The robo-sods being developed on Heph right now are honestly probably the best. They're more complex then fleshy ones but statistically have better survival rates. Though that may not equate to better success rates. That still needs testing.
Why does the UWM not use robosods? Is it due to their 'momentum', or are there more legitimate reasons for it? Ask Steve if needed.
Start VR test. For starters, battle of Hephaustus. If we replace our sods with regular robosods, is there any difference? And if the UWM replaced theirs?
Honestly, Sods really are designed for use with a competent general, so regardless of what type we send, we might be better off offering training.
You mean, we train other players, or offer training to npc allies? If second, is that something we should automate as well, or something we do 'manually'?
A sod which could train the citizens as well as act alone would be best, but thats not really a sod, is it?
I dunno, but that sounds exactly like the kind of 'guerrilla sod' I described earlier, for which you outlined a few difficulties and which I'll get back to later I hope.
The first one more then anything, plus they have the infrastructure needed to keep them alive and make as much as they need. They're so big and fat they can afford to do things in less efficient ways. Much like evolution, any act by a government that does not significantly reduce its ability to survive will more than likely just keep going.
Longer life span, in general, meaning you have more sods for longer. On Hephestus it's not much of a change, a bit better, but since their numbers were limited and they were fighting with you, it's a increase in efficiency of about 5-8%. On the other hand, the UWM, since they were all sods, do benefit a good deal from the change, since it makes them harder to kill, meaning they get more shots off at you.
You could automate training pretty easy. Hell, all you'd need to do is make up a good basic training vr program with someone teaching them the stuff and then produce it as both a VR program and a straight video for those without vr machines. Youtube trained insurgents, mofo. Of course, creating some sort of heavily adapted sod drill Sargent might be more effective, but would also be harder and harder to get where they need to go.
@RC: Just do a clone army. You know you want to.
What do you mean ghost ships are mostly mechanical? Don't they use specially conditioned human brains? Or has spending so much time as a ghost ship turned those minds into something more like a computer?
Also, tinker project:
The Modular Ordinance Magnetic Accelerator Rifle (or Gauss Slingshot for short):
Use the gauss rifle as a template but make it a bit bigger than a gauss rifle.
It has the ability to link all of its coils, transforming them into a single coil.
Inside its barrel is a cradle made of ferromagnetic material, essentially a frame for things to be placed on.
The top of the rifle can open like a bolt action rifle, allowing things to be placed inside the cradle.
When the (now singular) coil is activated, the cradle will begin accelerating, pulled by the coil's magnetic field towards its middle. When it passes the middle, the cradle will start decelerating and will eventually go in reverse until it reaches its starting position. At that point the coil should deactivate so that the cradle will stop moving. Meanwhile, whatever the cradle was carrying should keep moving and exit the barrel, assuming it is not affected by the coil's magnetic field.
The Gauss Slingshot can also be switched to magnetic projectile mode, where the cradle remains locked in place and it functions as a normal gauss rifle
The Gauss Slingshot can optionally take a magazine, for when the user wants semi-auto or full-auto firing.
The Gauss Slingshot has a knob for setting the power, so that power can be lowered if one wants to lob a grenade instead of launching a mortar.
It is essentially a grenade launcher that can be used to launch almost anything. You could use it to throw rocks at your enemies or create a stakegun/spear fishing gun for example.
I'd draw it but I'm writing this from my phone. Hopefully, you'll understand what I mean. This might help: http://en.m.wikipedia.org/wiki/Coilgun
Mostly mechanical as in the central computer handles a lot of stuff; the consciousness of the ship is basically just there to fight. Things like designating targets, moving the ship under normal circumstances, etc are all automated or even remote controlled. And the programming they use with the subjects is often post hypnotic or subliminal, reenforced by conditioning and self-enforcing thoughts. It's quite complex and even then, it's not 100%. There were still a large number of people cut.
ok
ok
ok
ok
ok
ok
ok
ok, but this thing is gonna need to be pretty big for you to fit a grenade down the barrel.
Sounds alright from a theoretical standpoint, but there's one big problem I see: If you use anything that isn't rounded it's got a chance of damaging the barrel. Imagine a normal grenade, one like what we have today, like this
picNow, imagine you stuff that in there and fire. Now, imagine that, as it came down the barrel, that upper part where the pin and handle are located, nosed down and scraped against the barrel and, because there were already scratches there or there was some sort of microcrack or something, it managed to bite in and catch. Now you're gonna have gauss gun force jamming that grenade through the barrel as it attempts to turn sideways. Best case scenario, barrel damage. Worst case, you are holding onto an electrified pipe bomb.