Since I'm bored, here's an update. It takes just a few seconds of in-game time, so it should be okay in terms of continuity, even though I'm still waiting for werty.
[1]The fuselage
[2]Struts
[3]Wings: coin flip of [tails] wing surface and [heads] wing mechanization and control rudders
[4]The crew: coin flip of [tails] observer [heads] pilot if more than one.
[5]Fuel tanks
[6]The engine
Damage depends on the offending weapon, of course.
Gunner #1: - SHIIIIIIIT!!!
Unjam gun, then open fire on the Kite following us.
((IC I don't know about this feature of our plane that doesn't allow to fire a lot, right?))
"Bloody hell! He's coming around!"
do a wide sweep so that my gunner can get a bead on the Kite following us. Head back in the direction of the Harbor. We have to get out while the getting is good.
[enemy pilot roll:6] The white-uniformed pilot turns out to be quite good, in addition to being quick on his feet. He uses an updraft, in addition to really putting the strain on that engine, to gain speed and altitude alarmingly fast - perhaps too fast, as his rapid ascent puts his machine alarmingly close to the DN-3 Wilkinson is currently piloting, as well as Charleston's LMG.
[
3 vs timelim.2] Charleston uses the time to remove his mag, unjam the bullet from the chamber, slot the mag back, and rack the slide. He makes it just in time to get the gun ready.
[init: 1 vs 3] [enemy gunnery:5
-1=4][[6] The Rahu pilot whips out a revolver as he approaches, and fires it one-handed. The bullet pings off a cylinder in your engine, and its smooth roar is replaced by a stuttering, grumbling sound. Your speed drops slightly.
[Charleston gunnery:6][4] Charleston decides he shan't put up with this kind of bullshit, and looses most of his new mag at the hapless Rahu, shattering the Kite's windshield, shredding the control panel, murderizing its brave fool of a pilot, and generally committing destruction all around. The enemy plane takes a nose-dive and shatters into bits on the ground below. The frame of the boat vibrates, and [1] the damaged cylinder on the engine bursts, trailing black smoke. The engine is still working, but on half a prayer.
Another Kite is taking its run-up on the airstrip, this time with a proper gunner, but it'll be a while till it will be able to catch up with you.
Wilkinson turns the DN-3 in a smooth circle, back toward where you came from, and sets course back for the
Peregrine. Speed remains low, and the engine sounds strained.
Height: 85 m
Speed: 50 km/h
Fuel: 3 hrs
Ammo: 5 and 1/2 magsGunner #2:I'M SORRY MASTER I WAS BUSY ALL WEEKEND PLEASE LOVE ME AGAIN SENPAI
Pick up speed and altitude. Make a wide turn around to assault the barracks again. Take the time needed, I don't want to ruin the plane.
Cheer up, DAF, you're okay.
Use my gun to try and nudge the flare out of the wiring.
Bloody equipment. Nothing works as it should.
As Delia gets back to the control stick, Robert picks up his LMG and moves to poke the flare out of the struts.
[4] With a bit of straining, he is able to dislodge it with the barrel of his gun before it burns through anything significant. As he leans over the side, he also notices several things.
First, Wilkinson and Chesterton seem to be in trouble - they have claimed a kill, but judging by the smoke trail behind them, it didn't go all that smooth for them. A second Kite fighter is taking off on the airstrip.
Second, behind the barracks and the hangar with its airstrip, on the eastern shore of the bay, there is a curious arrangement of... something. It is a trench, filled with some tubes that resemble gun barrels, but pointing straight up. There's some sort of mechanism behind each tube, and there are thirty or so of them overall. Robert is quite certain that the trench is not visible from the sea.
While Robert fiddles with the flare, Delia revs the engine and raises the tail flaps while simultaneously lowering one aileron and raising the other, making the plane take an upward curve back towards the barracks. The bomber is already there, but at a significantly lower altitude, and a mismatched squad of riflemen seems to have taken position on the ground below.
Height: 130 m
Speed: 75 km/h
Fuel: 3 hrs
Ammo: 6 and 1/4 magsBomber:Steady the plane.
Kelly kinda spaces out while Theo desperately tries to keep the plane from going into a stall.
[2][1][4][2]
[3][4] First the plane won't exit the drop. Then its tail flaps get caught in the wing's aerodynamic shadow, limiting the controls and making it drop even faster. Theo says a word that would make his mother smack him, and just jumps up and down like a monkey, changing the angle of attack sufficiently to put everything back. Then the fucking boat continues to drop, despite all efforts to stabilize it. Theo finally loses his goddamn patience and just kicks the engine into full gear and pulls as hard as he can, which makes the DN-3 finally resume horizontal position.
Theo sighs and wipes the sweat from his brow. And then remembers all those guys with rifles below him, just some measly 10 meters down.
[enemy gunnery:4
-1][4][heads] A bullet rips right trough the fuselage, grazing Theo's back but otherwise not doing any real damage.
[3-1] Another bullet whistles by, not actually hitting anything.
[1-1] There's a drunken yell and a gunshot from below, followed by a gurgling scream.
Height: 10 m
Speed: 50 km/h
Fuel: 3 hrs
Ammo: 7 5kg, 2 10kgThings you know so far about the DN-3:Slightly slow to turn
Slightly slow to gain speed
Frame vibrates on prolonged fire
Durable
Problems with exiting a
stallRANDOM.ORG really hates you guys for some reason.
EDIT:
Joining in!
Name: Akrandar
Gender: Male
Age: 17
Skillset: Pilot
Bio: As a young kid Akrandar was always fascinated with the sky. When he turned 17 and a friend told him that he academy was accepting new recruits, well; he jumped at the chance and enlisted right away.
Appearance: Brown hair, 5"11, Blue eyes, somewhat light build with only a tiny bit of muscle.
Added to the waitlist.