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Author Topic: Shallow Space III: FTL Before FTL was Cool! [1/1] - Game Over!  (Read 38838 times)

10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #375 on: May 12, 2014, 12:55:47 pm »

Trade Boarding with any one of GUNINANRUNIN's cards, use Heal, and shoot PlayerGamer if in range; otherwise, move to right pod, then shoot him.
You can't. GUNINANRUN isn't one the same ship as you.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #376 on: May 12, 2014, 01:42:50 pm »

True that, good catch.
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Parsely

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #377 on: May 13, 2014, 01:28:38 pm »

Why am I on two different ships? I can't make heads or tails of the spoilers. I don't know who is where and on what side.

Blast nearest bad guy.
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GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #378 on: May 13, 2014, 01:56:32 pm »

Why am I on two different ships?
You may want to see a medic. I hear that people in that kind of condition tend to bleed to death quickly.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #379 on: May 13, 2014, 02:09:15 pm »

Why am I on two different ships? I can't make heads or tails of the spoilers. I don't know who is where and on what side.

Blast nearest bad guy.
You're listed on the Thunderbird because that is the ship you belong to. Both spoilers state that you are on board the S.S. Emperor's Fire. The closest person is TopHat.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #380 on: May 13, 2014, 07:12:26 pm »

Lt-Cmdr. RoaryStar uses Heal and shoots Lt-Cmdr. Playergamer.
Cpt. darkpaladin109 plays Shields up! and Nano-repair, then uses Strafing run on the S.S. Dark Drake. Shots hit engineering, the front hull, and the sensor pod. Lt. Deathsword takes 1 damage.
Cmdr. GUNINANRUNIN moves to the teleport chamber and shoots Cmdr. TopHat.

Turn 26: S.S. Emperor's Fire

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)
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Parsely

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #381 on: May 13, 2014, 08:55:11 pm »

Why am I on two different ships? I can't make heads or tails of the spoilers. I don't know who is where and on what side.

Blast nearest bad guy.
You're listed on the Thunderbird because that is the ship you belong to. Both spoilers state that you are on board the S.S. Emperor's Fire.
I know, it's just unclear.
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TopHat

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #382 on: May 14, 2014, 12:09:24 pm »

Hit GUNINANRUNIN with a phaser shot and both of my Fire Brigades. Enter the now vacated teleport chamber, return to the Dark Drake, and play Plasma Grenadeon Ebbor.
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Teneb

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #383 on: May 15, 2014, 06:15:36 am »

Move to right hull, play force field
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WhitiusOpus

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #384 on: May 15, 2014, 07:41:15 am »

Play both my redshirts on myself, and nano-repair on our ship. Fire an Aimed Shot against the Thunderbird.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #385 on: May 15, 2014, 11:13:20 am »

Cmdr. TopHat shoots Cmdr. GUNINANRUNIN and hits him with two Fire brigades, killing him. He then moves to the teleport chamber and teleports to the S.S. Dark Drake. He arrives in the left pod, and stops in the left strut, taking 1 damage.
Lt. Deathsword moves to the right hull and plays a Force field.
Cpt. WhitiusOpus plays two Redshirts and Nano-repair. He fires at the Thunderbird, missing twice.


Turn 27: S.S. Juke

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)
« Last Edit: May 15, 2014, 12:10:25 pm by Squeegy »
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #386 on: May 15, 2014, 11:27:15 am »

Cmdr. Tophat has not taken any damage for moving through the critically damaged left strut, and should have stopped there.
Also, in order to utilize Aimed shot, the sensor pod needs to be intact. It's critically damaged.

Shoot the right hull. This should kill Lieutenant Deathsword. Then move to the Right pod.
Oh, and throw away a heal card.
« Last Edit: May 16, 2014, 08:23:00 am by 10ebbor10 »
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GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [9/9]
« Reply #387 on: May 15, 2014, 11:36:22 am »

I just noticed that the S.S. Juke is as empty (and more damaged) than the half-destroyed, devoid-of-life remains of the S.S.E.F.

I'll send in an action once I figure out what I can do. (Some PM chatting about the team's long-term planning would be nice, too.)
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TopHat

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #388 on: May 15, 2014, 12:33:41 pm »

I swear you return to the teleport chamber on your own ship when you return... I must have misread that.
Also shouldn't Ebbor's movement have ended when he entered the Fire's critically damaged teleport chamber two turns ago? Or does 'teleporting' not count as moving, in which case why do we take damage for 'moving' into a critically-damaged section?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #389 on: May 15, 2014, 12:47:09 pm »

Pretty sure teleporting doesn't count as moving.
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