Where do I find a sheet and where do I post it?
Post it on here. All you really have to post is your character name, description, and any items you have. It can pretty much be almost anything, that's the true spirit of the NED. Right now as PCs we have a Kobold, Orc, small hairball, squid-man slime wizard, Wolf man, welder wraith, and a human ice mage. Oh, and also post how you enter the game. Right now everyone is en route to an evil mountain while in a giant flying boat. If you use any magic or other abilities, put that in as well. You can also choose one of the following as a special attribute if you wish;
Soul Resonance - Allows you to join souls with another person, allowing power to surge through you for that time being. Only the person starting the resonance will gain the power. The user of this ability will gain more power than is given, but leaves the other players whom the ability is used with with less power.
Level 2 - Allows you to resonate with three people to become even more powerful.
Level 3 - Allows you to create a weapon of your choice which you can summon at will.
Level 4 - Party Resonance - With consent of the whole party, everybody will resonate souls with the person bearing this ability and increase his/her power exponentially.
Clairvoyance - Allows you to sense things of the supernatural. Gives you the ability to sense things you normally wouldn't.
Level 2 - Gives you a chance to sense a sneak attack.
Level 3 - Allows chance for "Ultimate Success" you get two consecutive tens during a roll. (Another dice is rolled after you get ten on the first one.)
Level 4 - Playing with God - Usable every 5 turns, when called, the GM rolls a d100. Depending on the roll, good or bad things can happen. If a one is rolled out of a hundred, the player will die.
Valor - Gives you extra prowess in combat, allowing you to attack more easily and the such.
Level 2 - Gives you +15 HP.
Level 3 - Allows you to summon a powerful familiar to aid you in combat.
Level 4 - Martial Trance - You automatically roll a 10 for combat for 3 turns.