:42 am »

Yeah, we don't mind. Are you "reglar" on Steam?
Yep
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

wer6

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Re: Players to play AI war:Fleet Command!
« Reply #74 on: March 14, 2014, 06:37:18 am »

hm, lets start at saturday, 2pm, unless someones got any plans.
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