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Poll

Was the increased caps good?

Yes.
- 4 (50%)
No.
- 0 (0%)
Indifferent about it.
- 4 (50%)

Total Members Voted: 8


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Author Topic: Fire Emblem on Forums: The Gates of Rundum OOC thread: COMPLETED!  (Read 205651 times)

SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #720 on: February 25, 2014, 01:47:50 pm »

Oh, yeah, speaking of classes. Hey, PS. About Scavenger's skill... it says get 200 + 10x Total Level in GP for the first hit on a unit for most classes and 100 + 10x Total Level for the other four. Can I suggest you just simplify that to always being 150 + 10x Total Level? Less to keep up with in the end.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Culise

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #721 on: February 25, 2014, 01:50:09 pm »

Expansion pack time? :P I can see there being a priest trainee final class called Inquisitor, for example...
Could well be.  FE:A added a lot of toys to play with, and some of the classes and class skills could do with a little cleaning (I'm certain everyone's noticed how the tremendous flexibility afforded by Call Magic is cleaning up shop in FEF1, after all). ^_^
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Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #722 on: February 25, 2014, 01:53:37 pm »

If custom profession names are real I request Kensei.
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #723 on: February 25, 2014, 01:54:56 pm »

Yeah. I probably will do that, Serious.

SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #724 on: February 25, 2014, 01:56:17 pm »

Just trying to help out. ^^^
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Haspen

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #725 on: February 25, 2014, 01:58:22 pm »

(I'm certain everyone's noticed how the tremendous flexibility afforded by Call Magic is cleaning up shop in FEF1, after all). ^_^

Yes, that's why I'm writing a revision for FEF2 about Call Magic when we get to running the game again on regular basis.
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Blade Master Model 42

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #726 on: February 25, 2014, 02:11:13 pm »

(I'm certain everyone's noticed how the tremendous flexibility afforded by Call Magic is cleaning up shop in FEF1, after all). ^_^

Yes, that's why I'm writing a revision for FEF2 about Call Magic when we get to running the game again on regular basis.

My first impression would be to raise casting costs, and possibly reduce the range of spell choices. Which I suppose could be used to differentiate between how a Druid calls magic versus how a Sage does.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #727 on: February 25, 2014, 02:14:13 pm »

Did you think about limiting call magic to x uses per chapter, and raise x slighty every y levels?
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Haspen

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #728 on: February 25, 2014, 02:20:01 pm »

It will be raised HP costs + 'memorizing' spells at certain levels.

Healing spells will definitely have their cost raised at least by 2 points, if not more. Some tactical spells (warp, rescue, sleep, etc.) will get their costs raised as well. Most offensive spells will be left intact except status-related ones (carrion or nosferatu, for example).

The basic idea of 'memory mechanic' is that when (for example) Druid first hits lvl2, he memorizes one of two spells: Flux or Fire. Then at lvl4, he can memorize either Carrion or Heal or the spell he didn't choose at lvl2. And so on; at lvl20 he would have 10 memorized spells at most.

Of course, each PC would have their Call Magic listed in their sheet, so they wouldn't have to worry about forgetting which spells they took :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #729 on: February 25, 2014, 02:24:10 pm »

This is getting closer to dungeons and dragons by the minute :P
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Blade Master Model 42

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #730 on: February 25, 2014, 02:56:57 pm »

Call Magic is seriously overpowered as it is. This looks like the best option that would let you keep the class feature more or less intact.

Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #731 on: February 25, 2014, 03:17:26 pm »

Had a thought. Would anyone object to me buying an antidote staff, considering we're going up against some sort of poison cannon?
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SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #732 on: February 25, 2014, 03:19:58 pm »

No objection here. I didn't specify how much gold Kat have Gordon since we have a team fund (which I prefer, but that's just me) so feel free to say you have enough. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #733 on: February 25, 2014, 03:20:36 pm »

Nope.

I didn't even know we were going to fight poison :P
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Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #734 on: February 25, 2014, 03:22:44 pm »

Well, I don't know for sure that we'll be getting poisoned, but I remember the boss of the last map mentioning some sort of poison cannon so it seems like a logical conclusion.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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