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Author Topic: (KSP LP) Bay12 Space Program: Conical Difficulties  (Read 71792 times)

GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #210 on: March 02, 2014, 08:56:23 pm »

I was trying that. I apparently didn't do enough...
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BFEL

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #211 on: March 02, 2014, 09:10:45 pm »

I lol'd so much when you realized which part was the lander.
It was just so perfect.

Also, once again I want to stress for yourself and everyone around here that aerodynamics is an amazing tech.

You know how you used a giant solid rocket booster stage and then a liquid stage and then another liquid stage?

Yeah, with aerodynamics you can make a much more efficient craft that can get to orbit easy-peasy with fuel to spare just by having a single ring of detachable jet engines.

If Imageshack hadn't locked me out of being able to upload I would show you my craft that is about 1/10 the size of the abomination you made that can get to orbit.

In short: Aerodynamics= Win
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #212 on: March 02, 2014, 09:22:39 pm »

Which abomination, the first (which didn't even reach orbit) or the second (which hasn't been launched)?
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SOLDIER First

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #213 on: March 02, 2014, 09:23:24 pm »

FUBARs?
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #214 on: March 02, 2014, 09:46:38 pm »

FUBAR is an acronym typically used as a verb.
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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #215 on: March 02, 2014, 09:54:43 pm »

But what does it mean?
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ShadowHammer

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #216 on: March 02, 2014, 09:55:19 pm »

But what does it mean?
EDIT: never mind, realized that i was on the internet, and decided to call upon the amazing power of google.
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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #217 on: March 02, 2014, 09:55:44 pm »

But what does it mean?

Fucked Up Beyond All Recovery/Repair/Recognition/Reason, according to wikipedia.
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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #218 on: March 02, 2014, 09:56:01 pm »

Fitting.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #220 on: March 02, 2014, 10:16:28 pm »

Fitting.
What, for a scenario where I got the EVA 'naut farther from the craft, a scenario where I plowed into the Mun even faster than if I had left to eat lunch, and a scenario where the ship hit a ridge and got turned into a dozen bits of green-goo-covered shrapnel?
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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #221 on: March 02, 2014, 10:17:33 pm »

All three.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #222 on: March 02, 2014, 11:06:54 pm »

That's my point. The only scenario I didn't FUBAR was the one I didn't understand.
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BFEL

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #223 on: March 03, 2014, 07:29:58 am »

Which abomination, the first (which didn't even reach orbit) or the second (which hasn't been launched)?

Both really :P

Its so obvious how new you are, seeing you make these completely ridiculous monstrosities just to reach orbit.

Its rather cute actually.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: GWG FUBARs Most Scenarios
« Reply #224 on: March 03, 2014, 07:32:40 am »

Actually, these ridiculous monstrosities are supposed to reach Minmus. Slight difference.
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